Skip to content
MTGCombos
MenuClose

Share your combos and save your decks.

Join for freeLog in
Magic The Gathering Combos

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  





Turn 1 Win

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

FastbondEnlarge

Fastbond

{G}

Enchantment

Revised Edition

Read rules for Fastbond
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.

Full card details & printings ›

Date Posted: Wed Jun/16/10 at 5:49 pm

Twogunkid
Posts: 2610
Joined: 22-Jan-10

5 (You go second) Basic Lands Forest Swamp two others

Forest Fast bond 3 lands curio land return a land play it return tapped land circle green new land return tap new one gain one deal one play land again staying even at 14 till you win the game.
Date Posted: Wed Jun/16/10 at 6:52pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Nice!
Date Posted: Wed Jun/16/10 at 11:01pm

wurtnik
Posts: 342
Joined: 08-May-10

I like this one!
Date Posted: Wed Jun/16/10 at 11:28pm

Ephemerance
Posts: 913
Joined: 18-Jun-09

Sweet and simple!
Date Posted: Thu Jun/17/10 at 12:49am

Ephemerance
Posts: 913
Joined: 18-Jun-09

Suppose you use three lands.

1 forest
2 swamp

dark ritual

1 forest = fastbond
1 swamp + dark ritual = cloudstone curio

1 swamp = return another swamp.

tap add 1 black, play down the other swamp, return the tapped land.

tap add 1 black, play down the other swamp, return the tapped land.

play down circle of affliction. play down a swamp, return the last one to your hand. Start the circle of affliction kill.

That's a total of 5 damage from fastbond, and then you get the kill. 7 cards for the opening hand.
Date Posted: Thu Jun/17/10 at 12:50am

Ephemerance
Posts: 913
Joined: 18-Jun-09

Meaning you can be the first person to go and do the kill.
Date Posted: Thu Jun/17/10 at 2:53am

shakii23
Posts: 5711
Joined: 08-Sep-09

Nice... Lose life is good... Prevents that Angel's Grace s**t..
Date Posted: Thu Jun/17/10 at 8:57am

Turbine
Posts: 10194
Joined: 26-Oct-09

Isn't there a card that says, "Prevent all damage a source would deal to you this turn. Gain that much life"?
Date Posted: Thu Jun/17/10 at 9:27am

Twogunkid
Posts: 2610
Joined: 22-Jan-10

reverse damage but unless they have an unused black lotus no worries
Date Posted: Thu Jun/17/10 at 12:54pm

Ephemerance
Posts: 913
Joined: 18-Jun-09

But, if you're the first player to go, save for Force of Will, you're pretty much set. And unless they recognize what you're doing, there's always the chance they won't play it in time.

Since it's life loss, you don't need to worry about damage prevention.
Date Posted: Thu Jun/17/10 at 7:30pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Well, FoW is the ultimate card to prevent turn 1 wins... No argument about that... That is why this combo is better because of the lose life thing...
Date Posted: Fri Jun/18/10 at 1:51pm

Turbine
Posts: 10194
Joined: 26-Oct-09

What about Demystify?

[Edited by Turbine on 18/Jun/10 at 1:52PM]
Date Posted: Sat Jun/19/10 at 2:11pm

Danielone
Posts: 42
Joined: 31-Mar-10

I think the most similar card Turbine is searching for is Samite Ministration.
Date Posted: Sun Jun/20/10 at 10:33pm

Twogunkid
Posts: 2610
Joined: 22-Jan-10

yes demystify would work. There is always one monkey wrench or two out there. wax/Wane would work just as well
Date Posted: Mon Jun/21/10 at 1:51am

shakii23
Posts: 5711
Joined: 08-Sep-09

Even oxydize would work only if you go first... or maybe with elvish spirit guide...
Date Posted: Mon Jun/21/10 at 12:27pm

Ephemerance
Posts: 913
Joined: 18-Jun-09



Especially if it's the first turn. If you're playing with white, you're likely going to have a plains.