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Combo Name: Win with 1 life Submitted By: Ephemerance
Card Name
Type
Cost
P/T
Editions (ordered by release)

Angel's Grace
Instant W Time Spiral, Rare

Fire Covenant
Instant 1BR Ice Age, Uncommon

Near-Death Experience
Enchantment 2WWW Rise of the Eldrazi, Rare
Estimated Combo Cost: $4.30
Date Posted: Thu Jun/03/10 at 3:46 pm

Ephemerance
Posts: 913
Joined: 18-Jun-09


Date Posted: Thu Jun/03/10 at 4:02pm

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

What's the Angel's Grace for?
Date Posted: Thu Jun/03/10 at 4:10pm

Ephemerance
Posts: 913
Joined: 18-Jun-09

Just in case.
Date Posted: Thu Jun/03/10 at 4:30pm

Thnikkamann
Posts: 13
Joined: 29-May-10

It'd be a little hard to pull off with three colors and WWW, but a pretty cool combo.  Partner it with Stuffy Doll to deal damage to your opponent.
Date Posted: Thu Jun/03/10 at 4:31pm

Icuonuez
Posts: 241
Joined: 02-Mar-10

Correct me if I'm wrong, but it says that the loss of life can't be prevented. Angel's Grace would technically be trying to prevent the damage. I'm not sure, but it seems right.
Date Posted: Thu Jun/03/10 at 4:32pm

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

That's why I asked. The Grace does nothing to this combo. It is, however a great card to keep handy if you plan on staying at 1 life for any more than 5 seconds.
Date Posted: Thu Jun/03/10 at 4:34pm

Icuonuez
Posts: 241
Joined: 02-Mar-10

Yeah. Plus you have to cast Covenant before the beginning of your upkeep, or you'll have to wait until the beginning of your next upkeep. And staying alive for an entire turn with just 1 life won't be easy.
Date Posted: Thu Jun/03/10 at 4:54pm

Ephemerance
Posts: 913
Joined: 18-Jun-09

"staying alive with one life for a turn won't be easy"

That's what the grace card is for.

Basically, you play down the enchantment, what until the beginning of your turn, use covenant to waste all but one life and then wait for your upkeep. So basically, that gives your opponent a small window of opportunity to cast lightningbolt or some damage equivalent - and that's what the angel's grace is for (because you'll have the mana to be able to use it).
Date Posted: Thu Jun/03/10 at 5:15pm

Icuonuez
Posts: 241
Joined: 02-Mar-10

I can see how you could use Angel's Grace, Silence, or Angelsong to stall for the next turn. But Ob Nixilis or Death Cultist would take care of it. It's very risky. You could just cast Covenant during their main phase 2 though.
Date Posted: Thu Jun/03/10 at 5:44pm

Ephemerance
Posts: 913
Joined: 18-Jun-09

Death Cultist might be a problem, but Ob Nixilis wouldn`t do anything.

First turn you`re able, play out the enchantment. End turn, and wait for the other player(s) to finish their turn(s). At the beginning of your turn, during your untap step, play down covenant of fire (because it`s an instant) and blast away at your opponents` creatures (while reducing your life to 1). Your opponent will have time to respond with a damage spell (or ability) and thus in case they do, play down angel`s grace to prevent you from dying (especially with the split second).

You`re not going to give your opponent the chance to kill you, you`re going to give them a ten second window to play any last minute abilities they might have (and if they aren`t playing with black, it`s a safe bet they aren`t able to make you lose life directly).
Date Posted: Thu Jun/03/10 at 6:07pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Ok first thing near death experience has an "if" clause which means it does not trigger unless you are at 1 life at the beginning of your upkeep it then checks if you have 1 life a resolution as well

second you can not play a spell during the untap stap, the earliest opportunity to play is during the upkeep, which is after the near death trigger would go off

as a result you need to be a 1 life for near death to trigger at the start of your turn so your earliest opportunity to play convent is the end of your opponents turn, which gives your opponent 2 opportunity to burn you before near death triggers,

so while I can understand the use of angels grace one might not cut it
Date Posted: Thu Jun/03/10 at 6:22pm

Ephemerance
Posts: 913
Joined: 18-Jun-09

Good point, I didn`t realize you couldn`t play during the untap step. I mean, even if your opponent doesn`t kill you with an advantageous damage ability, the enchantment is just as vulnerable. But yes, I admit that correction.
Date Posted: Thu Jun/03/10 at 6:45pm

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

Assuming you're not using any mana acceleration, you're going to have a minimum of 5 mana. This leaves you with a minimum of 2, as you would likely play the Covenant at the end of your opponent's turn. In white, it shouldn't be hard to stay alive for half a turn with 2 mana. Angel's Grace is probably the best card to do this with. Very few life loss effects are at instant speed, so you simply don't play the Covenant until you have that situation under control.



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