Home › Forums › Combos › Imperviousness ala Superman
Imperviousness ala Superman Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.
Read rules for City of Solitude Players can cast spells and activate abilities only during their own turns.
Full card details & printings ›
Enlarge
Artifact — Equipment
Champions of Kamigawa
Read rules for General's Kabuto Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Full card details & printings ›
Enlarge
Legendary Creature — Moonfolk Monk // Legendary Enchantment
Saviors of Kamigawa
Read rules for Erayo, Soratami Ascendant // Erayo's Essence Erayo, Soratami Ascendant Legendary Creature — Moonfolk Monk
Flying
Whenever the fourth spell of a turn is cast, flip Erayo.
1/1
Erayo's Essence Legendary Enchantment
Whenever an opponent casts their first spell each turn, counter that spell.
Full card details & printings ›
Enlarge
Artifact — Equipment
Ravnica: City of Guilds
Read rules for Pariah's Shield All damage that would be dealt to you is dealt to equipped creature instead.
Equip
Full card details & printings ›
Enlarge
Artifact
Classic Sixth Edition
Read rules for Cursed Totem Activated abilities of creatures can't be activated.
Full card details & printings ›
Read rules for Arcane Laboratory Each player can't cast more than one spell each turn.
Full card details & printings ›
Enlarge
Artifact — Equipment
Magic 2010
Read rules for Magebane Armor Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Full card details & printings ›