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phaze oponets lands

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Realm RazerEnlarge

Realm Razer

{3}{R}{G}{W}

Creature — Beast

Shards of Alara

Read rules for Realm Razer
When this creature enters, exile all lands. When this creature leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.

4/2

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Splinter TwinEnlarge

Splinter Twin

{2}{R}{R}

Enchantment — Aura

Rise of the Eldrazi

Read rules for Splinter Twin
Enchant creature Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."

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Date Posted: Tue May/25/10 at 11:33 am

psyche
Posts: 1250
Joined: 31-Aug-09

Use the splinter twin effect on you opponents upkeep. There land's (and yours) are gone until the token is exiled. Then it's your turn.
Date Posted: Tue May/25/10 at 11:46am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

When it says, "return the removed cards" I believe it means by that specific creature, not the ones removed by other things.
Date Posted: Tue May/25/10 at 12:11pm

psyche
Posts: 1250
Joined: 31-Aug-09

i know. You and the other player both lose the lands that you had when realmrazer is first cast. This keep the opponet form having access to more that 1 land (the one they play) each turn.
Date Posted: Tue May/25/10 at 12:54pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

well, either you can remove their lands during their upkeep, but they will still have a chance to tap them.  Or you can wait for them to play a land, allowing them to tap all their lands again.  Without mana burn, this kinda sucks. . . Also, this means that on their turn you can't play spells.  And they can still cast on your turn.
Date Posted: Tue May/25/10 at 1:38pm

psyche
Posts: 1250
Joined: 31-Aug-09

not true. The only time is during there upkeep. This means no creatures or sorceries. Only instants. And since they are only on there turn this isn't perfect. Still it means they have no creatures or sorceries. This is a big advantage.
Date Posted: Tue May/25/10 at 1:41pm

psyche
Posts: 1250
Joined: 31-Aug-09

sorry for the double post. Since mana empties out during each phase, as well as turn. They can't carry over the mana tapped during there upkeep to there main phase. There goes the creatures and sorceries. Add in polluted bonds and they take 2 damage per land. Now even being able to cast instants during there upkeep cost them.