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Title: Jund Aggro Tips
Date Posted:
Mon Mar/25/13 at 2:34pm
spiderman1100
Posts: 354
Joined: 19-Apr-12
So I built a Jund aggro deck from the cards I have at home and came up with this build. What cards aren't very strong? What should I change? Thank you very much.
P.S.- Auger Spree is a removal spell, not pump.
My deck: http://www.mtgdeckbuilder.net/Decks/ViewDeck/550501
Date Posted:
Thu Mar/28/13 at 10:13pm
gericault5
Posts: 2788
Joined: 13-Oct-09
I would replace the gates with duals like the shock lands, I would also make flinthoof and flunkies into rancors, you have a lot of power but is worthless unless it hits.
I am not a fan of diregraf, yes its a 1 cmc attacking 2/2 on 2 but in later turns its not as good, I prefer young wolf, basically same cost for the same power and two creatures, of course, depending on budget deathrite shaman is a much better choice
I would look at putting in some flings with your power it would be a nice response to removal, especially with desecration
Date Posted:
Fri Mar/29/13 at 2:35pm
spiderman1100
Posts: 354
Joined: 19-Apr-12
No one? Really?
Except for Gericault, thanks
[Edited by spiderman1100 on 29/Mar/13 at 2:35PM]
Date Posted:
Fri Mar/29/13 at 2:36pm
spiderman1100
Posts: 354
Joined: 19-Apr-12
Change topic: Jund Midrange Budget
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