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infi 4/4s with flying

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Date Posted: Wed Jun/17/09 at 9:49 pm

jafo
Posts: 11
Joined: 03-Feb-09

ok these two can be played in any order which should cause a chain reaction leading to infinite 4/4s with flying, only draw back is i dont know how to stop it so the game doesnt end in a draw??? someone help please
Date Posted: Thu Jun/18/09 at 1:44am

0bl_vvan
Posts: 7
Joined: 14-Jun-09

This combo doesn't work as you are putting tokens into play, not playing spells. Good idea, though.
Date Posted: Thu Jun/18/09 at 8:48am

Squillis
Posts: 424
Joined: 20-Nov-08

Also, a Spell on the stack isn't a permanent until it resolves so, whatever spell you play won't trigger the Sigil unless it is an Enchantment. For Example, if you played Loyal Sentry, it would be a 'Creature' spell of the subtype 'Human' and 'Soldier'. When the spell resolved, it would come into play as a 'Creature Enchantment - Human Soldier' and because Sigil triggers on "Play an Enchantment Spell" and not "an Enchantment comes into play" it would not trigger in this case.
Date Posted: Thu Jun/18/09 at 6:28pm

Ephemerance
Posts: 913
Joined: 18-Jun-09

Add ornithopter, equilibrium, and tangle root.

This will create the potential for unlimited numbers of 4/4 creatures as you propose (which will not end in an infinite loop).




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