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Title: Green buffs

Date Posted: Mon Apr/19/10 at 6:21pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Ok... so i have a green speed deck, and I found myself running out of buff cards that are cheap and good (one or two mana) other than giant growth, any ideas?
Date Posted: Mon Apr/19/10 at 6:25pm

Twogunkid
Posts: 2610
Joined: 22-Jan-10

blanchwood armor is its mono-green Pendelhaven and Elders. If its fungus thelon of havenwood.  sorry green is one of my weaker colors like blue I mostly use it with other colors, but rarely by itself
Date Posted: Mon Apr/19/10 at 6:38pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

It's a speed deck revolved around 2/2's and 3/3's none of those really worked (blanchwood would only give 3 or 4 due to the amount of lands in this deck)
Date Posted: Mon Apr/19/10 at 8:05pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Elvish Fury... Although it has a high buyback cost... It is very useful when the game drags on (if the game last that long)...


[Edited by shakii23 on 19/Apr/10 at 8:06PM]
Date Posted: Mon Apr/19/10 at 8:07pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Groundswell
Date Posted: Mon Apr/19/10 at 8:18pm

shakii23
Posts: 5711
Joined: 08-Sep-09










Echoing Courage
(2)



Instant




Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.




























Elvish Fury
(1)



Instant


Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.




























Explosive Growth
(1)



Instant




Kicker (You may pay an additional as you cast this spell.)
Target
creature gets +2/+2 until end of turn. If Explosive Growth was kicked,
that creature gets +5/+5 until end of turn instead.




























Fistful of Force
(2)



Instant


Target
creature gets +2/+2 until end of turn. Clash with an opponent. If you
win, that creature gets an additional +2/+2 and gains trample until end
of turn. (Each clashing player reveals the top card of his or her
library, then puts that card on the top or bottom. A player wins if his
or her card had a higher converted mana cost.)





























Gather Courage
(1)



Instant




Convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.




























Graphic Violence
(3)



Instant


All creatures by the artist of your choice get +2/+2 and gain trample until end of turn.




























Groundswell
(1)



Instant




Target creature gets +2/+2 until end of turn.
Landfall
— If you had a land enter the battlefield under your control this turn,
that creature gets +4/+4 until end of turn instead.




























Kodama's Might
(1)



Instant — Arcane


Target creature gets +2/+2 until end of turn.
Splice onto Arcane (As
you cast an Arcane spell, you may reveal this card from your hand and
pay its splice cost. If you do, add this card's effects to that spell.)





























Might of Old Krosa
(1)



Instant




Target
creature gets +2/+2 until end of turn. If you cast this spell during
your main phase, that creature gets +4/+4 until end of turn instead.




























Might of the Nephilim
(2)



Instant


Target creature gets +2/+2 until end of turn for each of its colors.




























Prey's Vengeance
(1)



Instant




Target creature gets +2/+2 until end of turn.
Rebound (If
you cast this spell from your hand, exile it as it resolves. At the
beginning of your next upkeep, you may cast this card from exile
without paying its mana cost.)





























Roar of Jukai
(3)



Instant — Arcane


If you control a Forest, each blocked creature gets +2/+2 until end of turn.
Splice onto Arcane—An opponent gains 5 life. (As
you cast an Arcane spell, you may reveal this card from your hand and
pay its splice cost. If you do, add this card's effects to that spell.)





























Strength of Night
(3)



Instant




Kicker (You may pay an additional as you cast this spell.)
Creatures
you control get +1/+1 until end of turn. If Strength of Night was
kicked, Zombie creatures you control get an additional +2/+2 until end
of turn.




























Sylvan Might
(2)



Instant


Target creature gets +2/+2 and gains trample until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)




























Symbiosis
(2)



Instant




Two target creatures each get +2/+2 until end of turn.












Other Versions






















Thrill of the Hunt
(1)



Instant


Target creature gets +1/+2 until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)




























Wax // Wane (Wane)
(1)



Instant




Destroy target enchantment.












Other Versions






















Wax // Wane (Wax)
(1)



Instant


Target creature gets +2/+2 until end of turn.












Other Versions






















Wildsize
(3)



Instant




Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.












Other Versions




Date Posted: Mon Apr/19/10 at 8:20pm

shakii23
Posts: 5711
Joined: 08-Sep-09











Aggressive Urge
(2)



Instant




Target creature gets +1/+1 until end of turn.
Draw a card.












Other Versions






















Battlegrowth
(1)



Instant


Put a +1/+1 counter on target creature.




























Bounty of the Hunt
(5)



Instant




You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.
Distribute
three +1/+1 counters among one, two, or three target creatures. For
each +1/+1 counter you put on a creature this way, remove a +1/+1
counter from that creature at the beginning of the next cleanup step.












Other Versions






















Decree of Savagery
(9)



Instant


Put four +1/+1 counters on each creature you control.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.




























Earthbrawn
(2)



Instant




Target creature gets +3/+3 until end of turn.
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)




























Feral Instinct
(2)



Instant


Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.




























Gaea's Might
(1)



Instant




Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.




























Magnify
(1)



Instant


All creatures get +1/+1 until end of turn.




























Might of Alara
(1)



Instant




Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.




























Might of the Masses
(1)



Instant


Target creature gets +1/+1 until end of turn for each creature you control.




























Primal Bellow
(1)



Instant




Target creature gets +1/+1 until end of turn for each Forest you control.




























Primal Boost
(3)



Instant


Target creature gets +4/+4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.




























Silk Net
(1)



Instant




Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)




























Stampede
(3)



Instant


Attacking creatures get +1/+0 and gain trample until end of turn.












Other Versions






















Stand Together
(5)



Instant




Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.




























Strength of Night
(3)



Instant


Kicker (You may pay an additional as you cast this spell.)
Creatures
you control get +1/+1 until end of turn. If Strength of Night was
kicked, Zombie creatures you control get an additional +2/+2 until end
of turn.




























Strength of the Tajuru
(2)



Instant




Multikicker (You may pay an additional any number of times as you cast this spell.)
Choose
target creature, then choose another target creature for each time
Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.




























Team Spirit
(3)



Instant


All creatures controlled by target player and his or her teammates get +1/+1 until end of turn.




























Thrill of the Hunt
(1)



Instant




Target creature gets +1/+2 until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)




























Viridescent Wisps
(1)



Instant


Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.




























Vitality Charm
(1)



Instant




Choose
one — Put a 1/1 green Insect creature token onto the battlefield; or
target creature gets +1/+1 and gains trample until end of turn; or
regenerate target Beast.


















Wild Might
(2)



Instant


Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays .</
Date Posted: Mon Apr/19/10 at 8:21pm

shakii23
Posts: 5711
Joined: 08-Sep-09











Earthbrawn
(2)



Instant




Target creature gets +3/+3 until end of turn.
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)




























Fanatical Fever
(4)



Instant


Target creature gets +3/+0 and gains trample until end of turn.




























Giant Growth
(1)



Instant




Target creature gets +3/+3 until end of turn.












Other Versions






















Predator's Strike
(2)



Instant


Target creature gets +3/+3 and gains trample until end of turn.




























Resize
(2)



Instant




Target creature gets +3/+3 until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)




























Resounding Roar
(2)



Instant


Target creature gets +3/+3 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.




























Sudden Strength
(4)



Instant




Target creature gets +3/+3 until end of turn.
Draw a card.

Date Posted: Mon Apr/19/10 at 8:22pm

shakii23
Posts: 5711
Joined: 08-Sep-09











Ferocious Charge
(3)



Instant




Target creature gets +4/+4 until end of turn.
Scry 2. (To
scry 2, look at the top two cards of your library, then put any number
of them on the bottom of your library and the rest on top in any order.)





























Groundswell
(1)



Instant


Target creature gets +2/+2 until end of turn.
Landfall
— If you had a land enter the battlefield under your control this turn,
that creature gets +4/+4 until end of turn instead.




























Invigorate
(3)



Instant




If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost.
Target creature gets +4/+4 until end of turn.












Other Versions






















Might of Old Krosa
(1)



Instant


Target
creature gets +2/+2 until end of turn. If you cast this spell during
your main phase, that creature gets +4/+4 until end of turn instead.




























Primal Boost
(3)



Instant




Target creature gets +4/+4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.




























Unchecked Growth
(3)



Instant — Arcane


Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.




























Vines of Vastwood
(1)



Instant




Kicker (You may pay an additional as you cast this spell.)
Target
creature can't be the target of spells or abilities your opponents
control this turn. If Vines of Vastwood was kicked, that creature gets
+4/+4 until end of turn.




























Wild Might
(2)



Instant


Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays
Date Posted: Mon Apr/19/10 at 8:23pm

shakii23
Posts: 5711
Joined: 08-Sep-09











Explosive Growth
(1)



Instant




Kicker (You may pay an additional as you cast this spell.)
Target
creature gets +2/+2 until end of turn. If Explosive Growth was kicked,
that creature gets +5/+5 until end of turn instead.




























Stonewood Invocation
(4)



Instant


Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)









Date Posted: Mon Apr/19/10 at 8:24pm

shakii23
Posts: 5711
Joined: 08-Sep-09











Might of Oaks
(4)



Instant




Target creature gets +7/+7 until end of turn.












Other Versions






















Vitalizing Wind
(9)



Instant


Creatures you control get +7/+7 until end of turn.

Date Posted: Mon Apr/19/10 at 8:26pm

shakii23
Posts: 5711
Joined: 08-Sep-09

I think thats all...