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Combo Name: A little doubt... Need some answers Submitted By: Flauro
Card Name
Type
Cost
P/T
Editions (ordered by release)

Angel's Grace
Instant W Time Spiral, Rare

Ad Nauseam
Instant 3BB Shards of Alara, Rare

Near-Death Experience
Enchantment 2WWW Rise of the Eldrazi, Rare
Estimated Combo Cost: $4.71
Date Posted: Wed May/19/10 at 2:04 pm

Flauro
Posts: 7
Joined: 06-May-10

My idea is based on this. Near-Death Experience is on table. At the beginning of my upkeep, when Near-Death Experience's triggered ability goes to the stack, I play Ad Nauseam. Before Ad Nauseam resolves, I play Angel's Grace. When Angel's Grace resolves, it doesn't make me lose. Then Ad Nauseam goes. Now, suppose I've 3 life, and I reveal another Ad Nauseam, in example. It makes me -2 life, but Angel's Grace save my ass with 1 life (I think, if I am wrong, please tell me). Then Ad Nauseam goes to graveyard, and triggered ability of Near-Death resolves. I win then.
Date Posted: Wed May/19/10 at 2:10pm

Twogunkid
Posts: 2609
Joined: 22-Jan-10

yup its good
Date Posted: Wed May/19/10 at 2:38pm

psyche
Posts: 1250
Joined: 31-Aug-09

Depends. Adnasium is life loss not damage. You do go negative, but don't loose the game for the turn that angel's grace protects you on. If you do it before your untap step on your turn then it works. If you wait till your upkeep then the near death experience triggers, and if your life isn't 1 at that point, it doesn't go on the stack. For this to work you have to have the mana at the end of your opponet's turn, and have a way to ensure you end up with exactly 1 life. Not imposible, but not a great combo because it isn't assured.
Date Posted: Wed May/19/10 at 2:50pm

Eldraziking187
Posts: 670
Joined: 12-Apr-10

Nice!!!!
Date Posted: Wed May/19/10 at 6:18pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Sorry this does not work

Near death experience has an intervaning "if" clause which means it checks if you have 1 life at the beginning of your upkeep to even trigger, it then checks again at resolution to make sure you still have 1 life

also psyche no body gets priority during the untap step the earliest spells can be played is the upkeep step, which is after near death would possibly trigger
Date Posted: Wed May/19/10 at 6:56pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Is there any way that you could play it after your opponent's end phase?
Date Posted: Wed May/19/10 at 7:11pm

gericault5
Posts: 2788
Joined: 13-Oct-09

no and yes, there are only 2 steps between the end step and opponents upkeep the cleanup and untap, noramlly you can not play anything during these steps, however if you have madness trigger during the cleanup you can play spells in response
Date Posted: Wed May/19/10 at 8:22pm

GenericNode
Posts: 40
Joined: 24-Dec-09

You can play this at the end of their turn, after they have attacked. Take the damage and all you have to say is \\\\\\\\\\\\\\\"before my turn\\\\\\\\\\\\\\\" and play the 2 cards. You will end up with 1 life at the beginning of your turn and the game would be won. There is no way you could get \\\\\\\\\\\\\\\"burned\\\\\\\\\\\\\\\" because your opponents couldn\\\\\\\\\\\\\\\'t play a spell until the beginning of your upkeep and you would have already won.

Good combo, but pricey to hold out for.
Date Posted: Wed May/19/10 at 10:35pm

gericault5
Posts: 2788
Joined: 13-Oct-09

If you play a spell at the end of your opponents turn, which is the only chance you can play it before your turn, they can play s spell as well, priority must pass between all players before the game moves on, there is no point in the game where only you can play.  they just have to let the split second resolve first

also the if clause causes near death to trigger it still uses the stack so, if you are at 1 life at your upkeep and the near death triggers, the trigger goes on the stack and your opponent can burn you before it resolves

and as pointed out above ad nausum is not damage it is life loss so it doesn't stop at 1 life, if you go to 0 or below you lose once its your turn.
Date Posted: Tue Jul/13/10 at 1:48am

Flauro
Posts: 7
Joined: 06-May-10

I've read the normative of the Angel's Grace, and even it is loss life, Angel's Grace keeps your life to 1.

You're right :
  • 410.8 - Triggered abilities
    with a condition directly following the trigger event (for example,
    "When/Whenever/At [trigger], if [condition], [effect]"), check for the
    condition to be true as part of the trigger event; if it isn't, the
    ability doesn't trigger. The ability checks the condition again on
    resolution. If it's not satisfied, the ability does nothing. Note that
    this mirrors the check for legal targets. Note that this rule doesn't
    apply to any triggered ability with an "if" condition elsewhere within
    its text. This rule is referred to as the "intervening 'if' clause"
    rule. [CompRules 2003/07/01]

[Edited by Flauro on 13/Jul/10 at 1:59AM]
Date Posted: Tue Jul/13/10 at 3:51am

shakii23
Posts: 5711
Joined: 08-Sep-09

Nope it brings you down lower than 1... As for the card ruling, here it is:





































9/25/2006 The
last sentence applies only if your life total is being reduced by
damage. Other effects or costs (such as "lose 1 life" or "pay 1 life")
can reduce your life total below 1 as normal.
9/25/2006 If an effect asks you to pay life, you can't pay more life than you have.
9/25/2006 If your life total goes below 1, being dealt damage will not increase it back up to 1.
9/25/2006 If your life total goes below 1 or you get a tenth poison counter, you will lose the game when this effect wears off.
9/25/2006 The last sentence is not a prevention effect, but it does stop unpreventable damage from reducing your life total below 1.
9/25/2006 The
last sentence doesn't change how much damage is dealt; it just changes
how much life that damage makes you lose. An effect such as Spirit Link
will see the full amount of damage being dealt.




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