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Title: Ruric Thar Primal Surge EDH
Date Posted:
Tue Apr/09/13 at 4:42pm
RedZTape
Posts: 293
Joined: 13-Jan-13
As soon as I saw them I knew I had to build them (Ruric is the left head and Thar is the right one). The deck is a pile of RG goodstuff with a couple janky theme-fitting cards like
Heartwood Storyteller
and
Nullstone Gargoyle.
Originally I tried to include every fight card I could find because it's such a fun mechanic. Last night however, I got my order of ~30 rare/mythic creatures and after cutting
as many as Gruuly possible
, I ended up with 46. I have 36 lands, 7 instants/sorceries, and 10 enchantments/artifacts.
The new goal of the deck is to make
Primal Surge
work.
My question to everyone is:
What kinds of nonpermanent cards should I keep?
The one fight sorcery left (
Blood Feud
) is getting replaced with
Guild Feud
, which leaves me with:
Kodama's Reach
,
Cultivate
,
Bramblecrush
,
Vengeful Rebirth
,
Praetor's Council
, and
Signal the Clans
. I definitely want to keep
Praetor's Council
but after seeing other
Primal Surge
decks that only run 3 sorceries, (usually
Genesis Wave
and
Green Sun's Zenith
) I'm worried that 6 is way too many. I've also been told I need to up the land count.
I'm open to all advice you may have as well as card suggestions!
[Edited by RedZTape on 9/Apr/13 at 4:46PM]
Date Posted:
Tue Apr/09/13 at 10:14pm
Chewy
Posts: 841
Joined: 18-Jan-13
Post the deck list and it'll be easier to work with lol
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