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Title: D&D
Date Posted: Thu Sep/01/11 at 4:57pm

Twogunkid
Posts: 2609
Joined: 22-Jan-10

Its come up several times. So whats your D&D character

Mine is

Alstad Er

Lv 31 Half-Elf Paladin Lawful Good.

And Yes he is using the modified mtg D&D rules.
Date Posted: Thu Sep/01/11 at 5:23pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

I have two, one I'm not allowed to use anymore and one I use:
Tagnathal, the 3rd lvl cleric/3rd lvl wizard/2nd lvl mystic theurge/10th lvl red wizard. Lawful evil of the evil and luck domains.  I'm not allowed to use him anymore because he controls 40 young adult red dragon skeletons, and has spells that guarantee him 150 damage.

My other character is a 10th level fighter who uses a combination of spiked chain and whirlwind attack.

Date Posted: Thu Sep/01/11 at 7:50pm

DyingJester
Posts: 1771
Joined: 16-Dec-08

My first major character was David Lorzan (Human Rogue 10, Fighter 2, Ranger 4) now a featured npc in my campaigns.

My second was Julius (Pixie Monk 4) Died trying to defeat Wee Jaas in unarmed combat.

My third character was a phyrexianized magic girl, Lily (Undead Bard 8) The campaign is on hold for now...but she wears a human flesh mini skirt and tank top.

My current char is Ularosh, the humble merchant (Human Rogue 2 Sorceror 2)
Date Posted: Thu Sep/01/11 at 10:03pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

David would be suffering EXP penalties. . .
Date Posted: Thu Sep/01/11 at 10:48pm

DyingJester
Posts: 1771
Joined: 16-Dec-08

Yes he did...my DM was pissed because I didn't reach level 20 like everyone else and through off his encounter levels...XD
Date Posted: Thu Sep/01/11 at 10:49pm

DyingJester
Posts: 1771
Joined: 16-Dec-08

*Threw off*

 
Date Posted: Thu Sep/01/11 at 10:57pm

Twogunkid
Posts: 2609
Joined: 22-Jan-10

You guys seem to be fans of dual classing.
Date Posted: Thu Sep/01/11 at 11:43pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

The game gets kinda repetitive if you just play mono-class, with the exception of fighter most classes end up being about the same every time (fighters really are my favorite).  One of my favorite builds is human 1st level in barbarian, then the rest in druid, because raging grizzle bears are just cool.
Date Posted: Fri Sep/02/11 at 12:42am

Dagor_Lotalon
Posts: 107
Joined: 29-Mar-11

My current character is a level 14 Warblade. But I have played almost every major meatshield in the game. Samurai, Barbarian, Fighter, Paladin, even threw in a rogue and a psionic warrior. In case you couldn't tell, I greatly dislike wizards and their ilk. And my guys have actually turned out quite different one from the other. :D
Date Posted: Fri Sep/02/11 at 8:04am

darthnefas
Posts: 1081
Joined: 04-Apr-11

I've had so many table top characters that it's frightening.  I don't like high level games or beat down games.  I like to think and role-play, etc.  I play them like real people, so when a character said they needed help the response was, "don't you have a sherif or something!"

I also have an active live action character which is 21st level or so.  He's a split class character, kinda like a Fighter/Cleric.  Human.  Started him in '93 when that game first got big too.
Date Posted: Fri Sep/02/11 at 2:57pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Simple put I've played as a barbarian in three different campaigns, going back and comparing each side by side, I noticed that each pretty much the same, except they weren't the same level, and their stats weren't exactly the same, and their items were slightly different. Each had power attack, cleave, weapon focus, and dodge (the human one had improved critical) most of them used a flaming weapon (one was also vicious), and two had mithral fullplate as opposed to adamantine breastplate that the orc had.  The fact is though that barbarian offers very little variation, and the little variation offered is all about getting the highest damage out put and staying power.
Date Posted: Fri Sep/02/11 at 4:42pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

out of curiosity, how many people use the complete adventures guide?
Date Posted: Fri Sep/02/11 at 7:33pm

DyingJester
Posts: 1771
Joined: 16-Dec-08

+10 to nerdiness if you actually own the complete adventurers guide, and have it sitting in your dnd bookshelf next to a drow figurine that you custom painted...god I am fail... 
Date Posted: Fri Sep/02/11 at 8:11pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

never got into painting, I had a friend who collected the plastic miniatures but never played DnD, so he gave them all to me (as opposed to selling them for $400+) so I have a massive collection, plus some specific ones me and my brother bought.
Date Posted: Fri Sep/02/11 at 8:15pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Though I do have the wet-erase re-usable Inch/Inch grid.
Date Posted: Thu Sep/08/11 at 7:39am

Darth_Mahruk
Posts: 109
Joined: 07-Sep-11

Sigh, I guess that I must add my nerdiness into the mix -

I really don't play much anymore. My first character was Chibmae, a human lwful good cleric, who ended up at 13th level before falling to the forces of darkness.

I still have all (yes, all) of the 1st-edition books, from Unearthed Arcana to Fiend Folio, Manual of the Planes, etc. sitting on my bookshelf.
Date Posted: Thu Sep/08/11 at 8:16am

Legend_Mageta
Posts: 76
Joined: 26-Feb-11

well im a gm so i dont have a character
Date Posted: Thu Sep/08/11 at 12:44pm

Twogunkid
Posts: 2609
Joined: 22-Jan-10

your dual classing has inspired me so

Olgor

Half-Orc Chaotic Neutral

Druid/Cleric/Fighter Lv 1 at all but fighter currently lv 2 there
Date Posted: Thu Sep/08/11 at 9:35pm

Sly
Posts: 31
Joined: 07-Sep-11

I played a Paladin/Grey Guard (or Grey Paladin, can't remember name)for the 3.5 edition. I jacked up my charisma a huge amount and then used my Lay on Hands ability to kill people. >=3

This was like 2 years ago so don't remember everything. I believe he was level 16.
Date Posted: Thu Sep/08/11 at 9:51pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Never hard of greyguard (grey paladin) where would I find it?
Date Posted: Fri Sep/09/11 at 12:03am

Akinas86
Posts: 327
Joined: 16-Jun-10

ive only played the co-op d&d and its good, probably not as good as the dungeon master ones
Date Posted: Fri Sep/09/11 at 9:51am

Dagor_Lotalon
Posts: 107
Joined: 29-Mar-11

@ Darth: I usually abhor high-level games as well. But each campaign we played was so broken that our groups DM decided to just go with it and allow us to start a campaign at level 30 with 4 million GP. needless to say that one got way out of hand, eventually deciding the fate of the universe.

That said: I agree. lower level campaigns are MUCH more interactive and fun. I enjoy the role playing. One of my favorite campaigns never got past 7th level (we started at 5). It was basically a real-world D and D adventure, set in my home town with High School age kids. (BTW, Shotguns work best overall)
Date Posted: Fri Sep/09/11 at 9:54am

Darth_Mahruk
Posts: 109
Joined: 07-Sep-11

There were several ready-made modules and reference books (Grimtooth's Traps series) that were made just for killing off those annoying high-level characters that were gained through 'Monty Hall' campaigns and DMs. One of my favorite modules was 2nd Ed. 'Nightmare Keep'. If a character went in, alone, he died. You needed at least 3 characters to survive that place.
Date Posted: Fri Sep/09/11 at 10:37am

Sly
Posts: 31
Joined: 07-Sep-11

@Lin Sivvi

Check out the book "Complete Scoundrel" Pg 40 it first requires some levels in Paladin. At least 10 if I'm not mistaken, because it is a prestige class. Keep in mind that this is the 3.5 edition that I'm talking about, not the 4.0
Date Posted: Fri Sep/09/11 at 11:02am

mox
Posts: 42
Joined: 11-Aug-10

in the story  that we are playing right now I decided to make a broken character, I came up with a lv. one doppelganger with the winged and insectile templates. Now I have the ability to fly perfectly 50 ft., tremorsence, wide vision, climb 30ft, sense thoughts 30ft, dark vision 60ft, and of course the ability to hide my six arms because of the creatures change shape ability. all at the cost of eight levels, it may sound bad but I can do up to 144 damage a turn by just attacking and not using any skill tricks. I plan on turning it into a rogue. This creature has already been accepted by the DM.
Date Posted: Fri Sep/09/11 at 11:15am

Sly
Posts: 31
Joined: 07-Sep-11

Dude if you want to be a Rogue use the Jungle Giant race. (+18 to Dex!)
Date Posted: Fri Sep/09/11 at 11:29am

mox
Posts: 42
Joined: 11-Aug-10

I like the role play aspect of D&D, that is why I chose a doppelganger because I can look just like anyone. the stat boosts are just a plus.
Date Posted: Fri Sep/09/11 at 12:06pm

darthnefas
Posts: 1081
Joined: 04-Apr-11

Oh great, min/max characters.  The kind of stuff my character kills the first day. 

Seriously, if you make a campaign that is made to kill characters then you're just a bad Dungeon Master.  If things get out of hand, and they do, then just adapt and start over or whatever you need to do, but don't ace those characters because changes can be made to rectify them.

The problem in role-playing is character never grow up.  They hack and slash for their entire existence and when characters should be becoming kings and ruling lands they're out squashing goblins and hording treasure and DMs oblige them by handing out artifacts like a Pez dispenser. 

If you need to reset your game then you, the DM, is at fault and your characters shouldn't be punished for that.  Player's, if you're making hack and slash characters that kill everything in site then you're missing the point of the game. 
Date Posted: Fri Sep/09/11 at 12:28pm

Darth_Mahruk
Posts: 109
Joined: 07-Sep-11

@ DathNefas - That was sort of my point, that the characters need to be reigned in. I was specifically speaking about players bringing in 'super' characters from another DMs campaign. I don't (usually) go in for wide-spread character slaughter, but have done so to control the over-abusive player that thinks that they, as well as their character, is all that.

Besides, if the players are truly that good, with characters that they have built up over years, rather than one campaign that gives them Vorpal weapons at level 2, they will know how to play properly, and will avoid any character purges due to high level campaigns that tend to slay characters, or the Grimtooth's traps.

IMO, it is better to have a mid- to high- level character that has been played for years, struggling most of the way, rather than a "I just made a super character to annoy the DM". I played D&D since the original red box basic set came out, and I have had several characters played over years, and only recently did any achieve any great fame or status (Kingship, Abbot, etc...)

Sorry for the ramble everyone. I am still a fan of 1st edition, and will choose NEVER to play anything beyond 2nd, without some major rule changes.
Date Posted: Fri Sep/09/11 at 1:05pm

DyingJester
Posts: 1771
Joined: 16-Dec-08

My favorite way to deal with characters that are overpowered is to have a normal NPC character of the same class end up body swapped through a spell gone awry. (Usually due to the NPC's mistake of course, wink, wink) Or just send in the Mindflayer Monk Rogue Sorceror (With improved grapple, and superior grapple (A feat that only npc's can take that let's them take 10 on a grapple check, homebrew of course.) and go omnomnomnom on that mutherf@#ker's mind. Let's see ya kill everything in sight now! Ah mindflayers...what problem can't they solve?
Date Posted: Fri Sep/09/11 at 1:07pm

Darth_Mahruk
Posts: 109
Joined: 07-Sep-11

Mindflayers have a weakness: Harkle Harpell's 'Transpose Bowels and Brains' spell.
Date Posted: Fri Sep/09/11 at 1:17pm

Twogunkid
Posts: 2609
Joined: 22-Jan-10

I perfer beholders to mindflayers
Date Posted: Fri Sep/09/11 at 1:30pm

mox
Posts: 42
Joined: 11-Aug-10

my super powered character is not close to perfect, for eight levels i will only have 38hp. Also, my DM said that when my character starts out, I won't even have weapons or armor, so it is not like I can just walk up to someone and slaughter them...yet, I also have to stay at two arms while not doing something that requires more so I can still be caught ,hehe, "unarmed" when I would have otherwise been able to block. My character also has mental issues because she was a Drow experiment that escaped.
Date Posted: Fri Sep/09/11 at 1:41pm

Sly
Posts: 31
Joined: 07-Sep-11

@ Darth Mahruk

LOL! I read that book before. Taste feces mindflayer! >=3
Date Posted: Fri Sep/09/11 at 3:03pm

Dagor_Lotalon
Posts: 107
Joined: 29-Mar-11

Lol, I love R.A. Salvatore! I own every Drizzt book he has written, plus the Cleric Quintent.

On another note: I feel I need to defend myself, if only slightly. My characters (Besides Dagor) have never gone beyond 14th level. And it was (usually *wink*) another player jacking everything out of porportion. After much trial and error we have learned to live within the DM's world, otherwise he will stop "protecting" us and just allow us to kill ourselves through our own inflated egos. Heck, even Dagor died at LEAST 3 times per battle. my other characters? I can't count how many I've lost due to stupid gaming, and being over eager.

as far as role-playing goes: That's how I got my wife, took control of *japan* ended two wars, ousted a corrupt king. also how I got sent to jail, drowned, got attacked by lions, and so forth. (all instances where my weapon was never drawn) I prefer a good story to a good hack and slash campaign. makes life more interesting and fun IMO.
Date Posted: Fri Sep/09/11 at 9:16pm

Twogunkid
Posts: 2609
Joined: 22-Jan-10

The problem with expanding the game to taking over the world is the vast needs of army fighting become difficult. Our DM when we tried this then made battalions function like single characters but dome of the flare of my Chaotic Evil Conjurer/Illusionist with his Chaotic Evil Assassin Bard and Lawful Evil Fighter/Druid was lost. Taking over the world is less intresting than you would think.



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