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Title: Favorite standard win(s) up to now
Date Posted:
Sun Aug/25/13 at 11:12pm
Chewy
Posts: 841
Joined: 18-Jan-13
Turn 1 --> Forest, Arbor Elf
Turn 2 --> Forest, tap down both forests and the arbor elf, Verdant Haven
Turn 3 --> Forest, tap enchanted land and another, naming mountain as the extra mana, Guttersnipe, tap arbor elf, untap enchanted land, tap it naming island, Hidden Strings, untapping Arbor Elf and enchanted forest, tap enchanted land to play Strionic Resonator, tap Arbor Elf, untapping enchanted land, tap that and your last forest, naming mountain, cast Hellraiser Goblin, and swing triggering the combo for infinite damage.
This particular win was based off of the combo Goblin Yo-Yo by terakhan. An alternative is made with Young Pyromancer, requiring one less mana and giving you an infinite number of hasty 1/1's.
If it's pulled off, it's fun to watch. Got to make this into a deck and it's pretty fast. Turn 3-5 typically wins the game.
Date Posted:
Mon Aug/26/13 at 9:27am
terakhan
Posts: 636
Joined: 24-Mar-13
Young Pyromancer's tokens don't have haste.
Date Posted:
Mon Aug/26/13 at 12:24pm
Chewy
Posts: 841
Joined: 18-Jan-13
Which is why Hellraiser Goblin is in this. "Creatures you control have haste and attack each combat if able." That's the big key in this
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