Date Posted: Sat Mar/16/13 at 4:11pm |
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Kefka |
Posts: 535
Joined: 30-Oct-12 |
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Coined a new phrase today. Pulling a Knarf. |
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Date Posted: Sat Mar/16/13 at 5:18pm |
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Date Posted: Sat Mar/16/13 at 7:56pm |
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Chewy |
Posts: 841
Joined: 18-Jan-13 |
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But you didn't use land to fuel it. That, and they aren't that effective due to the fact you aren't forcing a kill. |
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Date Posted: Sat Mar/16/13 at 10:33pm |
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@Knarf -the requirements were to create a combo using 3 enchantments fueled only by tapping land. Here is my breakdown of the 3 combos you posted above, in regards to the challenge posted Jason 2- the requirement was the combo had to be fueled by "tapping" lands not by sacrificing them. I have to say, while I really like this one, it didn't meet the requirements Jason 3- while tapping the land is a key component the bombardment is fueled by sacrificing the creature created. Again does not meet the requirements 3 enchantments 1 land - as the name states it has 3 enchantments, also its fueled only by the tapping of land. this passes all the requirements that were set forth. Actually, since yours is a one turn kill as opposed to the multiple turns it would take to kill with manabards, circle, & flare, I would say you not only won the challenge, you topped his combo |
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Date Posted: Sun Mar/17/13 at 1:52am |
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Kefka |
Posts: 535
Joined: 30-Oct-12 |
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My combo is control. Plain and simple. I cast spells without fear of my manabarbs killing me. My opponent can't. B/R control. Who heard of such a thing? |
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Date Posted: Sun Mar/17/13 at 2:07am |
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Kefka |
Posts: 535
Joined: 30-Oct-12 |
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1. Taking Shortcuts
715.1. When playing a game, players typically make use of mutually understood shortcuts rather than explicitly identifying each game choice (either taking an action or passing priority) a player makes.
715.1a The rules for taking shortcuts are largely unformalized. As long as each player in the game understands the intent of each other player, any shortcut system they use is acceptable.
715.1b Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a "loop"). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.
715.2. Taking a shortcut follows the following procedure.
715.2a At any point in the game, the player with priority may suggest a shortcut by describing a sequence of game choices, for all players, that may be legally taken based on the current game state and the predictable results of the sequence of choices. This sequence may be a non-repetitive series of choices, a loop that repeats a specified number of times, multiple loops, or nested loops, and may even cross multiple turns. It can't include conditional actions, where the outcome of a game event determines the next action a player takes. The ending point of this sequence must be a place where a player has priority, though it need not be the player proposing the shortcut. Example: A player controls a creature enchanted by Presence of Gond, which grants the creature the ability "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield," and another player controls Intruder Alarm, which reads, in part, "Whenever a creature enters the battlefield, untap all creatures." When the player has priority, he may suggest "I'll create a million tokens," indicating the sequence of activating the creature's ability, all players passing priority, letting the creature's ability resolve and put a token onto the battlefield (which causes Intruder Alarm's ability to trigger), Intruder Alarm's controller putting that triggered ability on the stack, all players passing priority, Intruder Alarm's triggered ability resolving, all players passing priority until the player proposing the shortcut has priority, and repeating that sequence 999,999 more times, ending just after the last token-creating ability resolves.
715.2b Each other player, in turn order starting after the player who suggested the shortcut, may either accept the proposed sequence, or shorten it by naming a place where he or she will make a game choice that's different than what's been proposed. (The player doesn't need to specify at this time what the new choice will be.) This place becomes the new ending point of the proposed sequence. Example: The active player draws a card during her draw step, then says, "Go." The nonactive player is holding Into the Fray (an instant that says "Target creature attacks this turn if able") and says, "I'd like to cast a spell during your beginning of combat step." The current proposed shortcut is that all players pass priority at all opportunities during the turn until the nonactive player has priority during the beginning of combat step.
715.2c Once the last player has either accepted or shortened the shortcut proposal, the shortcut is taken. The game advances to the last proposed ending point, with all game choices contained in the shortcut proposal having been taken. If the shortcut was shortened from the original proposal, the player who now has priority must make a different game choice than what was originally proposed for that player.
715.3. Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an independent action that results in the same game state being reached multiple times. If that happens, the active player (or, if the active player is not involved in the loop, the first player in turn order who is involved) must then make a different game choice so the loop does not continue. Example: In a two-player game, the active player controls a creature with the ability "{0}: [This creature] gains flying," the nonactive player controls a permanent with the ability "{0}: Target creature loses flying," and nothing in the game cares how many times an ability has been activated. Say the active player activates his creature's ability, it resolves, then the nonactive player activates her permanent's ability targeting that creature, and it resolves. This returns the game to a game state it was at before. The active player must make a different game choice (in other words, anything other than activating that creature's ability again). The creature doesn't have flying. Note that the nonactive player could have prevented the fragmented loop simply by not activating her permanent's ability, in which case the creature would have had flying. The nonactive player always has the final choice and is therefore able to determine whether the creature has flying.
715.4. If a loop contains only mandatory actions, the game is a draw. (See rules 104.4b and 104.4f.)
715.5. No player can be forced to perform an action that would end a loop other than actions called for by objects involved in the loop. Example: A player controls Seal of Cleansing, an enchantment that reads, "Sacrifice Seal of Cleansing: Destroy target artifact or enchantment." A mandatory loop that involves an artifact begins. The player is not forced to sacrifice Seal of Cleansing to destroy the artifact and end the loop.
715.6. If a loop contains an effect that says "[A] unless [B]," where [A] and [B] are each actions, no player can be forced to perform [B] to break the loop. If no player chooses to perform [B], the loop will continue as though [A] were m |
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Date Posted: Sun Mar/17/13 at 2:08am |
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Kefka |
Posts: 535
Joined: 30-Oct-12 |
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That M word there at the end is mandatory. |
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Date Posted: Sun Mar/17/13 at 3:35am |
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Between Fri Mar/15/13 at 7:32pm and Sun Mar/17/13 at 2:07am there was plenty of time for you to ask someone which is aware of the rules. This confirms my suspicion about you that you are no DCI judge!-)) A real judge would have been able to cite the rules sooner!-)) |
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Date Posted: Sun Mar/17/13 at 3:49am |
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Kefka |
Posts: 535
Joined: 30-Oct-12 |
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I have a full-time job. Unknown to you I'm sure. Job > knarf. |
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Date Posted: Sun Mar/17/13 at 5:12am |
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LOL, no excuses please; are you pimping away? |
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Date Posted: Sun Mar/17/13 at 9:13am |
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Hmm...I'm starting to. suspect something here...just need one more post to confirm... |
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Date Posted: Sun Mar/17/13 at 10:40am |
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Kefka |
Posts: 535
Joined: 30-Oct-12 |
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The one post jester needs. I wonder whom will post it. The suspense is KILLING me. |
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Date Posted: Sun Mar/17/13 at 2:14pm |
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As proved above I passed this little challenge, in addition Jason outed himself as a liar, he is never a judge... So after these issues have been clarified back to business. New combos anyone?
Maybe with Blinking Spirit?
[Edited by knarf_the_dwarf on 17/Mar/13 at 2:31PM] |
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Date Posted: Sun Mar/17/13 at 8:22pm |
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Kefka |
Posts: 535
Joined: 30-Oct-12 |
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Hey knuckle barf!! Guess what!!! Fail!!! That's what! Ha!!! *bursts into a fit of laughter* |
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