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Title: Answers 8
Date Posted: Sat Oct/23/10 at 1:09pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Would Ghostway kill tokens?
Date Posted: Sat Oct/23/10 at 1:42pm

MorbidAnimosity
Posts: 557
Joined: 18-Apr-10

no,
im pretty sure that tokens only get removed from the game COMPLETELY when they go to the graveyard - as it is that when tokens go to the graveyard they are then removed from the game...
if a token is exiled, it will be exiled the same way as any other creature.
Date Posted: Sat Oct/23/10 at 1:44pm

MorbidAnimosity
Posts: 557
Joined: 18-Apr-10

yes,
i know it says on that card "removed from the game" but what im referring to with removed from the game before, is a different thing...
"removed from the game" is the old wording on cards that was replaced with "exile"
Date Posted: Sat Oct/23/10 at 3:13pm

Turbine
Posts: 10194
Joined: 26-Oct-09

What is your decision?!? I see yes and no.

Also, I knew that exiled and RFG were the same thing.
Date Posted: Mon Oct/25/10 at 5:41am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

The tokens cease to exist as soon as they are exiled, so they will not return to the battlefield at end of turn.

Tokens can only ever exist on the battlefield - they can be sent to other zones but will cease to exist as soon as they get there.
Date Posted: Mon Oct/25/10 at 11:39pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Are mulliganed hand considered an opening hand?
Date Posted: Tue Oct/26/10 at 3:12am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

Your opening hand is the one you have after all players have finished mulliganing. You can't, for instance, play a pre-game Leyline and then mulligan to restock your hand.
Date Posted: Tue Oct/26/10 at 3:21am

shakii23
Posts: 5711
Joined: 08-Sep-09

how about playing a mulliganed leyline? is it ok?
Date Posted: Tue Oct/26/10 at 4:29am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

You can't play a mulliganned Leyline. You can only start the game with one if it's in your opening hand - which is the hand you end up with after all players have finished mulliganning.

e.g.

You draw 7 cards. You have a Leyline but no lands, so you mulligan. You cannot start the game with that Leyline in play.

e.g. 2

You draw 7 cards with no Leyline. You decide to mulligan. In your new hand of 6 you have a Leyline and some land so declare you are keeping this hand. Once all players have finished mulliganning this becomes your opening hand, and you can put the Leyline into play.
Date Posted: Tue Oct/26/10 at 4:47am

shakii23
Posts: 5711
Joined: 08-Sep-09

the example # 2 is what i'm talking about... so the cards you get when you mulligan is still considered an opening hand?
Date Posted: Tue Oct/26/10 at 5:03am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

Your opening hand is always the cards you have in your hand AFTER everyone has finished mulliganning - regardless of how many times people mulligan. i.e. it's the hand you open the game with.

Until then it's not your opening hand, just your hand.

Like during combat, creatures are only considered blocked/unblocked after the 'declare blockers' step.
Date Posted: Tue Oct/26/10 at 9:39am

Turbine
Posts: 10194
Joined: 26-Oct-09

That's ok then.
Date Posted: Wed Oct/27/10 at 4:29am

shakii23
Posts: 5711
Joined: 08-Sep-09

even if you mulliganed, the hand you will get is still called opening hand right?
Date Posted: Wed Oct/27/10 at 4:46am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

For the fourth time, yes.

You do not have an opening hand until after everyone has finished mulliganing.

Regardless of how many times anyone mulligans, your opening hand is the one you will start the game with.
Date Posted: Wed Oct/27/10 at 1:43pm

Turbine
Posts: 10194
Joined: 26-Oct-09

That is nice. . .
Date Posted: Wed Oct/27/10 at 7:08pm

shakii23
Posts: 5711
Joined: 08-Sep-09

so you can keep on mulliganning (or at least until legally allowed) until you get leyline of sanctity against Burn decks?
Date Posted: Wed Oct/27/10 at 7:14pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Yes. . .
Date Posted: Mon Nov/01/10 at 10:33am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Though you may find yourself with no cards left in hand. . .
Date Posted: Mon Nov/01/10 at 10:34am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

So if a creature is forced to attack, can that creature use one of its abilities to tap itself so as not to attack?
Date Posted: Mon Nov/01/10 at 11:24am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

In general yes - abilities which force a creature to attack will say 'must attack if able'. Tapped creatures are unable to attack, so they ignore the instruction.

Example, Birds of Paradise. If someone forces it to attack, it can simply be tapped for mana instead of attacking.

Any effects which specify an optional cost for attacking also allow you to not attack. e.g. if your opponent has a Ghostly Prison out and forces a creature to attack, you do not have to pay the (2).

The same is true for blocking - so if you Provoke an enemy creature, or use Lure, if the creature can tap then it won't block.
Date Posted: Mon Nov/01/10 at 11:40am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Wait, so with provoke, you can untap their creature, then in reaction to the forced block, they can tap it again!?!?
Date Posted: Mon Nov/01/10 at 11:47am

gericault5
Posts: 2788
Joined: 13-Oct-09

yes as long as they have a means to tap it and as long as it is done before the declare blockers step begins

 
Date Posted: Mon Nov/01/10 at 12:07pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Wow, that makes provoke a lot worse than I formerly believed, so it can't be used to destroy annoying support creatures like prodgcal soccerer?
Date Posted: Mon Nov/01/10 at 12:23pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Nope. . . .
Date Posted: Mon Nov/01/10 at 8:52pm

Bladelord00
Posts: 112
Joined: 13-Nov-08

ahh but can you declare a blocker and then use its tap ability if it has one?


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[Edited by Bladelord00 on 1/Nov/10 at 8:53PM]

[Edited by Bladelord00 on 1/Nov/10 at 8:53PM]

[Edited by Bladelord00 on 1/Nov/10 at 8:53PM]
Date Posted: Tue Nov/02/10 at 12:24am

gericault5
Posts: 2788
Joined: 13-Oct-09

yes, so you can declare royal assassin as a blocker for 1 creature and tap it to destroy another.  however it is still a blocker, taping it doesn't remove it from combat it will still die to a 2/2
Date Posted: Tue Nov/02/10 at 5:44am

Turbine
Posts: 10194
Joined: 26-Oct-09

Lin, it still kills the Pyromancer, it just has the time to use it's ability one last time.
Date Posted: Tue Nov/02/10 at 5:53am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

Wow, that makes provoke a lot worse than I formerly believed, so it
can't be used to destroy annoying support creatures like prodgcal
soccerer?
---
Lin, it still kills the Pyromancer, it just has the time to use it's ability one last time.

---
This depends entirely on when the Pyromancer is tapped to 'ping' someone.

When the provoker (e.g. Krosan Vorine) attacks, the 'untap target creature, that creature must block me if able' trigger goes on the stack.

Once this has resolved, the Pyromancer untaps. However you are still in the step between 'declare attackers' and 'declare blockers' so the Pyromancer can still be tapped at this point without being declared as a blocker.

If for whatever reason this isn't done, you proceed to Declare Blockers. If Pyromancer is untapped now, it has to block and can't tap to get out of it.

At this point, if the Pyromancer is tapped to ping something, it is still blocking the Vorine and will likely be eaten.
Date Posted: Tue Nov/02/10 at 8:53am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Alright, I get it now, but I still don't like it.



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