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Not all cards nessasary

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Breath of FuryEnlarge

Breath of Fury

{2}{R}{R}

Enchantment — Aura

Ravnica: City of Guilds

Read rules for Breath of Fury
Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

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Doubling SeasonEnlarge

Doubling Season

{4}{G}

Enchantment

Ravnica: City of Guilds

Read rules for Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

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Twilight DroverEnlarge

Twilight Drover

{2}{W}

Creature — Spirit

Ravnica: City of Guilds

Read rules for Twilight Drover
Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature. {2}{W}, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.

1/1

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Thornbite StaffEnlarge

Thornbite Staff

{2}

Kindred Artifact — Shaman Equipment

Morningtide

Read rules for Thornbite Staff
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters, you may attach this Equipment to it. Equip {4}

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Elemental MasteryEnlarge

Elemental Mastery

{3}{R}

Enchantment — Aura

Shadowmoor

Read rules for Elemental Mastery
Enchant creature Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

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Date Posted: Tue Jun/01/10 at 2:44 pm

psyche
Posts: 1250
Joined: 31-Aug-09

twilight dover and elemental mastery. Together they are ok, but there are many ways to make this very powerful for little mana. Phyrexian altar and thornbite staff is infinite mana. Primal forcemage is +2 +2, and so is the sigil captian. The web of war is +2 +0 and haste, which can be used for the innate ability of twilight dover, and doubling season is obvious. Breath of fury + haste form anything, but the web of war is espeicaly good, and you can use the flyers to get through, and set of the breath of fury for more combat, and more elementals. At all of these you have 1 combat phase for every 1.5 mana (3 mana for 2 flying tokens), and each token is 9/7, which for the fliers will reduce to 5/5 flying at end of turn.




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