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Myr Master

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Myr IncubatorEnlarge

Myr Incubator

{6}

Artifact

Mirrodin

Read rules for Myr Incubator
{6}, {T}, Sacrifice this artifact: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.

Full card details & printings ›

Date Posted: Mon Jun/14/10 at 9:05 pm

Turbine
Posts: 10194
Joined: 26-Oct-09

If Pan doesn't kill them, their attack will!
Date Posted: Mon Jun/14/10 at 9:05pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Anyone else think that Myr Incubator is overpowered?
Date Posted: Mon Jun/14/10 at 9:24pm

gericault5
Posts: 2788
Joined: 13-Oct-09

no because it is to situational to be considered overpowered and screws you if something goes wrong. 

think about it, taking pandinium out of the combo, since this is about the incubator, say you trigger it,  what do you do...do you  pull out 20 cards hoping to gang rush, so now you spent 12 mana, 2 turns, and 20 cards on 20 1/1 vanillas, which  I'm willing to bet aren't  as beneficial as the cards spent on them. or do you spend less, which still runs into the 12 mana... on vanillas

and what if I am holding some mass removal, pyroclasm, fallout, infest, masrsh casualities, damnation, wog.  now in additon to not having an army most of your deck is gone to
Date Posted: Mon Jun/14/10 at 9:43pm

Turbine
Posts: 10194
Joined: 26-Oct-09

You can play the Incubator on one turn, then activate it on the next.

However, I concede to your superior logic.


[Edited by Turbine on 14/Jun/10 at 9:50PM]
Date Posted: Mon Jun/14/10 at 10:11pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Myr Incubator does have its weaknesses so nope it is not overpowered... In fact, one Echoing Truth, Decay or Ruin is enough to stop it...
Date Posted: Tue Jun/15/10 at 11:37am

Icuonuez
Posts: 241
Joined: 02-Mar-10

This would be good in a myr deck though, considering most Myr are incapable during late game. It wouldn't do much in anything else though. Also the turn you lay Incubator, you should have Pan out earlier, which means you'll probably have to wait two turns with Pan out. Say they're able to play Emrakul, Kozilek, Draco, Nova Chaser.. You'll be taking a big hit waiting on this combo. It's a nice idea, it's just too dangerous even in casual.
Date Posted: Tue Jun/15/10 at 11:50am

Seraphic
Posts: 123
Joined: 03-Apr-09

I've never used Myr Incubator to attack or swarm but as a sac buffer or creature buffing from them just being there. Like Might of the Masses, or Lodestone Myr. You'll most likely play an artifact deck. There are plenty of cards that mana excel or reduce costs for you to easily drop them for cheap. Plus you remove the artifacts that you normally use to get Myr Incubator out sooner but keep the big nasty ones hiding away also making you more likely to top deck amazing cards.
Date Posted: Tue Jun/15/10 at 8:04pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Sac Buffed could be nice... Let's say to Archbound Ravager or Atog with Disciple of the Vault which is equal to overkill...
Date Posted: Tue Jun/15/10 at 8:09pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Ummmm, yeah.

http://www.mtgcombos.com/view.php?fid=2&tid=8546

Also, it works best with Arcbound Crusher.