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Mill Burn

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Bloodchief AscensionEnlarge

Bloodchief Ascension

{B}

Enchantment

Zendikar

Read rules for Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Full card details & printings ›

Date Posted: Sat Jun/12/10 at 2:22 pm

Mike_D
Posts: 101
Joined: 22-Apr-10

Fun.
Date Posted: Sat Jun/12/10 at 7:25pm

psyche
Posts: 1250
Joined: 31-Aug-09

6 mana 26 life. Good trade.
Date Posted: Sat Jun/12/10 at 9:46pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Well first you have to get the quest counters.
Date Posted: Sun Jun/13/10 at 12:38pm

JMDin83
Posts: 880
Joined: 30-Jul-09

which isnt hard in U/B.....Pulse Tracker, Sign in Blood, or in my case, Allies (my mill deck is a U/B ally hybrid. usually wins on about turn 5 or so.)
Date Posted: Sun Jun/13/10 at 12:48pm

Icuonuez
Posts: 241
Joined: 02-Mar-10

Nice. the only thing is, you have to wait 2 turns after the enchantment comes out to play archive trap. But you'd have to wait about that long anyway to get enough mana for the trap.. Unless they search their library. I like it.
Date Posted: Mon Jun/14/10 at 4:37pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Or pay 5 mana for 60 life lost.

http://www.mtgcombos.com/view.php?fid=2&tid=11658