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Title: Which would you prefer?
Date Posted:
Fri Jan/08/10 at 5:13pm
ghostfire86
Posts: 496
Joined: 04-Nov-09
Without the use isochron scepter would you prefer playing lightning helix or energy bolt?
Would you prefer turn the tables or reflect damage or captain's maneuver?
Would you prefer intimidation bolt or reverse damage?
Would you prefer soltari gorillas or skyknight legionnaire to go with quietus spike?
Date Posted:
Fri Jan/08/10 at 7:26pm
gericault5
Posts: 2788
Joined: 13-Oct-09
1) Lighning helix-3 damage 3 life for 2, you will need to pay 5 for that for energy bolt, plus the helix has the added diversity of being able to hit a player or creature as just a player.
2)Of the cards in question-captains manuver-it offers the great range in preventing and targeting, however, what about considering Chastise-kill a creature and gain life for cheaper mana
3)Intimidation bolt-possibly kill a creature and prevent an attack-however, if you like reverse damage look at awe strike-it only works for combat damage but only costs 1 mana
ha ha proggy looks like I survive for 2 more turns
4)I would go with a shadow creature, it is more likely a hit but i do not think guerilla is the one to use. I am assuming you are more interested in the spikes loss life ability rather then the deathtouch otherwise there is no reason to go with the spike over gorgon fail. and with that there is no reason to redirect the damage from the player to the creature otherwise the spike won't trigger. I would go with the soltari crusader(the pump is useful) or soltari monk(pro-black, cuts out most removal, though I am assuming you are going with teh mother based on your recent combo, so even the foot soldier would work at a cheaper cost. If you are using the spike I would suggest finding room for
magnetic theft,
it has worked wonders with my spikes
hope this helps
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