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Quick mill

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Izzet GuildmageEnlarge

Izzet Guildmage

{U/R}{U/R}

Creature — Human Wizard

Guildpact

Read rules for Izzet Guildmage
({U/R} can be paid with either {U} or {R}.) {2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy. {2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.

2/2

Full card details & printings ›

Date Posted: Mon Jun/07/10 at 8:52 pm

ARCANIS
Posts: 86
Joined: 22-Feb-10

Turn 1: Drop Island, cast Training Grounds

Turn 2: Second Island, then cast Izzet Guildmage

Turn 3: Third Island, cast Ambassador Laquatus

Turn 4: On your opponent's turn, copy Reset for 1 blue mana, and mill them with Ambassador Laquatus, which costs only 1 colorless mana BTW.
Date Posted: Tue Jun/08/10 at 4:25am

shakii23
Posts: 5711
Joined: 08-Sep-09

Nice... Even if it's not infinite, it is enough to mill and deck out your opponent...
Date Posted: Tue Jun/08/10 at 6:32am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

Nasty combo.

And Shaki, this one does go infinite, so long as you have 3 lands and they all tap for blue mana.

1: Cast reset. Do not let it resolve.
2: Use the Guildmage to copy it. Let the copy resolve, your lands untap.
3: Tap your lands for mana, use 1 of it to copy Reset again (it's still a legal target).

Repeat 3: until you have ALL THE MANA

4: Stick that mana into other instants or mill away with Laquatus

For me, the real combo is the mono-blue infinite mana engine :)
Date Posted: Tue Jun/08/10 at 8:05am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Yeah, that is a cool infinate mana combo.
Date Posted: Tue Jun/08/10 at 9:25am

psyche
Posts: 1250
Joined: 31-Aug-09

As long as you have 4 lands or more, you don't even need the Training Grounds. It just makes it easier.
Date Posted: Tue Jun/08/10 at 9:38am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

true
Date Posted: Tue Jun/08/10 at 8:20pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Really? then it is one nasty combo.. training grounds makes it faster... 3rd turn maybe... Well, that is if it's powered or mana accelerated... but 4th turn would do it...


[Edited by shakii23 on 8/Jun/10 at 8:21PM]




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