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Combo Name: Gain control of target game (EDH friendly!) Submitted By: Voal
Card Name
Type
Cost
P/T
Editions (ordered by release)

Hanna, Ship's Navigator
Creature - Legend 1WU 1/2 Invasion, Rare

Mindslaver
Legendary Artifact 6 Mirrodin, Rare
Estimated Combo Cost: $4.02
Date Posted: Sat May/22/10 at 10:32 pm

Voal
Posts: 5
Joined: 20-May-10

You need 13 mana, but in EDH that's not so hard, especially since 11 of that mana is colorless.
Date Posted: Sun May/23/10 at 4:25am

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

What's EDH?
Date Posted: Sun May/23/10 at 6:06am

shakii23
Posts: 5711
Joined: 08-Sep-09

EDH is Elder Dragon Highlander...
Elder Dragon Highlander is a Magic: The Gathering variant which provides
a way of encouraging casual, interactive games with a low barrier to
entry while still requiring good deck
building skills. It can be played 1-on-1 but is usually multiplayer.

This page details the official rules common to most groups. Local groups
often play with house rules (check the forum for inspiration), but this
consensus version exists so that players know what to expect if
they join an edh game outside their local play area. In particular,
after-hours EDH games at Pro Tours and Grand Prix use
these rules.


  1. Players must
    choose a legendary creature as the "General" for their deck.
    Details

    Players may choose any legendary creature as their general,
    although some choices may be met with disapproval by other players. Two
    players in the same game may choose the same General, and other players
    may include that card in their Deck even if it's not their General.
    Generals are subject to the Legend rule just like any other
    legendary creature; multiple copies of the same creature (whether
    General and non-General) will all be put into the graveyard (or command
    zone) as a state based effect.

    The General is the principle around which an EDH deck is
    built. It is more easily available than other cards in the deck, and EDH
    decks will ususally want to leverage their General's strengths in their
    plans. It is not, however, guarenteed to be available at every point in
    the game so EDH decks should be able to function without it for a time.


    As of 2009-09-10, this rule has changed. This
    rule supercedes the older (open play or league) rules for Generals in
    EDH games. Note that it is not identical to the Open play Rule.



  2. The General's mana cost defines what colour of mana
    symbols may
    appear on cards in the deck.
    Details

    • Coloured mana symbols which may appear in an EDH deck
      are restricted to the colours appearing in the General's mana cost.
    • Lands whose type includes
      swamp, island, plains, forest and/or mountain (e.g.: basic lands,
      shocklands, dual lands, Shadowmoor special-basics, etc) DO contain the
      corresponding mana symbol(s) as per CR 305.6. As such, they may not
      appear in a deck unless the General is of the corresponding colour(s).
    • While Hybrid mana symbols may be played with
      either colour mana, they
      count as both colours. As such, they may only be played
      with a general
      which is ALL of the hybrid mana symbols' colours.
    • Basic land words (swamp, forest,
      etc) in the text box of a card
      do NOT represent a coloured mana symbol. They are not
      restricted to generals of the same colour.
    An
    Example
    of what cards are/aren't allowed in a three colour deck.


    A deck with Phelddagrif
    (Casting cost 1UWG) as the General may not contain any red
    or black mana symbols.



  3. A deck may not generate mana outside its
    colours. If an effect would generate mana of an illegal colour, it
    generates colourless mana instead.

  4. An EDH deck must contain exactly 100 cards, including
    the General.


  5. With the exception of basic lands, no two
    cards in the deck may
    have the same english name.

  6. EDH is played with vintage legal cards, with two
    exceptions:
    • cards are legal as of their set's prerelease
    • Shahrazad
      is legal for play in EDH



Play rules



  1. The start of game procedure for EDH is as follows:
    1. Players announce their choice of General and move that card
      to the command zone.
    2. Players may then sideboard if the optional
      rules for sideboards
      are being used.
    3. Each player draws a hand of seven cards.
    4. Players may mulligan, using the modified "Partial
      Paris" method
      .

      Partial Paris Mulligan rule

      Because EDH games are long and usually not played in
      multigame matches, EDH uses a modified mulligan rule designed to
      aleviate mana-light hands without significantly increasing the odds of
      finding individual cards. This is also known as the "Brittany" mulligan
      rule.

      1. In turn order, players may exile (face down) some or all
        of the cards in their hand.
      2. Each player then draws one less card from their
        deck than the number they exiled.
      3. Players who exiled at least one card may return to
        step 1 and repeat the process, drawing one less card each time.
      4. Players shuffle all exiled cards into their deck.
      It is worth noting that even with this form of mulligan,
      decks playing an insufficient number of mana sources will routinely draw
      poor hands or insufficient mana as the game progresses.


  2. Being a General is not a characteristic[MTG CR109.3],
    it is a property of the card. As such, "Generalness" cannot be copied or
    overwritten by continuous effects, and does not change with control of
    the card. Examples


    Examples: A Body Double copying a General in a graveyard
    is not a General. A General which is affected by Cytoshape, or is face
    down, is still a General.



  3. If a player has been dealt 21 points of combat damage
    by a particular General during the game, that player loses a game.
    Details

    • This is an additional state based effect.
    • General Damage is cummulative throughout the game; nothing
      can reduce the amount of damage a General has previously done to a
      player.
    • Because it is a property of the card and not a characteristic
      of the game object, a card is still the same General even if it leaves
      the field and returns.
    • While effects can raise a player's life total, it doesn't
      reduce the amount of damage previously taken from a General. (eg: Beacon
      of Immortality)
    • Conversely, combat damage can be reduced, prevented, or
      replaced as it is taken, in which case it was never dealt and
      doesn't count towards the total taken from that General. (eg: Fog or
      Captain's Maneuver)
    • General Damage is specific to each General/Player pairing,
      not combined across all Generals.
    • A player can lose if he or she is dealt 21 points of
      combat damage by his or her own General (ie: under someone else's
      control).

  4. While a General is in the command zone, it may be cast.
    As an additional cost to cast a General from the command zone, its
    owner must pay {2} for each time it was previously cast from the command
    zone. (ie: it costs 6WW to cast for the third time.) Details

    • A General is still subject to the normal timing restrictions
      for casting creatures (unless it has Flash or some other affect allows
      it to be played at another time, such as Vedalken Orrery)

  5. If a General would be put into a graveyard or exile from
    anywhere, its owner may choose to move it to the command zone instead.
    Details

    • This is a replacement effect; the creature never goes to the
      graveyard and will not trigger such abilities.
    • Generals will move to the library or hand as normal; only
      transitions to Exile or the Graveyard may be replaced.

  6. Players begin the game with 40 life.


  7. Generals are subject to the Legend rule; they
    will be put into the graveyard or command zone at the same time as any
    other Legendary creatures with the same name.


  8. New: Abilities which
    refer to other cards owned outside the game (Wishes, Spawnsire,
    Research, Ring of Ma'ruf) do not function in EDH unless the optional
    sideboard rule is in use. If sideboards are used, wishes and similar
    cards may retrieve sideboard cards.
EDH is designed to promote social interaction.

It is founded (and dependant) on a social contract,
otherwise
known as a gentleman's agreement. Unsporting conduct (whether
extreme
or simply "being a jerk") should not be tolerated by players.
Refusing
to play with antisocial persons is the fastest way to better EDH
community.


However, because players have varied opinions of what
constitutes fair and/or fun play, a recommended banned list is
maintained to help guide players towards a good social
experience.
House rules or "fair play" exceptions are always encouraged
if they result in more fun for the local community.


If you want to enjoy the type of games you've heard
associated
with EDH, avoid cards like these:











Additionally
the following legends should not be used as a General:

Braids,
Cabal Minion (Effective 2009-06-20)

















Date Posted: Sun May/23/10 at 8:43am

JMDin83
Posts: 880
Joined: 30-Jul-09

the shortest way to answer would have been "EDH is the most pimpin shit ever, in the history of EVER."
Date Posted: Sun May/23/10 at 1:36pm

d-roc314
Posts: 66
Joined: 22-Nov-09

EDH is the all time best format of Magic the Gathering.  EVER!!!!!
Ever since I played EDH,  I have never went back to the normal 60 card rules.

EDH RULES!!!!!


[Edited by d-roc314 on 23/May/10 at 1:37PM]
Date Posted: Sun May/23/10 at 10:15pm

Ephemerance
Posts: 913
Joined: 18-Jun-09

Interesting tidbits on the EDH.
Date Posted: Sun May/23/10 at 10:34pm

shakii23
Posts: 5711
Joined: 08-Sep-09

I like the concept of a general in EDH...



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