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Forum Overview >> General Chat
Title: what the next set should include
Date Posted: Wed Oct/27/10 at 1:29am

redringer8
Posts: 183
Joined: 28-Mar-10

what do you think wizards of the coast should include in their next set or block...i think black tribal spiders would be cool
Date Posted: Wed Oct/27/10 at 11:17pm

scottymandingo
Posts: 845
Joined: 13-Jul-09

Something that can remove poison counters from a player.
Date Posted: Thu Oct/28/10 at 12:01am

krowbar28
Posts: 434
Joined: 18-Oct-10

there not going to make anyting to remove poison there was an article on it on mtg.com. your stuck with leeches
Date Posted: Thu Oct/28/10 at 12:28am

scottymandingo
Posts: 845
Joined: 13-Jul-09

Fuck Leeches! Fine, if Leeches is the only way, they need to reprint it in Standard.
Date Posted: Thu Oct/28/10 at 12:44am

RedPanda
Posts: 174
Joined: 27-Aug-10

Locus. I'm really not sure what to make of these 2 Lands we have printed in the history of magic. Locus tribal would be sick.

Also, more interesting mechanics in red. Red EDH is killing me... it's just so linear. A cool legend would be nice, too... buy I suspect mostly a "mountains matter" theme for them... Maybe some artifact interaction,

Dragons have been steadily getting good cards. I expect at least one.

A blue legendary creature will abuse the imprint mechanic.

More golem tribal.
Date Posted: Thu Oct/28/10 at 3:54am

JMDin83
Posts: 880
Joined: 30-Jul-09

MORE INFECT! goddamnit i waited 14 years for poison to become strong in standard again, and i want it to stay that way lol
Date Posted: Thu Oct/28/10 at 5:40am

Turbine
Posts: 10194
Joined: 26-Oct-09

They aren't going to make something that removes poison counters. They would be crap if there was a card like that (excluding Leeches).
Date Posted: Thu Oct/28/10 at 5:42pm

Atir
Posts: 150
Joined: 18-May-10

I think there should be creatures with:"this crreature canīt be affected by any spell or ability your opponents control"(perfect shroud :D)
Date Posted: Thu Oct/28/10 at 6:08pm

RedPanda
Posts: 174
Joined: 27-Aug-10

More on red artifact interaction, I'm really hopeful. Kith seems suggestive of some promise, and flavorfully I think red should represent the color of invention. Not to mention how I love Izzet...
Date Posted: Thu Oct/28/10 at 6:42pm

scottymandingo
Posts: 845
Joined: 13-Jul-09

They aren't going to make something that removes poison counters. They
would be crap if there was a card like that (excluding Leeches).


I don't think so. With Leeches, you took one point of damage for every poison counter that was removed. They could easily make a card that was balanced for that type of situation. For example, only taking two poison counters off a player instead of all of them. That way, the most any one deck could take off a player is eight poison counters. That's just an example. I'm sure WotC could come up with something way better than that.
Date Posted: Thu Oct/28/10 at 6:59pm

shakii23
Posts: 5711
Joined: 08-Sep-09

i agree they must make an anti-poison cards...
Date Posted: Thu Oct/28/10 at 7:35pm

RedPanda
Posts: 174
Joined: 27-Aug-10

That's too narrow, though. The cards would be utter jank. Maybe some sort of stifle effects vs. static abilities or reverse proliferates... Or perhaps even something like Chisei, Heart of Oceans... But just removing poison counters would be silly to print.
Date Posted: Thu Oct/28/10 at 8:04pm

RedPanda
Posts: 174
Joined: 27-Aug-10

Phyrexian Splicer.

Some variant of that, perhaps for all static abilities... Awesome potential...
Date Posted: Thu Oct/28/10 at 8:20pm

Turbine
Posts: 10194
Joined: 26-Oct-09

What would be the point of a card that removes poison counters. Half the reason why poison is good is that it can't be taken away.
Date Posted: Thu Oct/28/10 at 10:12pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Except by leeches. . .
Date Posted: Thu Oct/28/10 at 10:13pm

RedPanda
Posts: 174
Joined: 27-Aug-10

Indeed. Sideboards would make infect unplayable outside of limited if players could pack antidotes. Though, I don't play standard or read about it... but that's how the cards read to me.

Making sources lose infect would be cool, though... But only if it had other used. Or i suppose you could have a trap/threshold mechanic based on poison counters... Hmm
Date Posted: Thu Oct/28/10 at 10:15pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Really the bulk point of poison counters was that they killed instantly rather than waiting till the end of the phase (this, didn't really matter much. . .) the real point is that they are difficult to remove and obscure to play with

Naturally I'm talking 4th edition 'ish

adding a few cards that remove limited amounts of poison counters wouldn't be unbalanced, it would simply need to be something that wouldn't have many more uses, (a 2/2 creature for 2 mana that can tap to remove a poison counter would be pushing it, but one for 4 mana would be fine)
Date Posted: Fri Oct/29/10 at 1:34am

scottymandingo
Posts: 845
Joined: 13-Jul-09

^ Exactly. Plus it would be a low power and toughness so it could die fairly easy. If it's not black, then it could die even easier (i.e. Doom Blade).

I'll say it again: It wouldn't be unbalanced. They could even make a sorcery that only removes one poison counter and costs three mana... hell, make it four if you want. That way, AT MOST, you could only remove four poison counters and it wouldn't be cheap. How's that unbalanced again?


[Edited by scottymandingo on 29/Oct/10 at 1:35AM]
Date Posted: Fri Oct/29/10 at 6:39am

shakii23
Posts: 5711
Joined: 08-Sep-09

You remember mirrodin block right? so focused on artifacts that they also made so many cards that destroy them... i think it's the same here in scars... see, i think we'll see more of these proliferates and infects so i'm expecting anti-poison or proliferate decks...

note that it will be imbalanced if we can't counter proliferates and infect decks in standard...
Date Posted: Fri Oct/29/10 at 6:39am

shakii23
Posts: 5711
Joined: 08-Sep-09

You remember mirrodin block right? so focused on artifacts that they also made so many cards that destroy them... i think it's the same here in scars... see, i think we'll see more of these proliferates and infects so i'm expecting anti-poison or proliferate decks...

note that it will be imbalanced if we can't counter proliferates and infect decks in standard...
Date Posted: Fri Oct/29/10 at 12:17pm

gericault5
Posts: 2788
Joined: 13-Oct-09

flavor wise they have to have something, they need someway to stop the spread of the oil(infection) so it makes sense withing the next 2 sets they will have something that removes poison counters,  Im thinking more along the lines of a mechnaic that is the opposite of proliferate, removing counters from any number of things.  you can actually take the clasp and engine and turn them around pay 4 mana to remove counters, that would balance things out

also what about something like "antibiotic counters" if you have one you gain 1 life per turn and they cancel out poison counters, the same way +1/+1 counters cancel -1/-1 counters.  they already have cards that give you 1 life per turn so it wouldn't be out of line, and the possibilities the emblems (venser) have, would make it easy to pull off
Date Posted: Fri Oct/29/10 at 2:31pm

Turbine
Posts: 10194
Joined: 26-Oct-09

A four cost creature that taps to remove a poison counter???

Crab Umbra in the sideboard, and the opponent would surrender!
Date Posted: Thu Nov/18/10 at 7:53pm

redringer8
Posts: 183
Joined: 28-Mar-10

what are you guys talking about? leaches? i know a leach bonder to move counters around that would be good against poison counters...sorry i dont have the time to look the cards up right now
Date Posted: Thu Nov/18/10 at 7:59pm

Turbine
Posts: 10194
Joined: 26-Oct-09



You could have just spelled Leeches right. . .

Date Posted: Thu Nov/18/10 at 8:12pm

redringer8
Posts: 183
Joined: 28-Mar-10

thanks turbine :)...im not a good speller at all...sorry if that gets annoying
Date Posted: Fri Nov/19/10 at 4:52pm

MorbidAnimosity
Posts: 557
Joined: 18-Apr-10

a cheap sorcery or instant card for removing 1 poison counter?
it'd make sense

"remove all poison counters" is no fun,
but neither is only "leeches" for removing poison counters
Date Posted: Fri Nov/19/10 at 5:32pm

MorbidAnimosity
Posts: 557
Joined: 18-Apr-10

and what they should have in the next set?

something for abusing the mana cost of artifacts?
Date Posted: Fri Nov/19/10 at 8:33pm

Houston
Posts: 101
Joined: 17-Mar-10

Ferropede // for some reason I thought you were referring to this card when you said leeches. = /



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