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Lullmage Merfolk
Title: Lullmage Merfolk
Date Posted:
Thu Sep/16/10 at 8:38pm
Turbine
Posts: 10194
Joined: 26-Oct-09
I decided to make a Merfolk deck based around countering. This is what came out. Comment if you wish to.
Creatures
Cursecatcher x4
Lord of Atlantis x4
Merfolk Reejerey x4
Lullmage Mentor x4
Instants
Negate x4
Essence Scatter x4
Muddle the Mixture x4
Enchantments
Merfolk Commerce x4
Intruder Alarm x4
Lands
Flooded Strand x4
Polluted Delta x4
Misty Rainforest x4
Island x8
[Edited by Turbine on 17/Sep/10 at 5:43AM]
Date Posted:
Thu Sep/16/10 at 11:09pm
gericault5
Posts: 2788
Joined: 13-Oct-09
lose the commerce and replace it with intruder alarm.once you get the lullmage going it becomes sick and you can counter anything
Date Posted:
Fri Sep/17/10 at 5:43am
Turbine
Posts: 10194
Joined: 26-Oct-09
Oh yeah! I never thought of that. I'll probably keep the Commerce though and take something else out.
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