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Title: OK another deck.. more input
Date Posted: Thu Feb/07/13 at 8:40am

synical
Posts: 28
Joined: 10-Jan-13

Hello again, I constructed a new deck. This time, (actually has one theme..lol), it's a U/W "destroy/ control". Now, grant it, I am not the best at building, i do play vintage and/or legacy, but I am trying to hone it. It has worked and I am winning at least a good 50-60% of my games, due to it being a bit slow. I would like to know if anyone has "CONSTRUCTIVE" criticism and ideas that could help me make this deck play faster as well as more aggressive. trying to make my friends more hateful ... lol

------------------------

(lands)

1 Hollowed Ground

11 islands

10 plains

(creatures)

3 Aura Thief

3 Erayo, soratami ascendant

3 heartmender

3 sunblast angel

4 twilight shepard

(sorceries)

3 armageddon

3 cleansing meditation

2 drain power

3 supreme verdict

(enchantments)

3 curse of exhaustion

4 enchanted evening

2 greater auramancy

(artifacts)

2 chromatic lantern

 
Date Posted: Thu Feb/07/13 at 11:51am

Chewy
Posts: 841
Joined: 18-Jan-13

It's not a bad list, but not the best I've seen. Just depends on how you play it that'll determine the best strategy for you to win more consistently. What are your specific win conditions in the deck, and how often do you pull them off?
Date Posted: Thu Feb/07/13 at 12:23pm

synical
Posts: 28
Joined: 10-Jan-13

So far, burying their side of the field and confiscating it all and use it against them. But the biggest flaw i see so far is the speed of the deck. Can't pull off the massacre quickly enough... Would you have suggestions on which cards you would use in place of what you wouldn't?
Date Posted: Thu Feb/07/13 at 12:37pm

gericault5
Posts: 2788
Joined: 13-Oct-09

How often do you flip erayo
Why heartmender
Date Posted: Thu Feb/07/13 at 1:15pm

synical
Posts: 28
Joined: 10-Jan-13

hey Gericault5,  well truth be told when i do have him out i try to take advantage to flip him asap... sometimes i get the lock down with the taking the whole other side, but the majority of my wins come with either or.... (also your suggestion for the last deck was awsome)

as for heartmender it co-exists with the twilight sheppard since they both have persist and the mender itself takes away the -1 -1 for them both..
[Edited by synical on 7/Feb/13 at 1:17PM]

[Edited by synical on 7/Feb/13 at 1:17PM]
Date Posted: Fri Feb/08/13 at 8:43am

synical
Posts: 28
Joined: 10-Jan-13

...hhmmmm, i wonder if there will be anyone else to feed in input. Or will everyone's energy continue to be part of a redundant, endless cycle of a conversation that is still going on?
Date Posted: Sat Feb/09/13 at 12:18pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

First off: either use Azorious Guildgates or better dual lands.

Erayo is almost impossible to set off because of your mana curve. I ran your deck through a simulation and it was only through using a Drain Power, that I was able to cast a Twilight Sheperd, an Enchanted Evening, and a second Erayo (which I think would kill the first Erayo before it flips).
I think this has do to with the CMC of your angels.

I really don't see how Sunblast fits in with your deck, yes, it is powerful, but I it is there because it it powerful, but I see you taking a loss in one way or another if Sunblast is really to be really effective.

Twilight works with Heartmender, but I'm unsure if you really want its ETB. I see why you have it in there: to go with Supreme Verdict and Cleansing Meditation (with Enchanted Evening).
Here is the problem: Cleansing with threshold does a better job for less mana. You want stuff in your graveyard: sorceries, instants and Aura Thief.

Aura Thief is your beat stick once Enchanted Evening is out. If your opponent kills it, you get EVERYTHING. So much better than Keiga, the Tide Star.
This being said, you need ways to make Aura Thief a bigger threat, easier to kill, and easier to reuse.

Bigger Threat: Sublime Archangel cost two less than either of your angels. This gives all of your creatures exalted, which means attacking with Aura Thief makes him that much bigger of a kill target.
Easier to Kill: High Market or Diamond Valley. Both of these are land so they cannot be countered.
Reuse: Emeria Sky Ruin will only work if you are getting the Ravinica dual lands to replace some of your islands, and still it will be too slow. Cauldron Haze will add to threshold and Heartmender will cover persist. False Demise will work too.

Why is Hallowed Ground in your deck?

TL;DR: Erayo needs your deck to have a lower avg CMC. Take out Twilight and Sunblast, throw in 2 Sublime Angels, 2 High Markets, and some Cauldron Hazes. Scrap Hallowed Ground unless you have a good reason for using it. Lastly don't forget to use some dual lands, they are really easy to get, even the common ones won't hold you back in most situations.


[Edited by Boyachi on 9/Feb/13 at 12:19PM]
Date Posted: Mon Feb/11/13 at 1:03pm

synical
Posts: 28
Joined: 10-Jan-13

well reasons for the cards in the deck is due to of what i have in my " STASH O' CARDS" box..lol. But a major thank you on the suggestion and explanation BOYACHI. This is the type of help I look for. unfortunately I think chewy and gericult5 forgot me on this thread..lol... gericult5 has had real good input on my last thread. with your idea of better dual lands i was thinking of getting my hands on hollowed fountain but also glacial fortress... i was also thinking with (as you recommended) totally taking out the sunblast and replacing them with the archangel, but also replacing 1 twilight and 1 erayo  for 2 meddling mages. ..on a side note, all  cards you did name i have ordered.. lol 
Date Posted: Mon Feb/11/13 at 3:11pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

Glad to be of service.

Sorry about the price tag on sublime angel, but it was the first thing that came to mind that could be superior to either angel.
Date Posted: Mon Feb/11/13 at 4:44pm

synical
Posts: 28
Joined: 10-Jan-13

No need for apologies, I actually found and won the auction for 4 of them for 25 dollars.... So I made off like a bandit, lol. What would be your input on my extras I implemented? And what would I replace for the haze?

One other question, what type of simulator are you using?

[Edited by synical on 11/Feb/13 at 4:46PM]

[Edited by on 11/Feb/13 at 6:22PM]
Date Posted: Mon Feb/11/13 at 8:28pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

Personally I'd trash an Armageddon or two, since you need Enchanted Evening anyway, you might as well be using Aura Thief or Cleansing Meditation.

I understand the power of Meddling Mage. My question is: why?
The reason I ask is because you don't have anyway to search the opponent's hand or deck.
Meddling Mage is fantastic control, but only if you know WHAT you need to limit.
Date Posted: Tue Feb/12/13 at 2:32pm

synical
Posts: 28
Joined: 10-Jan-13

again you are correct, i would actually put it as a side deck.. only cause i know all my friends deck..lol.
Date Posted: Wed Feb/13/13 at 12:59am

Chewy
Posts: 841
Joined: 18-Jan-13

Didn't forget lol. Just haven't had a lot of time haha. Always busy now. But i'll leave some insight the next time I comment on this. Boyachi had a great start to this lol.



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