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Title: I need help with something...
Date Posted:
Wed Aug/03/11 at 12:51am
DyingJester
Posts: 1771
Joined: 16-Dec-08
Now as you all may know I am very nerdy...(*GASP!*) Now what you may have not knownis that I sometimes play DND (*GASP*) So to combine mtg and dnd has been an aspiration of mine for a while. I want to make a sort of campaign league if you will. Using other players as 'player characters' (Which will be refered to as walkers throughout the campaign and stage various storylines via archenemy and other challenges set up by a designated GM (Game master for all you noobs out there.) I just have one problem, How to set it up? Advice/input would be greatly appreciated.
-Sincerely yours,
The Dying Jester
Date Posted:
Wed Aug/03/11 at 1:42am
lin sivvi
Posts: 1608
Joined: 14-Jan-10
Wow, I've been working on a MTG DnD mode. My Idea was to make a new class called "house fighter" which worked much like clerics (lighter armor, heavier weapons) the spells are cast through items only usable by "house fighters" the items are the core set cards in MTG. Each item would take a free action to cast, but would expend some of the available mana of the fighter (mana is based mostly off level) . A fighters satchel contains all his spells, but he can only cast the ones in his hand, he can hold up to 7 with ease, but eight or more he must make a sleight of hand check (DC 20) to keep each spell in his hand (sleight of hand is a class skill). Creature spells naturally summon actual creatures. Global enchantments affect a long radius (400ft + 40ft per level) Auras effect any target, be it a summoned creature, ally, or yourself. Instants can be used in a readied action, and have a range of medium (100ft + 10ft per level) where applicable, sorceries can't be readied, and have a medium range. Artifacts enlarge to their real size are a used appropriately. All lasting spells, are removed after 24 hours. Spells are restored after resting at least 8 hours. The spells that are pulled out of the satchel come out in random order. As a full round action you can restore your mana, but you can't cast any spells that round. The difficult part is getting stats for the creatures, and working out the damage of spells and abilities (I was suggested that each damage is really 1d6 instead.)
At level 20 a "house fighter" can prestige into a "planeswalker" which allows planeswalking (duh) and allows access to all spells.
Date Posted:
Wed Aug/03/11 at 8:20am
darthnefas
Posts: 1081
Joined: 04-Apr-11
When I did it I made it simple.
Because anybody can become a planeswalker it's like split classing.
The person starts off whatever class they want to be and builds a character up. The mission is to awaken, which could be through artifacts, which are already covered in the game. I used the Urza stuff.
So the players played characters of different classes with different goals, but they all had to work together to find the Urza artifacts for a dark wizard looking to awaken. The players could either collect the stuff and give it back or they could use it to awaken themselves (if they ever figured out they could do that).
Characters who would awaken started Magic User with access to spells that were created using the Magic Cards of the area and could then power the artifacts that gave them bonuses. So Mishra's factory would allow them to cast a spell 2 levels higher than their ability while inside it.
There are plenty of cool parallels that work. I don't know how the current game runs, but you could make it work.
BTW, I played a Live Action Role Playing Game called NERO that was in its prime when Magic came out and the game was made officially a real in-game card game. Which made more problems when a Fae came in and started making cards real and Hurloon Minotaur attacked the town! The nobility made it illegal to play because when Legends came out nobody wanted to be attacked by Vivictus Asmadi.
[Edited by darthnefas on 3/Aug/11 at 8:22AM]
Date Posted:
Wed Aug/03/11 at 10:03am
Twogunkid
Posts: 2609
Joined: 22-Jan-10
DnD Magic I would do If I had a DnD group, I've been working on a heroclix magic crossover
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