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Combo Name: Some way to end a multiplayer game... fast. Submitted By: flagshippredator
Card Name
Type
Cost
P/T
Editions (ordered by release)

Aura Barbs
Instant - Arcane 2R Betrayers of Kamigawa, Uncommon

Enchanted Evening
Enchantment 3(W/U)(W/U) Shadowmoor, Rare
Estimated Combo Cost: $1.16
Date Posted: Wed Jun/09/10 at 3:19 pm

flagshippredator
Posts: 101
Joined: 22-Dec-09

This is like... turn 5 win?
Date Posted: Wed Jun/09/10 at 3:20pm

Twogunkid
Posts: 2609
Joined: 22-Jan-10

as long as you don't kill yourself first
Date Posted: Wed Jun/09/10 at 3:23pm

flagshippredator
Posts: 101
Joined: 22-Dec-09

Then I guess safe passage should be added... OR force Bubble.
Date Posted: Wed Jun/09/10 at 3:56pm

yolemekim
Posts: 98
Joined: 28-Apr-10

Uraz's Armor would also work nicely
Date Posted: Wed Jun/09/10 at 4:06pm

bnubbz
Posts: 11
Joined: 08-Jun-10

Circle of Protection: Red or Tamanoa would do the job
Date Posted: Wed Jun/09/10 at 6:07pm

CaptinFluffy
Posts: 97
Joined: 22-Feb-10

COP Red wouldn't work as it's the enchantments dealing the damage not Aura Barbs
Date Posted: Wed Jun/09/10 at 9:06pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Angel's Grace Would work...
Date Posted: Wed Jun/09/10 at 9:12pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Plenty would work, so let the owner of the deck decide.
Date Posted: Wed Jun/09/10 at 9:20pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Force Bubble would be ineffective. Angel's Grace would work. Circle of Protection would not work. Urza's Armor costs a lot of mana. Tamanoa would add an extra color of mana. Safe Passage would also work.


[Edited by Turbine on 9/Jun/10 at 9:22PM]
Date Posted: Wed Jun/09/10 at 10:37pm

gericault5
Posts: 2788
Joined: 13-Oct-09

what do you mean force bubble would be ineffective?  It would work alot better then angels grace would, not to mention you can pull the combo off sooner with the bubble since it would already be in play before it goes off, you don't need to worry about having the extra mana to cast grace or passage, nor do you have to worry about your opponent countering them.
Date Posted: Wed Jun/09/10 at 11:09pm

shakii23
Posts: 5711
Joined: 08-Sep-09

MtG Man, explain to me the ruling for Force Bubble, please... Would it be sac'ed the moment the depletion becomes 4? or will there be some stack shenanigans?
Date Posted: Wed Jun/09/10 at 11:21pm

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

Force Bubble would work just fine. All the damage is dealt at the same time, so even though it goes over 4, you still take 0 damage.
Date Posted: Thu Jun/10/10 at 1:13am

gericault5
Posts: 2788
Joined: 13-Oct-09

exactly, so if you have 20 life and 9 permanents when this goes off force bubble will get 18 counters and be saced you walk away with 20 life. same situation only with angels grace you walk away with 2 life.  angels grace will only be good if you know you will kill the opponent.  the bubble allows you to put a massive life swing on even if it doesn't kill them
Date Posted: Thu Jun/10/10 at 1:52am

shakii23
Posts: 5711
Joined: 08-Sep-09

Nice, then force bubble will work...



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