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Combo Name: Transcending the Torment
Submitted By: ShadowSphinx
Card Name
Type
Cost
P/T
Editions (ordered by release)
Transcendence
Enchantment
3WWW
Everlasting Torment
Enchantment
2(B/R)
Greater Auramancy
Enchantment
1W
Greater Auramancy
Enchantment
1W
Wheel of Sun and Moon
Enchantment - Aura
(G/W)(G/W)
Estimated Combo Cost: $18.22
Date Posted:
Sat Jul/25/09 at 11:32 pm
ShadowSphinx
Posts: 6
Joined: 25-Jul-09
This Enchantment combo will basically give you infinite life. Transcendence says you can not lose from having 0 or less life, but that you lose if you have 20 or more life. For each damage dealt to you, you gain 2 life instead. Everlasting torment states that players can not gain life, and that damage can not be prevented. Having 2 Greater Auramancy's gives all of your enchantments (including each other) Shroud.Wheel of Sun and Moon sends any card that would be put into your graveyard to the bottom of your Library instead(Keeping your Library well stocked). And if you really want to get vicious, add Wound Reflection to the combo to DOUBLE all damage that your opponents receive.
Date Posted:
Sun Jul/26/09 at 5:02pm
Ephemerance
Posts: 913
Joined: 18-Jun-09
Tranquil Grove is a weakness that this combo has, but transcendence and everlasting torment alone is an amazing combination.
Date Posted:
Sun Jul/26/09 at 9:05pm
ShadowSphinx
Posts: 6
Joined: 25-Jul-09
Tranquil Grove is a weakness to any enchantment. unless you add something along the lines of Elspeth (or Mycocinth Lattice and Darksteel Forge combo)to make them indestructible. Or add Enchanted Evening so that they wont want to use Tranquil Grove.
Date Posted:
Tue Jul/28/09 at 1:50am
WilliamShatgnar
Posts: 6
Joined: 28-Jul-09
a formidable defense. gj :D
Date Posted:
Wed Jul/29/09 at 9:51pm
Ephemerance
Posts: 913
Joined: 18-Jun-09
The only thing I can think of at that point would be Aura Thief.
Come to think about it, Aura Thief and Enchanted Evening would make a great combo.
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