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Title: Ruric Thar Primal Surge EDH
Date Posted: Tue Apr/09/13 at 4:42pm

RedZTape
Posts: 293
Joined: 13-Jan-13

As soon as I saw them I knew I had to build them (Ruric is the left head and Thar is the right one). The deck is a pile of RG goodstuff with a couple janky theme-fitting cards like Heartwood Storyteller and Nullstone Gargoyle.

Originally I tried to include every fight card I could find because it's such a fun mechanic. Last night however, I got my order of ~30 rare/mythic creatures and after cutting as many as Gruuly possible, I ended up with 46. I have 36 lands, 7 instants/sorceries, and 10 enchantments/artifacts.

The new goal of the deck is to make Primal Surge work.

My question to everyone is: What kinds of nonpermanent cards should I keep?
The one fight sorcery left (Blood Feud) is getting replaced with Guild Feud, which leaves me with: Kodama's Reach, Cultivate, Bramblecrush, Vengeful Rebirth, Praetor's Council, and Signal the Clans. I definitely want to keep Praetor's Council but after seeing other Primal Surge decks that only run 3 sorceries, (usually Genesis Wave and Green Sun's Zenith) I'm worried that 6 is way too many. I've also been told I need to up the land count.

I'm open to all advice you may have as well as card suggestions!

[Edited by RedZTape on 9/Apr/13 at 4:46PM]
Date Posted: Tue Apr/09/13 at 10:14pm

Chewy
Posts: 841
Joined: 18-Jan-13

Post the deck list and it'll be easier to work with lol



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