Magic The Gathering Combos
Search Cards & Combos:

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  





Forum Overview >> General Chat
Title: Making the impossible, possible!
Date Posted: Wed Mar/16/11 at 2:32am

shakii23
Posts: 5711
Joined: 08-Sep-09

Another challenge to do anything that seems impossible but can be done with the right cards and situation...

I'll start first:

Gemstone Caverns needs to be in your opening hand and you need to play second so that it will have a luck counter...

Think of a way for Gemstone Caverns to have a luck counter without satisfying the said condition above...
You can use any card... GO!
Date Posted: Wed Mar/16/11 at 6:56am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

giant fan

thallid
Date Posted: Wed Mar/16/11 at 9:32am

gericault5
Posts: 2788
Joined: 13-Oct-09

get a luck counter on chance encounter, play opalesence, animate gemstone, fate transfer the counter from chance to gemstone

Chance EncounterOpalescenceLifespark SpellbombFate Transfer
Date Posted: Tue Mar/22/11 at 12:24am

shakii23
Posts: 5711
Joined: 08-Sep-09

here's another one, enchanting Emrakul with a colored Aura...
Date Posted: Tue Mar/22/11 at 8:54am

scottymandingo
Posts: 845
Joined: 13-Jul-09

The only thing I could think of would be this...



So, the aura would be colorless for the turn (at least). Once it's on Emrakul, it wouldn't matter at that point would it?



Date Posted: Tue Mar/22/11 at 6:18pm

MorbidAnimosity
Posts: 557
Joined: 18-Apr-10

Ok,
how about...
gaining control of an opponents progenitus?
(since it has Prot. from everything) ...???
Date Posted: Tue Mar/22/11 at 7:10pm

shakii23
Posts: 5711
Joined: 08-Sep-09

that's easy... i can think of three ways...

making prog an enchantment using enchanted evening... then using aura thief...

or using insurrection...


just remember the limits of protection... all you need to do is go over that limit...

the other way is to use something like humility, then you know gain control of it temporarily then give it to yourself using bazaar trader...


[Edited by shakii23 on 22/Mar/11 at 7:14PM]
Date Posted: Tue Mar/22/11 at 9:45pm

gericault5
Posts: 2788
Joined: 13-Oct-09

here's another one, enchanting Emrakul with a colored Aura...

Unfortuantly when you go to cast an aura you need to choose the target at the time of casting.  Emrukal's protection prevents that targeting from happening as a result it can't be played, so there is not an opportunity to turn the aura colorless since the targeting occurs before that (sorry scotty)

The only way I can think of getting an aura on emrukel is to put it on to another creature and then move it aura graft or aura finesse will work for that.  also when an aura is returned to play from the graveyard it doesn't target so something like replenish can be used to get an aura from the grave onto emrukel

Date Posted: Tue Mar/22/11 at 9:49pm

W@W Podcaster
Posts: 445
Joined: 01-Jun-10

Umm, I don't think that Aura Finesse would work, because it targets the creature that it is moving the aura to. Also, you could use Genesis Wave, or something like that to enchant the Emrakul.

Ha, Emrakul can be put on Guard Duty, pffft.
Date Posted: Tue Mar/22/11 at 10:08pm

gericault5
Posts: 2788
Joined: 13-Oct-09

your right the finisse won't work. was thinking something else.  simic guldmage will work under some circumstances
Date Posted: Tue Mar/22/11 at 11:20pm

shakii23
Posts: 5711
Joined: 08-Sep-09

from your answers i have now 3 possible solutions for emrakul...

1. Using the guildmage
2. Using aura graft
3. And of course, my solution, Mycosynth Lattice... LOL
Date Posted: Wed Mar/23/11 at 6:26am

ghostfire86
Posts: 496
Joined: 04-Nov-09

An insane idea but you could play humility, then enchant Emrakual, and then disenchant Humility.

A lot of effort yes but possible.
Date Posted: Wed Mar/23/11 at 6:56am

shakii23
Posts: 5711
Joined: 08-Sep-09

4
Date Posted: Wed Mar/23/11 at 10:18am

rav514
Posts: 329
Joined: 02-Dec-10

Enchanting Emrakaul, Use Dominating Licid and Ersatz Gnomes. Its comes into play as a creature, make it colorless, and then turn it into an enchantment targeting Emrakaul.

Edit: As a side note, any of the licid's would work this way and you could give Emrakaul some interesting abilities like haste or regen this way. Of coarse most of those ability you could do cheaper with mass effect cards but to each his own.

[Edited by rav514 on 23/Mar/11 at 10:30AM]

Edit#2: Also after rereading Emrakul, It just says protection from colored spells. You can move any enchantment already in play to it with enchantment alteration or any creature that duplicates that ability since that ability target the enchantment and not Emrakul.

[Edited by on 23/Mar/11 at 11:27AM]
Date Posted: Wed Mar/23/11 at 10:33am

rav514
Posts: 329
Joined: 02-Dec-10

How about this which i don't think is possible.
Other than killing and recasting, Using a planeswalker ability more than once a turn.
Date Posted: Wed Mar/23/11 at 10:46am

ghostfire86
Posts: 496
Joined: 04-Nov-09

I think this will work:

Have out any planeswalker you want and Experiment Kraj.

Play Mycosynth Lattice: Your Planeswalker is now an Planeswalker Artifact

Play March of the Machines: Your Planeswalker is now a Planeswalker Artifact Creature

Use Kraj's ability and place a +1/+1 counter on the Planeswalker.

Kraj now has its activated abilities and is not bound by the Planeswalker Rules because it is not a Planeswalker.

Use as much as you like.
Date Posted: Wed Mar/23/11 at 10:50am

MorbidAnimosity
Posts: 557
Joined: 18-Apr-10

that used to be a VERY infamous combo,
so wizards changed the ruling on planeswalkers:

they arent activated abilities, theyre "loyalty" abilities.
and the ruling on "loyalty" abilities are that they can only be used once per turn.

therefore: you can give planeswalker abilities to kraj, but itll only be able to work once per turn still.
Date Posted: Wed Mar/23/11 at 10:57am

ghostfire86
Posts: 496
Joined: 04-Nov-09

Hmm, missed that rule change, but been a minute since i re-read the rule book. Oh well. There was also a second combo that allowed you to do the same thing, which was Enchanted Evening, Opalescence, and Experiment Kraj. The downfall was it required at least three colors.

Date Posted: Wed Mar/23/11 at 11:59am

gericault5
Posts: 2788
Joined: 13-Oct-09

@rav - you don;t need the gnomes since the licids have an ability and not a spell emrukel is not protected

@ghostfire-yeah the rule was changed in alara, the new rule is that any permanant with loyality abilitys can only use that ability 1 time per turn.  Just want to make that clear since some people thnik the rule is that the ability itself can only be played 1 time per turn, which is not the case.  In your example if garrek is the planewalker he and kraj can both untap 2 lands for 4 lands total.  So you did solve the impossible challange
Date Posted: Wed Mar/23/11 at 12:02pm

ghostfire86
Posts: 496
Joined: 04-Nov-09

well my self esteem just went up a little.
Date Posted: Wed Mar/23/11 at 2:20pm

rav514
Posts: 329
Joined: 02-Dec-10

@ger Yeah i kinda realized that after i posted which is why i edited. Should have been more clear though.

Here's a good one. Bring a card back from exile. Not with a card that's design to exile and bring back though. I mean like someone STP's my elf. Does anyone know a way to get it back?
Date Posted: Wed Mar/23/11 at 7:31pm

shakii23
Posts: 5711
Joined: 08-Sep-09

now that one is impossible... once it is exiled it can't be brought back... unless stated on the card, for example, Momentary Blink...
Date Posted: Wed Mar/23/11 at 8:00pm

gericault5
Posts: 2788
Joined: 13-Oct-09

I beg to differ...

Pull from EternityMirror of Fate
Date Posted: Wed Mar/23/11 at 10:18pm

ForgerOfPie
Posts: 377
Joined: 06-Feb-11

And so are the Jphnny cards....

Any combos with either?
Date Posted: Thu Mar/24/11 at 3:45am

shakii23
Posts: 5711
Joined: 08-Sep-09

that's face up gericault... what he's asking is a way to return an exiled (Path to exile/Swords to Plowshare) creature...
Date Posted: Thu Mar/24/11 at 9:47am

rav514
Posts: 329
Joined: 02-Dec-10

i have to agree with gericault on this one.

406.1. The exile zone is essentially a holding area for objects. Some spells and abilities exile an object without any way to return that object to another zone. Other spells and abilities exile an object only temporarily.

406.3. Exiled cards are, by default, kept face up and may be examined by any player at any time. Cards “exiled face down” can’t be examined by any player except when instructions allow it.

Clearly those cards Gericault posted can target cards in the exile zone and all card in exile are face up unless otherwise stated by another card. So it should work.

@ ger, I didnt think this one was possible. I bow to your knowledge sir.
Date Posted: Thu Mar/24/11 at 9:47am

gericault5
Posts: 2788
Joined: 13-Oct-09

Shakii..cards that are exiled are exiled face up by default. The only time they are exiled face down is if the effect exiling them specifys it, such as jesters cap.
Date Posted: Thu Mar/24/11 at 9:53am

rav514
Posts: 329
Joined: 02-Dec-10

To keep this thread going; Here's another one i think is almost impossible. To draw a card (or similar effect) when you (not opponent) discard card with out the madness ability. I.e. I discard a land and draw or discard a creature and draw. Do not use the madness ability and must be some what repeatable to counter a discard deck.
Date Posted: Thu Mar/24/11 at 6:56pm

shakii23
Posts: 5711
Joined: 08-Sep-09

I stand corrected... very well... I bow down to your greatness Gericault...
Date Posted: Thu Mar/24/11 at 11:52pm

ghostfire86
Posts: 496
Joined: 04-Nov-09

Gericault5 for King!

Gericault5 for King!

King of the MTG Goblins he shall be!!

Gericault5 for King!!!!!
Date Posted: Fri Mar/25/11 at 12:20am

DyingJester
Posts: 1771
Joined: 16-Dec-08

Power trip much?  O.O;
Date Posted: Fri Mar/25/11 at 12:40am

shakii23
Posts: 5711
Joined: 08-Sep-09

all hail, King Gericault!
all hail, King Gericault!
all hail, King Gericault!
Date Posted: Fri Mar/25/11 at 9:55am

DyingJester
Posts: 1771
Joined: 16-Dec-08

Rrrriiighhhtttt.....   -.-;
Date Posted: Fri Mar/25/11 at 10:57am

gericault5
Posts: 2788
Joined: 13-Oct-09

Ummmm......thanks?

 

Anyway, with cloudstone in play, when your opponent causes you to discard, discard the wilt leaf or any of the other 5 non-madness creatures you can put into play by opponents discard, cloudstone allows you to return another one of the 5 into your hand for repeatablity, any of the wardens gives you 1 life, which you use to draw with the bargain

Cloudstone CurioWilt-Leaf LiegeEssence WardenYawgmoth's Bargain

 

Or you can skip the style points and just take the easy route...

 

Spiritual Focus
Date Posted: Fri Mar/25/11 at 12:32pm

rav514
Posts: 329
Joined: 02-Dec-10

Didn't know about that card!!! Alright; stop a spell from resolving that can't be countered. Like Emrakul or Banefire when it targets a player(since removing the target would mean killing yourself).
Date Posted: Fri Mar/25/11 at 2:06pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Well with banefire, simply use deflection, to redirect it to something you can remove

In other cases though, I believe that if you flash in arcane laboratory, then it might work, maybe (probably not)

Date Posted: Fri Mar/25/11 at 2:26pm

W@W Podcaster
Posts: 445
Joined: 01-Jun-10

Umm, Mindbreak Trap was made specifically for this purpose...
Date Posted: Fri Mar/25/11 at 2:44pm

rav514
Posts: 329
Joined: 02-Dec-10

I'm going to vote those a no. Deflection allows the spell to resolve and mindbreak and the lab only work if your opponent has already played a spell. Since you cant flash or quicken an enchament those dont work either. While deflection does change the target the challenge is to get the rules to counter and un-counterable spell. I.e. not let it resolve.


Edit: mindbreak would work if you can find a way to make your opponents cast more than one spell a turn. Can we take control of someone's CURRENT(not next) turn as an instant? Hey a sub challenge!!!

[Edited by rav514 on 25/Mar/11 at 2:48PM]
Date Posted: Fri Mar/25/11 at 2:52pm

rav514
Posts: 329
Joined: 02-Dec-10

I'm so STUPID. I use this spell all the time.

TIMESTOP. Exile all spells on the stack, including timestop, and end the turn.

Well, we can still do the sub challenge.

Can you find a way to take control of someone's CURRENT (not next) turn?
Date Posted: Fri Mar/25/11 at 2:53pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

I don't think the lab actually works, but you could deflect the spell to a creature instead then sacrifice that creature, thus making the target illegal and countering the spell.

As for the trap, you can just pay the mana. . .
Date Posted: Fri Mar/25/11 at 3:03pm

rav514
Posts: 329
Joined: 02-Dec-10

My bad thought the 3 spell thing was a requirement to cast not a cost reducer, should have read the card better.
Date Posted: Fri Mar/25/11 at 7:48pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Can you find a way to make both players lose and win at the same time?

 
Date Posted: Fri Mar/25/11 at 9:07pm

gericault5
Posts: 2788
Joined: 13-Oct-09

@Rav-currently there are only 2 cards that allow you to take control of someones's turn, and they both specify next turn.  now there might be an uncard which allows you to do something with the word "next" but using the regular cards it is impossible to take control of someone's current turn.

However, you can have pseudo control of a players turn. their are enough cards out their to force them to play their turn as you want, master warcraft for example, mercey killing is another, i can't remember the names but there is a card which does;t let creature spells or lands be played for a turn.

 

@turbine- both players at 2 life and someone casts volcanic fallout, and then they go out an get some beers.

but seriously-Under the "ways to lose" section of the rules their is a ruling which states if a player would both win and lose simultaneously, they would lose the game.  So your challange is impossible, but not because of the cards or such, but rather the rules of the game prevent it from being possible, and changing of those is alittle beyond our scope

But disregarding the rules-a situation where both players win and lose simultaneously-easy-both players at 2 life and someone casts volcanic fallout-both players see the other at 0 life so they both win and both are at 0 life so they both lose.  And then they go out for beer :)


[Edited by gericault5 on 25/Mar/11 at 9:12PM]
Date Posted: Fri Mar/25/11 at 11:02pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Given the concept that you don't "win" if the other player loses, then I don't think it is possible for both players to "win" though it is quite possible for both players to lose.
Date Posted: Sat Mar/26/11 at 9:33am

rav514
Posts: 329
Joined: 02-Dec-10

Ohh gericault. Just when i was going to carve a statue of you and put it on the mantle between my time walk and time twister; this happens.


How about Word of Command? The erata on the card says you control their turn until the spell you choose is completely resolved.


If you define the challenge as the rest of their turn throw in Timestop.



Word of command was never very popular cause people would just blow all their instants and use their mana as a response so you couldn't do anything; or just counter it outright.

Which reminds me of a horrible combo. Word of Command and make them play Shahrazad. Control an opponents whole game.



I hear if you manage to control 5 games of an opponents at once it opens a portal to a Magic's R&D lab where each new set is revealed to wizards this way. Which is why they banned the card. Thats or its to complicated. Not sure.


OMG i got active links to work! I'm spent for the day!



[Edited by rav514 on 26/Mar/11 at 9:42AM]
Date Posted: Sat Mar/26/11 at 10:32am

gericault5
Posts: 2788
Joined: 13-Oct-09

Difference in defination about the question. Words of command and master warcraft give you limited control. But to take control of a persons current turn in the vein of mindslaver, which I thought you were revering to, can't be done.
Date Posted: Sat Mar/26/11 at 11:23am

rav514
Posts: 329
Joined: 02-Dec-10

i do agree that the question wasn't clearly defined. Mindslaver gives you total control from the start of thats opponents turn till the start of their next turn.

However, as and instant, word of command does give you total control, it just defines the end point of that control as when Word of command finished resolving.

Here's part of the errata text, it to long to do the whole thing:

"You control that player until Word of Command finishes resolving."

You can choose all payment methods, including sacing lands or creatures to pay. The only thing you couldn't do is make them play a spell to help you play your target spell. Like dark rit to cast your opponents spell. You can even make them play a land since Word of command specifies a card, not a spell.

I included time stop because i felt the base criteria was total control of the opponent as an instant till the end of that opponents turn.




Forum Overview >> General Chat

©2006-2023 MTGCombos.com