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972 Creatures Just in the Combo

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Doubling SeasonEnlarge

Doubling Season

{4}{G}

Enchantment

Ravnica: City of Guilds

Read rules for Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

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FatestitcherEnlarge

Fatestitcher

{3}{U}

Creature — Zombie Wizard

Shards of Alara

Read rules for Fatestitcher
{T}: You may tap or untap another target permanent. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

1/2

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Echo MageEnlarge

Echo Mage

{1}{U}{U}

Creature — Human Wizard

Rise of the Eldrazi

Read rules for Echo Mage
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.

2/3

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Nomads' AssemblyEnlarge

Nomads' Assembly

{4}{W}{W}

Sorcery

Rise of the Eldrazi

Read rules for Nomads' Assembly
Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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Date Posted: Fri May/14/10 at 7:23 pm

Twogunkid
Posts: 2610
Joined: 22-Jan-10

Gamebreaker here have out fully leveled echo mage fatestitcher and doubling season, this is actually an easy combo if you play with Grand Arbiter Augustin or pearl medalions and doubling season makes for quick level ups, but I digress.

Cast Assembly with doubling season get 4 six creatures

then double twincast it +12 kor 18 total+36 kor 54 total untap and dual twincast again +108 kor 162 total one more 324 kor total 486 next turn rebound for 972. And thats just if you have echo and fatestitcher. If you play four or five colors add pyromancer ascension. (Believe me its fun)

 


[Edited by Twogunkid on 14/May/10 at 7:24PM]
Date Posted: Fri May/14/10 at 11:09pm

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

Pyromancer ascension does nothing for this combo. When you copy the spell with the mage, the original will still be on the stack. Even next turn, rebound exiles, so it's still not in your graveyard.

It's still a cool combo, though it's a little costly.
Date Posted: Sun May/16/10 at 2:56pm

MorbidAnimosity
Posts: 557
Joined: 18-Apr-10

freed from the real instead of fatesticher :P
Date Posted: Sun May/16/10 at 2:57pm

Twogunkid
Posts: 2610
Joined: 22-Jan-10

costs more mana and I figured at 10 mana its going to be hard to have more mana than that.
Date Posted: Sun May/16/10 at 9:19pm

shakii23
Posts: 5711
Joined: 08-Sep-09

After the rebound, the card will be in the graveyard right?
Date Posted: Sun May/16/10 at 9:34pm

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

Yes, but by that time, if you can't kill them with the creatures you have, you should not be playing in the first place.
Date Posted: Mon May/17/10 at 3:52am

shakii23
Posts: 5711
Joined: 08-Sep-09

Just as i thought... My friend was arguing with me that it will be exiled after rebound...
Date Posted: Mon May/17/10 at 4:34am

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

It exiles when it's played the first time, then rebounds back to your graveyard.
Date Posted: Mon May/17/10 at 7:40am

Turbine
Posts: 10194
Joined: 26-Oct-09

Add Pennon Blade FTW!




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