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Title: Green buffs
Date Posted: Mon Apr/19/10 at 6:21pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Ok... so i have a green speed deck, and I found myself running out of buff cards that are cheap and good (one or two mana) other than giant growth, any ideas?
Date Posted: Mon Apr/19/10 at 6:25pm

Twogunkid
Posts: 2609
Joined: 22-Jan-10

blanchwood armor is its mono-green Pendelhaven and Elders. If its fungus thelon of havenwood.  sorry green is one of my weaker colors like blue I mostly use it with other colors, but rarely by itself
Date Posted: Mon Apr/19/10 at 6:38pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

It's a speed deck revolved around 2/2's and 3/3's none of those really worked (blanchwood would only give 3 or 4 due to the amount of lands in this deck)
Date Posted: Mon Apr/19/10 at 8:05pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Elvish Fury... Although it has a high buyback cost... It is very useful when the game drags on (if the game last that long)...


[Edited by shakii23 on 19/Apr/10 at 8:06PM]
Date Posted: Mon Apr/19/10 at 8:07pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Groundswell
Date Posted: Mon Apr/19/10 at 8:18pm

shakii23
Posts: 5711
Joined: 08-Sep-09






Echoing Courage






Echoing Courage

1Green
(2)



Instant




Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.






Darksteel (Common)














Elvish Fury






Elvish Fury

Green
(1)



Instant


Buyback 4 (You may pay an additional 4 as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.






Tempest (Common)














Explosive Growth






Explosive Growth

Green
(1)



Instant




Kicker 5 (You may pay an additional 5 as you cast this spell.)
Target
creature gets +2/+2 until end of turn. If Explosive Growth was kicked,
that creature gets +5/+5 until end of turn instead.






Invasion (Common)














Fistful of Force






Fistful of Force

1Green
(2)



Instant


Target
creature gets +2/+2 until end of turn. Clash with an opponent. If you
win, that creature gets an additional +2/+2 and gains trample until end
of turn. (Each clashing player reveals the top card of his or her
library, then puts that card on the top or bottom. A player wins if his
or her card had a higher converted mana cost.)







Lorwyn (Common)














Gather Courage






Gather Courage

Green
(1)



Instant




Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.






Ravnica: City of Guilds (Common)














Graphic Violence






Graphic Violence

2Green
(3)



Instant


All creatures by the artist of your choice get +2/+2 and gain trample until end of turn.






Unhinged (Common)














Groundswell






Groundswell

Green
(1)



Instant




Target creature gets +2/+2 until end of turn.
Landfall
— If you had a land enter the battlefield under your control this turn,
that creature gets +4/+4 until end of turn instead.






Worldwake (Common)














Kodama's Might






Kodama's Might

Green
(1)



Instant — Arcane


Target creature gets +2/+2 until end of turn.
Splice onto Arcane Green (As
you cast an Arcane spell, you may reveal this card from your hand and
pay its splice cost. If you do, add this card's effects to that spell.)







Champions of Kamigawa (Common)














Might of Old Krosa






Might of Old Krosa

Green
(1)



Instant




Target
creature gets +2/+2 until end of turn. If you cast this spell during
your main phase, that creature gets +4/+4 until end of turn instead.






Time Spiral (Uncommon)














Might of the Nephilim






Might of the Nephilim

1Green
(2)



Instant


Target creature gets +2/+2 until end of turn for each of its colors.






Dissension (Uncommon)














Prey's Vengeance






Prey's Vengeance

Green
(1)



Instant




Target creature gets +2/+2 until end of turn.
Rebound (If
you cast this spell from your hand, exile it as it resolves. At the
beginning of your next upkeep, you may cast this card from exile
without paying its mana cost.)







Rise of the Eldrazi (Uncommon)














Roar of Jukai






Roar of Jukai

2Green
(3)



Instant — Arcane


If you control a Forest, each blocked creature gets +2/+2 until end of turn.
Splice onto Arcane—An opponent gains 5 life. (As
you cast an Arcane spell, you may reveal this card from your hand and
pay its splice cost. If you do, add this card's effects to that spell.)







Betrayers of Kamigawa (Common)














Strength of Night






Strength of Night

2Green
(3)



Instant




Kicker Black (You may pay an additional Black as you cast this spell.)
Creatures
you control get +1/+1 until end of turn. If Strength of Night was
kicked, Zombie creatures you control get an additional +2/+2 until end
of turn.






Apocalypse (Common)














Sylvan Might






Sylvan Might

1Green
(2)



Instant


Target creature gets +2/+2 and gains trample until end of turn.
Flashback 2GreenGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)






Odyssey (Uncommon)














Symbiosis






Symbiosis

1Green
(2)



Instant




Two target creatures each get +2/+2 until end of turn.






Battle Royale Box Set (Common)




Other Versions


Urza's Saga (Common)













Thrill of the Hunt






Thrill of the Hunt

Green
(1)



Instant


Target creature gets +1/+2 until end of turn.
Flashback White (You may cast this card from your graveyard for its flashback cost. Then exile it.)






Time Spiral (Common)














Wax // Wane (Wane)






Wax // Wane (Wane)

White
(1)



Instant




Destroy target enchantment.






Invasion (Uncommon)




Other Versions


Invasion (Uncommon)













Wax // Wane (Wax)






Wax // Wane (Wax)

Green
(1)



Instant


Target creature gets +2/+2 until end of turn.






Invasion (Uncommon)




Other Versions


Invasion (Uncommon)











Wildsize






Wildsize

2Green
(3)



Instant




Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.






Duel Decks: Elves vs. Goblins (Common)




Other Versions


Guildpact (Common)

Date Posted: Mon Apr/19/10 at 8:20pm

shakii23
Posts: 5711
Joined: 08-Sep-09







Aggressive Urge






Aggressive Urge

1Green
(2)



Instant




Target creature gets +1/+1 until end of turn.
Draw a card.






Tenth Edition (Common)




Other Versions


Invasion (Common)













Battlegrowth






Battlegrowth

Green
(1)



Instant


Put a +1/+1 counter on target creature.






Mirrodin (Common)














Bounty of the Hunt






Bounty of the Hunt

3GreenGreen
(5)



Instant




You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.
Distribute
three +1/+1 counters among one, two, or three target creatures. For
each +1/+1 counter you put on a creature this way, remove a +1/+1
counter from that creature at the beginning of the next cleanup step.






Masters Edition II (Rare)




Other Versions


Alliances (Uncommon)













Decree of Savagery






Decree of Savagery

7GreenGreen
(9)



Instant


Put four +1/+1 counters on each creature you control.
Cycling 4GreenGreen (4GreenGreen, Discard this card: Draw a card.)
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.






Scourge (Rare)














Earthbrawn






Earthbrawn

1Green
(2)



Instant




Target creature gets +3/+3 until end of turn.
Reinforce 1—1Green (1Green, Discard this card: Put a +1/+1 counter on target creature.)






Morningtide (Common)














Feral Instinct






Feral Instinct

1Green
(2)



Instant


Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.






Visions (Common)














Gaea's Might






Gaea's Might

Green
(1)



Instant




Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.






Planeshift (Common)














Magnify






Magnify

Green
(1)



Instant


All creatures get +1/+1 until end of turn.






Urza's Destiny (Common)














Might of Alara






Might of Alara

Green
(1)



Instant




Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.






Conflux (Common)














Might of the Masses






Might of the Masses

Green
(1)



Instant


Target creature gets +1/+1 until end of turn for each creature you control.






Rise of the Eldrazi (Common)














Primal Bellow






Primal Bellow

Green
(1)



Instant




Target creature gets +1/+1 until end of turn for each Forest you control.






Zendikar (Uncommon)














Primal Boost






Primal Boost

2Green
(3)



Instant


Target creature gets +4/+4 until end of turn.
Cycling 2Green (2Green, Discard this card: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.






Onslaught (Uncommon)














Silk Net






Silk Net

Green
(1)



Instant




Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)






Urza's Legacy (Common)














Stampede






Stampede

1GreenGreen
(3)



Instant


Attacking creatures get +1/+0 and gain trample until end of turn.






Masters Edition II (Uncommon)




Other Versions


Fifth Edition (Rare)Ice Age (Rare)













Stand Together






Stand Together

3GreenGreen
(5)



Instant




Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.






Darksteel (Uncommon)














Strength of Night






Strength of Night

2Green
(3)



Instant


Kicker Black (You may pay an additional Black as you cast this spell.)
Creatures
you control get +1/+1 until end of turn. If Strength of Night was
kicked, Zombie creatures you control get an additional +2/+2 until end
of turn.






Apocalypse (Common)














Strength of the Tajuru






Strength of the Tajuru

Variable ColorlessGreenGreen
(2)



Instant




Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.)
Choose
target creature, then choose another target creature for each time
Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.






Worldwake (Rare)














Team Spirit






Team Spirit

2Green
(3)



Instant


All creatures controlled by target player and his or her teammates get +1/+1 until end of turn.






Unglued (Common)














Thrill of the Hunt






Thrill of the Hunt

Green
(1)



Instant




Target creature gets +1/+2 until end of turn.
Flashback White (You may cast this card from your graveyard for its flashback cost. Then exile it.)






Time Spiral (Common)














Viridescent Wisps






Viridescent Wisps

Green
(1)



Instant


Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.






Shadowmoor (Common)












Vitality Charm






Vitality Charm

Green
(1)



Instant




Choose
one — Put a 1/1 green Insect creature token onto the battlefield; or
target creature gets +1/+1 and gains trample until end of turn; or
regenerate target Beast.






Onslaught (Common)


Wild Might







Wild Might

1Green
(2)



Instant


Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays 2.
Date Posted: Mon Apr/19/10 at 8:21pm

shakii23
Posts: 5711
Joined: 08-Sep-09







Earthbrawn






Earthbrawn

1Green
(2)



Instant




Target creature gets +3/+3 until end of turn.
Reinforce 1—1Green (1Green, Discard this card: Put a +1/+1 counter on target creature.)






Morningtide (Common)














Fanatical Fever






Fanatical Fever

2GreenGreen
(4)



Instant


Target creature gets +3/+0 and gains trample until end of turn.






Ice Age (Uncommon)














Giant Growth






Giant Growth

Green
(1)



Instant




Target creature gets +3/+3 until end of turn.






Duel Decks: Garruk vs. Liliana (Common)




Other Versions


Masters Edition III (Common)Magic 2010 (Common)Masters Edition II (Common)Duel Decks: Elves vs. Goblins (Common)Tenth Edition (Common)Ninth Edition (Common)Eighth Edition (Common)Seventh Edition (Common)Beatdown Box Set (Common)Starter 2000 (Common)Battle Royale Box Set (Common)Classic Sixth Edition (Common)Fifth Edition (Common)Ice Age (Common)Fourth Edition (Common)Revised Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)Limited Edition Alpha (Common)













Predator's Strike






Predator's Strike

1Green
(2)



Instant


Target creature gets +3/+3 and gains trample until end of turn.






Mirrodin (Common)














Resize






Resize

1Green
(2)



Instant




Target creature gets +3/+3 until end of turn.
Recover 1Green (When a creature is put into your graveyard from the battlefield, you may pay 1Green. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)






Coldsnap (Uncommon)














Resounding Roar






Resounding Roar

1Green
(2)



Instant


Target creature gets +3/+3 until end of turn.
Cycling 5RedGreenWhite (5RedGreenWhite, Discard this card: Draw a card.)
When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.






Shards of Alara (Common)











Sudden Strength






Sudden Strength

3Green
(4)



Instant




Target creature gets +3/+3 until end of turn.
Draw a card.

Date Posted: Mon Apr/19/10 at 8:22pm

shakii23
Posts: 5711
Joined: 08-Sep-09







Ferocious Charge






Ferocious Charge

2Green
(3)



Instant




Target creature gets +4/+4 until end of turn.
Scry 2. (To
scry 2, look at the top two cards of your library, then put any number
of them on the bottom of your library and the rest on top in any order.)







Fifth Dawn (Common)














Groundswell






Groundswell

Green
(1)



Instant


Target creature gets +2/+2 until end of turn.
Landfall
— If you had a land enter the battlefield under your control this turn,
that creature gets +4/+4 until end of turn instead.






Worldwake (Common)














Invigorate






Invigorate

2Green
(3)



Instant




If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost.
Target creature gets +4/+4 until end of turn.






Duel Decks: Garruk vs. Liliana (Common)




Other Versions


Mercadian Masques (Common)













Might of Old Krosa






Might of Old Krosa

Green
(1)



Instant


Target
creature gets +2/+2 until end of turn. If you cast this spell during
your main phase, that creature gets +4/+4 until end of turn instead.






Time Spiral (Uncommon)














Primal Boost






Primal Boost

2Green
(3)



Instant




Target creature gets +4/+4 until end of turn.
Cycling 2Green (2Green, Discard this card: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.






Onslaught (Uncommon)














Unchecked Growth






Unchecked Growth

2Green
(3)



Instant — Arcane


Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.






Betrayers of Kamigawa (Uncommon)














Vines of Vastwood






Vines of Vastwood

Green
(1)



Instant




Kicker Green (You may pay an additional Green as you cast this spell.)
Target
creature can't be the target of spells or abilities your opponents
control this turn. If Vines of Vastwood was kicked, that creature gets
+4/+4 until end of turn.






Zendikar (Common)











Wild Might






Wild Might

1Green
(2)



Instant


Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays
Date Posted: Mon Apr/19/10 at 8:23pm

shakii23
Posts: 5711
Joined: 08-Sep-09







Explosive Growth






Explosive Growth

Green
(1)



Instant




Kicker 5 (You may pay an additional 5 as you cast this spell.)
Target
creature gets +2/+2 until end of turn. If Explosive Growth was kicked,
that creature gets +5/+5 until end of turn instead.






Invasion (Common)












Stonewood Invocation






Stonewood Invocation

3Green
(4)



Instant


Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)






Time Spiral (Rare)

Date Posted: Mon Apr/19/10 at 8:24pm

shakii23
Posts: 5711
Joined: 08-Sep-09







Might of Oaks






Might of Oaks

3Green
(4)



Instant




Target creature gets +7/+7 until end of turn.






Magic 2010 (Rare)




Other Versions


Tenth Edition (Rare)Ninth Edition (Rare)Eighth Edition (Rare)Seventh Edition (Rare)Urza's Legacy (Rare)










Vitalizing Wind






Vitalizing Wind

8Green
(9)



Instant


Creatures you control get +7/+7 until end of turn.

Date Posted: Mon Apr/19/10 at 8:26pm

shakii23
Posts: 5711
Joined: 08-Sep-09

I think thats all...



Forum Overview >> General Chat

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