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Title: Card Based on Favorite Game/Comic, whatever!
Date Posted: Thu Mar/08/12 at 5:19pm

darthnefas
Posts: 1081
Joined: 04-Apr-11

I know this is going to turn into a pony fest, but who cares.

Everyone here has to have a favorite game or comic that either has a character or object that you wanted to add to Magic, but obviously due to copyright laws you know you'll never ever see!

Here's your chance to show 'em what it would look like!
Date Posted: Thu Mar/08/12 at 5:28pm

darthnefas
Posts: 1081
Joined: 04-Apr-11

I'm going to start.

Wolverine, RB2, Legendary Mutant, 2/2
During your upkeep put a regeneration counter on Wolverine.
0: If Wolverine takes lethal damage, remove a regeneration counter and regenerate him.
R: Remove a regeneration counter from Wolverine for +2/+0 until end of turn.

Adamantine Infusement, 3, Equipment,
3: Deal 4 damage to target creature. It now has +0/+2 and Infect.
If creature is destroyed sacrifice Adamantine Infusement. If you equip another creature destroy creature equipped with Adamantine Infusement.
Date Posted: Thu Mar/08/12 at 5:39pm

bolobasher
Posts: 99
Joined: 28-Feb-12

Road Runner

Creature Bird

RG

1/1

Road Runner has all types landwalk as long as oppenant controls a wolf

"MEEP MEEP"
Date Posted: Thu Mar/08/12 at 6:06pm

Turbine
Posts: 10194
Joined: 26-Oct-09

"but obviously due to copyright laws you know you'll never ever see!"

Hasbro owns both Wizards of the Coast and MLP. Therefore, there could be an MTG/MLP crossover. It's just unlikely.

Pokemon Magic cards!
Date Posted: Thu Mar/08/12 at 6:56pm

SirZapdos
Posts: 329
Joined: 21-Jun-11

Bruce Wayne
1WW
Human Artificer
1/3
When Bruce Wayne enters the battlefield, draw a card. Equipment spells cost (2) less to cast and (1) less to equip.

When a red or black creature attacks you or a planeswalker you control, you may transform Bruce Wayne. If you do, untap him.

Batman, Dark Knight (White/Black)
Human Rogue Mercenary
5/5
Flying, Vigilance, First Strike, Shroud

0: Attach target equipment to Batman, Dark Knight. That equipment is indestructible as long as it is attached to Batman, Dark Knight.

When your opponents control no red or black creatures, transform Batman, Dark Knight.


[Edited by SirZapdos on 9/Mar/12 at 1:17PM]
Date Posted: Thu Mar/08/12 at 7:19pm

Turbine
Posts: 10194
Joined: 26-Oct-09

The Joker had better be Red and Blue.
Date Posted: Thu Mar/08/12 at 7:26pm

bolobasher
Posts: 99
Joined: 28-Feb-12

Bruce Banner

2GG

Human Creature 1/1

Defender

4G:  Prevent all damage to Bruce Banner unitil  EOT and transform.

INCREDIBLE HULK 10/10 Trample

Indestructable

Incredible Hulk Must Attack each turn if able

You cannot Transform Incredible Hulk Unless Target player controls no creatures

"YOU......DON'T......WANT...TO.....MAKE.....ME.....MAAAAAAAAAAAAAAAAAD"
[Edited by bolobasher on 8/Mar/12 at 7:47PM]

[Edited by bolobasher on 8/Mar/12 at 8:37PM]
Date Posted: Thu Mar/08/12 at 7:37pm

Turbine
Posts: 10194
Joined: 26-Oct-09

"Prevent all damage to Bruce Banner"

Can you explain what this means? Regenerate, or prevent damage until EOT, etc.
Date Posted: Thu Mar/08/12 at 7:45pm

bolobasher
Posts: 99
Joined: 28-Feb-12

Prevent ALL Damage till EOT
Date Posted: Thu Mar/08/12 at 7:47pm

Turbine
Posts: 10194
Joined: 26-Oct-09

When it transforms, it loses the damage prevention though.
Date Posted: Thu Mar/08/12 at 8:00pm

bolobasher
Posts: 99
Joined: 28-Feb-12

So how can u word it/ indestructable?

 
Date Posted: Thu Mar/08/12 at 8:00pm

DyingJester
Posts: 1771
Joined: 16-Dec-08

Skorge, Kantus Monk                       (2)RGB

Legendary Creature- Monk               Mythic Rare

Haste, Double Strike

Whenever Skorge deals combat damage to a creature
Place a +1/+1 counter on Skorge.

"I am pleased with our progress. Our strategy will remain
the same...cut off the head of the snake and the body
dies."  -Myrah, Locust Horde Queen

                                                                  
[3/2]


Kantus Screech       2RG

Enchantment              Common

Whenever a creature becomes blocked tap the blocking
creature, it does not untap during its controller's next
untap step.

"SCRRRRRRRRREEEEEEEEEEEEEE!"

d
d


Yeah...I'm kinda goin off the gears of war deep end here...so...is  Gears of Friendship a bad idea at this moment...what with all the fallout equestria stuff going around?
Date Posted: Thu Mar/08/12 at 8:08pm

bolobasher
Posts: 99
Joined: 28-Feb-12

Peter Parker

2/1 Human

WR

If you or target opponent control a flying creature Transform Peter Parker

Spider Man 2/4

Spider Man has Reach & Doublestrike

WW: Put A web counter on target Creature, That creature cannot attack or block

RR: Target creature you control gains Doublestrike

 

 
Date Posted: Thu Mar/08/12 at 8:24pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Someone best be making some Starcraft cards!
Date Posted: Fri Mar/09/12 at 8:04am

Starship
Posts: 549
Joined: 13-Dec-11

ponies...
Date Posted: Fri Mar/09/12 at 11:23am

lin sivvi
Posts: 1608
Joined: 14-Jan-10


Date Posted: Fri Mar/09/12 at 1:48pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Cthulhu       2WUBRG

Legendary Creature - Great Old One

Flying

Islandwalk

When Cthulhu enters the battlefield, flip a coin and call it. If you win, target opponent gets an Emblem that says "Creatures you controls can only attack you". If you lose, you get that Emblem.

6/6
Date Posted: Fri Mar/09/12 at 2:00pm

SirZapdos
Posts: 329
Joined: 21-Jun-11

For the Starcraft fans....
Science Vessel
6
Artifact Creature - Human
0/7
Flying
Science Vessel enters the battlefield with an energy counter on it. At the beginning of your upkeep, put an energy counter on Science Vessel.

Remove an energy counter: Put a -1/-1 counter on target creature. If that creature would die this turn, it deals 1 damage to every other creature its controller controls.

Remove two energy counters: Choose one: Tap all lands and artifacts target player controls, or target creature is indestructible until the beginning of your next draw step.

Do any of you fools know how to shut off this infernal contraption?

Wraith
5
Artifact Creature - Human
3/5
Flying
Wraith enters the battlefield with an energy counter on it. At the beginning of your upkeep, put an energy counter on Wraith.

Whenever Wraith blocks or is blocked by a creature with flying, Wraith gains +3/+0 until end of turn.

Remove 2 energy counters: Wraith is unblockable and gains shroud until end of turn.

Everybody's gotta die some time, Red.

Marine
1
Artifact Creature - Human Soldier
1/2
Reach

Put a -1/-1 counter on Marine: Marine gains +2/+0 and double strike until end of turn.

You wanna piece of me, boy?


Infested Terran
2
Creature - Human Horror
0/2

When Infested Terran attacks and is not blocked, you may sacrifice it. If you do, it deals 5 damage to the defending player and each creature he or she controls. That player sacrifices two lands.

For the Overmind!
Date Posted: Sat Mar/10/12 at 11:38pm

scottymandingo
Posts: 845
Joined: 13-Jul-09

Sticking with StarCraft...

Zerg Hydralisk - Creature - Beast Horror - 5 - 3/1

Reach, First Strike

6: Transform Zerg Hydralisk

-----

Zerg Lurker - Beast Horror - 0/5

4: Put Zerg Lurker into your graveyard. While in your graveyard, Zerg Lurker deals 6 damage to all attacking creatures an opponent controls. Return Zerg Lurker to the battlefield at the beginning of the next upkeep.
Date Posted: Sun Mar/11/12 at 12:18pm

darthnefas
Posts: 1081
Joined: 04-Apr-11

Kthulu is easy. Eldrazi. 20, whenever anything comes into play, Kthulu eats your opponent. You win. lol

Marcus Fenix, RRW2, Summon Legendary Soldier, 3/3
Trample
If Lancer is in play you may equip it to Marcus for no cost.

Lancer, 5, Equipment
3 Equip
Target creature gets +1/+0
4: destroy target creature blocking or being blocked by equipped creature. You must play this ability before blockers combat.

Dominique Santiago, WWR2, Summon Legendary Soldier, 3/3
Kicker RRW4: If you paid the kicker, search your library, hand, and graveyard for the card Marcus Fenix and put him into play.
WR[Tap]: Destroy enchantment on a creature you control or target tapped artifact.
WWW4: Sacrifice Dominique, destroy all creatures your opponent owns.

Date Posted: Sun Mar/11/12 at 12:28pm

darthnefas
Posts: 1081
Joined: 04-Apr-11

Another Gears one.

Berzerker, 7, Eldrazi, 7/7
Berzerker can only attack an opponent with a tapped creature.
If Berzerker attacks and isn't blocked you may destroy target artifact. If you do, Berzerker deals no damage this turn.




Date Posted: Sun Mar/11/12 at 1:32pm

Turbine
Posts: 10194
Joined: 26-Oct-09

That doesn't fit with Cthulhu except with his strength. I used the ability that he drives people insane with his dreams.
Date Posted: Sun Mar/11/12 at 1:56pm

darthnefas
Posts: 1081
Joined: 04-Apr-11

Vote Kthulu! Don't settle for the lesser evil!

Yea, there is a ton of things you could do with him and he's really tough to call.

The characters in his mythos seem to be like Eldrazi and colorless, but all his effects seem to be err to the Black side, but he definitely would have Annihilator, so I think he's gotta be Eldrazi.

Temporary Insanity (2B) causes you to discard any non-land cards that share a name, but the dream stuff are all over the place, but I think it would be something along the lines of name a card and opponent discards it and he gets damaged from it.

What do you think?
Date Posted: Mon Mar/12/12 at 12:59am

scottymandingo
Posts: 845
Joined: 13-Jul-09

Dell, the Engineer - Human Artificer - 4U - 1/2

4, {T}: Put a 5/4 colorless Construct artifact creature token named Sentry Gun with defender, reach, and first strike onto the battlefield. Activate this ability only if you do not control any creatures named Sentry Gun.

-----

The Medic - Human Wizard - 3WW - 1/3

At the beginning of your upkeep or whenever a creature you control is dealt damage, put a charge counter on The Medic.

{T}: Prevent the next 1 damage that would be dealt to target creature or player you control this turn.

{T}: Remove 6 counters from The Medic: Target creature gains +3/+3 and is indestructible. Creatures target opponent controls must block target creature this turn if able.
Date Posted: Mon Mar/12/12 at 7:02pm

bolobasher
Posts: 99
Joined: 28-Feb-12

THE JOKER

Legendary

Rare

3RU

3/4

Human Jester

When the Joker Comes into play search target players libary and exile 3 cards

UU: You may play a exiled card without paying its mana cost till EOT

RR: You may deal Damage to target creature or player equal to the amount of cards exiled by the joker

2RU{tap}  Target player puts his hand on top of his libary; Search thier libary for X cards where X is the amount  of cards put ontop of libary, Exile these cards then shuffle that libary target  player draws X cards.

 'You cheezed me off by messing in my affairs. Normally, I eviscerate people for that."  -The Joker


[Edited by bolobasher on 12/Mar/12 at 7:04PM]
Date Posted: Wed Mar/14/12 at 4:00pm

scottymandingo
Posts: 845
Joined: 13-Jul-09

Robert Drake - Legendary Creature - Human Mutant - 4U - 2/2

When Robert Drake enters the battlefield, you may tap up to two target creatures. Those creatures don't untap during the next untap step.

At the beginning of your upkeep, or whenever a blue spell is cast, put an ice counter on Robert Drake. When there are 15 or more counters on Robert Drake, transform him.

---

Iceman - Legendary Creature - Human Mutant - 5/5

Flying

Whenever this creature transforms into Iceman, tap all creatures an opponent controls. They don't untap during their untap steps.

Whenever a creature enters the battlefield under your control, it gains hexproof.


[Edited by scottymandingo on 14/Mar/12 at 4:01PM]
Date Posted: Wed Mar/14/12 at 6:33pm

darthnefas
Posts: 1081
Joined: 04-Apr-11

Iceman has REACH! He doesn't fly! lol

Juggernaut, 4RR, Legendary Mutant, */*
OVERRUN (Damage dealt is First Strike and Trample. If that damage would destroy the blocker, destroy the blocker instead.)
Juggernaut cannot be the target of blue spells or abilities unless the spell's controller taps a creature and pays 3.
Juggernaut comes into play with 4 +1/+1 counters on him.
When Juggernaut attacks add a +1/+1 counter to Juggernaut.


Date Posted: Wed Mar/14/12 at 8:10pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

War Second Horseman of the Apocolypse (From Darksiders)

Human Warrior
2 Red, 2Black and 2 Colorless
When War Second Horseman of  the Apocolypse attacks you may destroy target creature an opponent controls with CMC 4 or less
5/5

"If the Horsemen are for sale then perhaps we can strike a deal." Tiamat the Bat Queen

"You won't like my terms (draws sword)" War

Date Posted: Wed Mar/14/12 at 8:40pm

Turbine
Posts: 10194
Joined: 26-Oct-09

How about some Mortal Kombat cards?
Date Posted: Wed Mar/14/12 at 9:05pm

bolobasher
Posts: 99
Joined: 28-Feb-12

Scorpion

3RR

3/3 Double Strike

R: Scorpion Deals 1 Damage to target blocking Creature

RR: Scorpion Deals 2 Damage to target Player

RRR: Gain Control of target creature, If tapped untap it gains haste till end of turn

If u spent RRRRRR or more useing scorpions abilities destroy target creature

"GET OVER HERE...."
Date Posted: Wed Mar/14/12 at 10:32pm

scottymandingo
Posts: 845
Joined: 13-Jul-09

Shang Tsung - Human Shapeshifter Wizard - 2/2 - 3BB

BBB, {T}: Destroy target creature.

BBBB: Shang Tsung becomes a copy of any creature destroyed by him until your next upkeep.
Date Posted: Thu Mar/15/12 at 9:52am

SirZapdos
Posts: 329
Joined: 21-Jun-11

Sub-Zero
Creature - Human Wizard
1UU
2/3

1U: Put a freeze counter on target creature. Tap that creature.

Creatures with freeze counters can't attack, block, become untapped or use any of its activated abilities. At the beginning of your upkeep, remove all freeze counters from all permanents.

Pay 1 life,T: Destroy target creature with a freeze counter on it. It can't be regenerated.

******
Friendship
Enchantment
WW

Whenever a creature you control deals combat damage to a player, you may pay 1. If you do, any number of other players draws a card. You gain life equal to the number of cards draw this way.

******
Fatality
Enchantment
BBB

Whenever a creature you control deals combat damage to a player, you may 2. If you do, destroy target creature that player controls. It can't be regenerated.

******
Babality
Enchantment
UU

Whenever a creature you control deals combat damage to a player, you may pay 2. If you do, target creature that player controls becomes 0/1 and loses all abilities. (This effect lasts indefinitely)

******
Brutality
Enchantment
RRRR

Whenever a creature you control deals combat damage to a player, you may 3. If you do, creatures you control gain double strike until end of turn. Untap all creatures you control. There is an additional combat phase followed by an additional main phase. Activate this ability only once each turn.

******
Dan Forden
Legendary Creature - Human
U
0/1

If you have three spells on the stack, you may tap Dan Forden. If you do, draw a card.

Whenever you cast a spell after your third spell that turn, draw a card.

TOASTY!
Date Posted: Thu Mar/15/12 at 5:17pm

theotherguy
Posts: 346
Joined: 04-Feb-11

Soul Edge

6

Legendary Artifact-Equipment

Equipped creature gains +X/+0  where X is the number of soul counters on Soul Edge.

During each of your upkeeps, equipped creature takes damage equal to half the number of soul counters on Soul Edge.

B/2: Put a soul counter on Soul Edge.

B: Equipped creature gains first strike until end of turn.

Equip 4

Lost for centuries, it has found a new owner. Its terrible power returns.
Date Posted: Thu Mar/15/12 at 10:37pm

scottymandingo
Posts: 845
Joined: 13-Jul-09

Gordon Freeman - Human Scout - 2WW - 2/1

Gordon Freeman is indestructible and can't be countered.

First Strike, deathtouch

WW: Exile Gordon Freeman. Return him to the battlefield at the beginning of the next end step.
Date Posted: Fri Mar/16/12 at 8:51am

SirZapdos
Posts: 329
Joined: 21-Jun-11

Link, Kokiri Child
Legendary Creature - Elf
GW
1/2

Reach

When you control artifacts named Ocarina of Time and Master Sword, transform Link, Kokiri Child.

Can Hyrule's destiny really depend on such a lazy boy?

//////
Link, Hero of Time
Legendary Creature - Elf Warrior
2/6

Link, Hero of Time has protection from spells and abilities your opponents control. Link, Hero of Time can't  be sacrificed.

When this creature transforms into Link, Hero of Time, attach artifacts named Ocarina of Time and Master Sword to him.

The Ocarina of Time opened the door. The Hero of Time, with the Master Sword, descended here.

******
Ocarina of Time
Legendary Artifact - Equipment
3

Equipped creature has "3: End the turn. Activate this ability only during your turn.","3: Tap target artifact." and  "3: This creature gains horsemanship until end of turn."

Ocarina of Time can only be attached to creatures named Link, Hero of Time.

Equip 3

You found the Ocarina of Time! This is the Royal Family's hidden treasure which Zelda left behind. It glows with a mystical light...

******
Master Sword
Legendary Artifact - Equipment
5

Equipped creature gets +3/+0 has Exalted, First Strike, Haste, Reach, Trample and Vigilance.

Whenever equipped creature deals combat damage to a black creature, exile that creature.

Master Sword can only be attached to creatures named Link, Hero of Time.

Equip 5

The Master Sword is a sacred blade which evil ones may never touch.... Only one worthy of the title of "Hero of Time" can pull it from the Pedestal of Time....


[Edited by SirZapdos on 16/Mar/12 at 10:43AM]
Date Posted: Fri Mar/16/12 at 12:26pm

darthnefas
Posts: 1081
Joined: 04-Apr-11

Shang Tsung is easy! Come on.

Shang Tsung, 2BB, Summon Legendary Wizard, 2/2
B[Tap]: Deal 1 damage to target creature and prevent a point of damage to Shang Tsung.
BB2: [Imprint] If a creature is headed to the graveyard you can exile it instead.
[Tap]: Put a copy of an [Imprinted] creature into play. That creature has haste. The creature is black instead of its normal color and any activated abilities are now [B]. Exile it at the end of turn.

"Your soul is mine!" - Shang Tsung
Date Posted: Tue Mar/20/12 at 11:32pm

scottymandingo
Posts: 845
Joined: 13-Jul-09

Ash Ketchum - Human Wizard - 2WU - 1/1

At the beginning of your upkeep, put a ball counter on Ash Ketchum.

Remove 2 ball counters from Ash Ketchum, {T}: Return target creature you control from the battlefield to your hand.

Remove 4 ball counters from Ash Ketchum, {T}: You may put a creature card from your hand onto the battlefield.

Remove 6 ball counters from Ash Ketchum, {T}: Gain control of target creature.
Date Posted: Wed Mar/21/12 at 4:07pm

sr819
Posts: 76
Joined: 17-Nov-11

THE BEYONDER-WUBRG-summon incarnation
cant be countered
hexproof

when the beyonder enters the battlefield exile all other permanents.THE BEYONDER gets =+x/+x until end of turn where x is equal to the number of permanents exiled this turn

1/1
Date Posted: Wed Mar/21/12 at 4:19pm

sr819
Posts: 76
Joined: 17-Nov-11

TWO-FACE-1RB- summon split personality
flip a coin when TWO-FACE enters the battlefield,if you win the flip TWO FACE has protection from green white and blue if you lose the flip he has protection from red and black

when TWO-FACE attacks flip a coin,if you win the flip TWO-FACE gets +2/+2 until end of turn,if you lose the flip TWO-FACE cant attack this turn.

when TWO-FACE blocks flip a coin, if you win the flip TWO-FACE gains first strike,if you lose, creature blocked by TWO-FACE gets first strike until end of turn

3/3
Date Posted: Thu Mar/22/12 at 7:46am

DyingJester
Posts: 1771
Joined: 16-Dec-08

Kryllstorm                      X(B)(B)


Enchantment                     Mythic

Kryllstorm enters the battlefield with X Kryll counters on it.


All non-black, non artifact creatures get -X/-X where X is the
number of Kryll counters on Kryllstorm.


"SSSUUUFFER!"      -General RAAM
Date Posted: Fri Jul/06/12 at 9:32pm

anonymous
Posts: 15
Joined: 05-Jul-12

Kolchak, the Night Stalker

BBB

Legendary Creature- Human

Protection from non-Human Creatures

2/3

And you thought Fox Mulder was a hardass...
Date Posted: Fri Jul/06/12 at 9:39pm

anonymous
Posts: 15
Joined: 05-Jul-12

Vault Boy

3WB

Creature- Human

Whenever Vault Boy is dealt damage, put that many Radiation counters on it.
2: Remove a Radiation counter from Vault Boy and add a +1+1 counter.

3/3

He's a sinner and a saint. -Wasteland survivors


[Edited by anonymous on 6/Jul/12 at 9:40PM]
Date Posted: Fri Jul/06/12 at 10:30pm

Skybreak22
Posts: 327
Joined: 01-Feb-10

Lion-O
Legendary Creature - Cat

4 (w/u)( w/u)    5/6  First Strike, Vigilance, Hexproof

When Lion-O enters the battlefield, you may search your library for an equipment card named Sword of Omens and attach it to this creature.

WW: Tap target creature.
----------------------------------------------------------------------------------------------
Sword of Omens
Legendary Artifact - Equipment

6        Sword of Omens is Indestructible.

Equipped creature has: 
3U: Look at the top five cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. You may cast the chosen card without paying its mana cost.

If Sword of Omens would be put into the graveyard from anywhere, shuffle it into your library.

Equip: 6
Date Posted: Fri Jul/06/12 at 10:50pm

scottymandingo
Posts: 845
Joined: 13-Jul-09

(Half-Life 2)

Gravity Gun - Legendary Artifact - Equipment - 6

Equipped creature has hexproof.

{2}: Unattach target equipment from a creature.

{4}: Return target artifact to it's owner's hand.

{8}, {T}: Gain control of target artifact.

If Gravity Gun is tapped, creature it is attached to loses hexproof.

Equip: {5}

"The Zero Point Energy Field Manipulator is not a toy, Alyx!"
Date Posted: Fri Jul/06/12 at 11:38pm

Skybreak22
Posts: 327
Joined: 01-Feb-10

Intel Officer
Artifact Creature - Construct    3/3
Cost: 3

3: Draw a card.

Cycling 3: Draw a card.

If you drew 3 or more cards this turn, transform Intel Officer.
-----------------------------------------------------------------------------------------------
Soundwave
Legendary Artifact Creature - Construct   9/9

1, Discard a card:  Look at the top 2 cards of target opponent's library. Remove one
                               of them from the game. Put the other back on top of that library.
2, Discard a card:  Put two 2/2 artifact spy creature tokens onto the battlefield.
3, Discard a card:  Soundwave deals 3 damage to each opponent.
4, Discard a card:  Put four 2/2 artifact spy creature tokens onto the battlefield.
5, Discard a card:  Draw three cards.

At the end of turn, if you have no cards in hand, transform Soundwave and remove all spy tokens you control from the game.

Date Posted: Sat Jul/07/12 at 12:22am

Skybreak22
Posts: 327
Joined: 01-Feb-10

Imprisoned Schemer
Artifact Creature - Construct      3/3
Cost: 3

2: Put a Misery counter on Imprisoned Schemer.

When Imprisoned Schemer has 4 or more Misery counters, transform it.
-----------------------------------------------------------------------------------------------

Starscream
Legendary Artifact Creature - Construct Rogue   8/8  Flying, Haste, Intimidate

Whenever Starscream attacks, it deals 4 damage to each creature without flying.

Whenever Starscream becomes blocked, it deals 2 damage to each creature blocking it and 2 damage to each other Construct creature.

At the end of turn, if you control no other Constructs other than Starscream, transform it.





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