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Title: Types of Magic?
Date Posted: Fri Apr/23/10 at 1:09am

Superbrage
Posts: 40
Joined: 13-Jan-10

OK so how many different ways of playing magic do u know?

 

Normal – Normal MTG rules

 

Team - Normal whit teams.

 

Chaos – same as normal but u can play as many lands as u want every turn, and u draw back up to 7 cards at the end your turn.

 

 Chaos - Chaos whit teams.

 

Emperor – 6 players(2 teams) 1 emperor, and 2 guards on each team. Guards sits on each side of their emperor. Your spells and creatures can only interact whit the people that are sitting next to u. Your team looses if your emperor dies.


[Edited by Superbrage on 23/Apr/10 at 1:30AM]

Date Posted: Fri Apr/23/10 at 1:53am

shakii23
Posts: 5711
Joined: 08-Sep-09

Hmmm... That might be hard... Does it include House rules games?

Lets see...

Normal, Team, Chaos, Chaos Team, Twin headed, Elder dragon highlander, highlander...

I also play house rules that's a mix of EDH/highlander and Team...

Date Posted: Fri Apr/23/10 at 3:16am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

Problem with 'Chaos' as a name is there are a bunch of different formats all using that name!

e.g.

Chaos - at the start of each turn roll a D100 and consult the Chaos Deck

Chaos - there is an additional 'neutral' deck of Chaos Cards which affect everyone

Chaos - free for all multiplayer (original usage of Chaos iirc)

Anyway, useful content:

2 Headed Giant - Teams with shared turns and life totals

Type 4 - Everyone draws from one large deck, no lands, each player can cast one spell per turn with unlimited mana available (so no X spells in the deck!)

Mental Magic - Everyone draws from one deck, any card may be played upside down as a 'utopia' land which taps for any colour. A card may be played as if it was any card with the exact same mana cost, so long as the named card has not yet been played by anyone.

Planechase - Can be added to any format. Adds the Plane Deck (or alternately each player has a plane deck) with various rules which affect everyone.

Vanguard - Each player has a Vanguard card which affects their hand size and life total, with special rules.
Date Posted: Sun Apr/25/10 at 2:17am

gericault5
Posts: 2788
Joined: 13-Oct-09

excluding the tormument formats, ie block, legecy, etc... and staying within casual...

emperour, 2 headed, EDH-all described above

Singleton-aka highlander without the elder dragon part

Star-both modern and traditional-1st one to beat their two opponents wins

Pauper/peasant-no rares

pack war-open 3 boosters add 5 basic lands of each type, play

godzilla-75 cards 20 creatures 4/4 or bigger

rainbow stairs-5 color ascending costs

tribal-1/3 deck of a unified theme, such as creatures, though i also have played based on mechanics, and sex

crap rare draft-everyone playing brings some crap rares, ie "one for nothing" they are all thrown in a pot then drafted

Whats nice about magic is that you don't have to always follow the norm, for example In addition to the above my friends and I have created our takes to keep things interesting and keep everyone on the same playing field.  We have done tribal where your tribe was limited to the ones in lorwyn/morningtide, so no slivers or that crap. we have done block pauper,  One of my favorite subgames we did was  an edh/2headed giant where the partners were limited to being the 2 legendarys from one of the ravinica guilds, so I had sisters of stone death my partner had savra



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