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Combo Name: Clo'ark's Husk Submitted By: Squillis
Card Name
Type
Cost
P/T
Editions (ordered by release)

Clone
Creature - Clone 3U 0 / 0 Onslaught, Rare

Nantuko Husk
Creature - Zombie Insect 2B 2 / 2 Onslaught, Common

Reveillark
Creature - Elemental 4W 4/3 Morningtide, Rare
Estimated Combo Cost: $4.50
Date Posted: Tue May/26/09 at 11:58 am

Squillis
Posts: 424
Joined: 20-Nov-08

Found this interaction on MTG Salvation's Forums

With Reveillark and Nantuko Husk in play, Play Clone choosing to copy Reveillark. Now that Clone has Reveillark's 'leaves play' ability, sacrifice it to the Husk or any other sac outlet. The Clone hits the graveyard and the 'leaves play' hits the stack. Because the Clone is a 0/0 when not copying something or not in play it is a legal target to bring back with the ability (along with a friend with power 2 or less). When it comes back into play, have it copy Reveillark again and repeat to your heart's content =).

This works very well with cards like Murderous Redcap, Death Greeter, Angelic Chorus, Cream of the Crop, Dire Undercurrents (with a small blue and/or black creature), Door of Destinies, Glassdust Hulk (with a small artifact creature), Hamletback Goliath, Minion Reflector (with lotsa mana ;)), Rage Forger, Reaper King (and another small scarecrow), and Soul Warden
Date Posted: Fri Jun/19/09 at 5:32am

Ephemerance
Posts: 913
Joined: 18-Jun-09

Really? I didn't know the mechanics worked that way?

I thought the effect is resolved before the creature finally leaves play, and the creature would therefore still have the imprinted "clone" values for the text of the card it's copying?

It just doesn't make sense to say that it is still emulating an ability, but not other stats.

Maybe I'm just being overly pragmatic, but I'd love to see a ruling on this.
Date Posted: Sat Jun/20/09 at 9:55am

Squillis
Posts: 424
Joined: 20-Nov-08

217.1c An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence

Because sending it to the graveyard it is still a Reveillark until it enters the new zone, it will trigger on leaving play (it would not if it said "is put into the graveyard from play"). Also, because players don't recieve priority to play spells or abilities during the resolution of paying for abilities or even when something is changing zones, you won't be able to select a target until it has fully hit the graveyard and priority would be given to a player. That trigger is placed on the stack and targets are chosen.

404.2. Triggered abilities aren’t played. Instead, a triggered ability automatically “triggers” each time its trigger event occurs. Once an ability has triggered, it goes on the stack the next time a player would receive priority. See rule 408.1, “Timing, Priority, and the Stack,” and rule 410, “Handling Triggered Abilities.”

408.1f Triggered abilities can trigger at any time, including during the playing or resolution of a spell or another ability. However, nothing actually happens at the time the abilities trigger. Each time a player would receive priority, each ability that has triggered is put on the stack (if it hasn’t already been put on the stack). Then the player gets priority and may play spells or abilities. (See rule 410, “Handling Triggered Abilities.”)

410.4. When a triggered ability goes on the stack, the controller of the ability makes any choices that would be required while playing an activated ability, following the same procedure (see rule 409, “Playing Spells and Activated Abilities”). If a choice is required when the triggered ability goes on the stack but no legal choices can be made for it, or if a rule or a continuous effect otherwise makes the ability illegal, the ability is simply removed from the stack.

409.1d If the spell or ability requires any targets, the player first announces how many targets he or she will choose (if the spell or ability has a variable number of targets), then announces his or her choice of an appropriate player, object, or zone for each of those targets. The chosen players, objects, and/or zones each become a target of that spell or ability. A spell or ability can’t be played unless the required number of legal targets are chosen for it. The same target can’t be chosen multiple times for any one instance of the word “target” on the spell or ability. If the spell or ability uses the word “target” in multiple places, the same object, player, or zone can be chosen once for each instance of the word “target” (as long as it fits the targeting criteria).

409.1i Once the steps described in 409.1a–h are completed, the spell or ability becomes played. Any abilities that trigger on a spell or ability being played or put onto the stack trigger at this time. If the spell or ability’s controller had priority before playing it, he or she gets priority.

There, I hope those rules are sufficient ;)
Date Posted: Sun Jun/21/09 at 5:33am

Ephemerance
Posts: 913
Joined: 18-Jun-09

Hmm.. It seems that the game is afoot. This would have been the case prior to the new 2010 rules, but now - the creature is checked by its last known status on the battlefield.

So yes, you are correct for the next 20 days. ;) haha, oh the irony.



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