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Title: New (and hopefully improved) infect deck.
Date Posted: Tue Nov/09/10 at 1:26am

scottymandingo
Posts: 845
Joined: 13-Jul-09

I posted a U/G infect deck and this is basically building on it. I'm
trying to win as fast as possible. I tried to make as many spells and
creatures the lowest cost possible. All my creatures cost only two mana
(with the exception of Cystbearer.) All of my other spells cost one. I
think each of these spells work well on their own. If I combine them
with any of the other spells, I think they would be devastating.



I would really like some feedback and/or help with this. Thanks!

Creatures:



Ichorclaw Myr x4

Necropede x4

Blight Mamba x4

Cystbearer x4



Spells:



Assault Strobe x4

Flame Slash x2

Unsummon x4

Prey's Vengeance x4

Distortion Strike x4

Vines of Vastwood x4



Lands:



Smoldering Spires x4

Island x6

Forest x10

Mountains x2



Lands: 22

Total: 60

[Edited by scottymandingo on 9/Nov/10 at 1:27AM]
Date Posted: Tue Nov/09/10 at 4:00am

Ephemerance
Posts: 913
Joined: 18-Jun-09

Are you aiming for standard?
Date Posted: Tue Nov/09/10 at 8:04am

scottymandingo
Posts: 845
Joined: 13-Jul-09

Yes. Everything should be standard.
Date Posted: Tue Nov/09/10 at 8:45am

Turbine
Posts: 10194
Joined: 26-Oct-09

Soaring Seacliff is great for evasion.
Date Posted: Tue Nov/09/10 at 9:44pm

gericault5
Posts: 2788
Joined: 13-Oct-09

So at this point in your decks evolution I have to ask about the the blue, instead of worrying about finding the blue especially without fetchs why not lose it.  unsummon can easily be replaced by lightning bolt and distortiaon strike can be replaced by goblin tunneler or some of those cards that prevent blocking like panic spellbomb
Date Posted: Tue Nov/09/10 at 11:10pm

scottymandingo
Posts: 845
Joined: 13-Jul-09

Turbine: Yeah, I thought about that one and I almost put it in. The reason I didn't put it in is because it doesn't make them completely unblockable. My opponent could have a 1/1 flyer out at least by turn two. Yeah, they could block it and possibly die, or blocking my creature could kill them both, which would set me back.

Gericault: I don't think Lightning Bolt is good enough, honestly. I know... that's weird to hear. Case in point, Overgrown Battlement. A Lightning Bolt will not get rid of it. Unsummon will. Unsummon is also one mana. Goblin Tunneler is good except that it costs two and I'd have to wait a whole turn to use him. Panic Spellbomb is good except that I get only one use out of it and if they have more than one creature (which will probably be unlikely, but still) then it's somewhat useless. Distortion Strike also costs one, but I get to use it twice.

Great suggestions guys. Keep 'em comin'!



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