Magic The Gathering Combos
Search Cards & Combos:

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  





Forum Overview >> General Chat
Title: MTG Ruined
Date Posted: Wed Jun/02/10 at 3:20am

Skybreak22
Posts: 327
Joined: 01-Feb-10

Well, having played MTG since 1994-95, I have come to the decision that the game is officially ruined for me.

The reasons for this:
Besides the fact that there are about 2000+ infinite combos out there which essentially remove all aspects of skill from the game.....

Slivers ruined the game.

Elves have always been way too powerful and have ruined the game.

Allies have combined Slivers and Elves and have completely ruined the game.

Affinity basically said  "here, play everything for free" .....ruined the game.

Dredge said "what do you need mana for? just put everything in your graveyard and you'll win on your next turn." .......ruined the game.

These are just a few examples, but there are many more. Some individual cards are even so powerful that they can win a game on their own. (Ex: Ad Nauseum) 
What ever happened to the good old skill-oriented game of MTG where creatures simply beat down other creatures, spells burned your opponent, and a game was won not by an overpowered mechanic, but the choice of cards that a player played at any given moment? It's just almost nauseating to sit for 5 mins watching your opponent work 20-30 cards around until they have pulled off their infinite combo. And it's pretty much the same feeling to be on turn 3 or 4, looking across the table at 4-6 Allies, all of which are 7/8 creatures. If you're not running any "Wrath"-like cards, or simply haven't drawn any by turn 4......game over. Just like that. Skill has simply been removed from the game.

This is simply my own opinion, and many of you may disagree, which is fine....you're allowed to disagree. My rant is purely from disgust with a game that I've loved playing for so long. WotC has simply made some bad decisions over the course of time and has effectively created too many holes in the mechanics and rules. I am pretty much to the point that I am going to build a few good beat-down decks with no stupid tricks or loops, and put the rest of these crappy cards on eBay. Just..........Bleh. 

Date Posted: Wed Jun/02/10 at 9:19am

Turbine
Posts: 10194
Joined: 26-Oct-09

I agree with you on the topic of Slivers. They are just too overpowered, and have almost no weaknesses.

Elves, however, are not too overpowered. They are fun to play with and against.

Allies are really fun. I find it great fun to play a new ally, then take the next minute putting counters and activating abilities.

I know nothing about Affinity.

Dredge has a whole bunch of weaknesses. If someone was running Tormod's Crypt, Bojuka Bog, or Ravenous Trap, the Dredge deck would not last long.
Date Posted: Wed Jun/02/10 at 10:13am

Twogunkid
Posts: 2609
Joined: 22-Jan-10

slivers are not overpowered one wrath of god and you've screwed their deck

Allies no question

Elves can be ridiculous but not unbeatable I never used dredge, and affinity is ok but not great

I would agree allies take no skill, just land allies and they are huge. Whenever I hear allies I reach for my RB aether flash death pits of rath deck. I don't get some of the new cards though. Why is misty rainforest 12 bucks? terramorphic expanse is better no life pay and any type of land


[Edited by Twogunkid on 2/Jun/10 at 10:26AM]
Date Posted: Wed Jun/02/10 at 10:36am

Turbine
Posts: 10194
Joined: 26-Oct-09

For Slivers, you can use Hibernation Sliver to return the better ones then play them again.
Date Posted: Wed Jun/02/10 at 10:46am

Twogunkid
Posts: 2609
Joined: 22-Jan-10

but slivers take time to grow and unlike allies you need all 5 colors to really make slivers work allies you can pretty much win with three R and G and then either white or blue depending on where you want to go
Date Posted: Wed Jun/02/10 at 5:23pm

scottymandingo
Posts: 845
Joined: 13-Jul-09

I can see why you think it's ruined. There are a lot of powerful cards. However, I believe that the breaking up of expansions into blocks and having a "Standard" helps relieve that problem. A lot of combo's on here cannot be used in a tournament or something similar. Most combos are from completely different blocks and whatnot.

Slivers, Affinity, etc. had their time and right now it's Allies, Landfall, Eldrazi and Annihilator having their time.
Date Posted: Wed Jun/02/10 at 5:25pm

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

'Why is misty rainforest 12 bucks? terramorphic expanse is better no life pay and any type of land'

There are a few reasons why these style fetchlands are better than Terramorphic Expanse.

Firstly, the land you fetch doesn't enter play tapped. This means you don't lose any tempo.

Secondly, Terramorphic Expanse can only fetch basic lands. Misty Rainforest can fetch any Forest or Island, including dual lands.

In general, people don't need to fetch any basic land, because most decks are only 2 or 3 colour, so it is better to have the tempo from not having them enter the battlefield tapped.
Date Posted: Wed Jun/02/10 at 5:27pm

Twogunkid
Posts: 2609
Joined: 22-Jan-10

couldn't a simple amulet of vigor solve the problem if you don't own the dual lands (My biggest regret) its kind of worthless
Date Posted: Wed Jun/02/10 at 5:33pm

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

Amulet of Vigor could work, however in most decks it's a wasted slot. Plus it costs mana to play it, which in most cases will offset the gain in using it to untap a land.

Cards like Misty Rainforests tend to get so expensive because all the 'pro players' buy them up.
Date Posted: Wed Jun/02/10 at 5:35pm

Twogunkid
Posts: 2609
Joined: 22-Jan-10

I sold the like four I'd gotten when they cost more than sorin markov its time to cash in. And get another planeswalker for the nightstalkers
Date Posted: Thu Jun/03/10 at 4:08pm

Ephemerance
Posts: 913
Joined: 18-Jun-09

I completely agree. I remember facing off against a kithkin deck and the guy basically had it so he'd play out some crazy 1/1 with an ability the first turn, a 2/3 with lifelink the second turn, and some card that made it so that when he attacks, he gets to get another kithkin in there for free. Any time I played down a creature (or a good enchantment) he would oblivion ring it, and then he brought out a creature that makes all of his creatures X/X each turn, where X is the mana he spends to activate.

So basically, by the fifth turn, he has 7 creatures out, all of which are 5/5 with some lifelink and everything I bring out is countered. Sure, with the right cards I could kick some ass, but what are the chances with 5 turns that I could pull of the exact amount of creature control for that? Come on.

I remember the good old days back in invasion, where everything was still mostly balanced, and there were clear strategies but nothing was intentionally rigged to work in such a skillessly unstoppable manner. The allies are pretty ridiculous too. It's like WotC is looking to break their own game. My friends and I always make fun of the fact that magic is becoming more and more like Yugio (another WotC game) because not only are the names getting sillier, but you don't need to know what you're doing in order to win, most cards are just on autopilot when it comes to strategy these days.

To this day, whenever someone uses retarded artifacts and enchantments, I just revert back to a deck which is completely based on destroying those (which usually means mono-black is out of the picture).




The only solution I found to this is to play multiplayer freestyle with at least 4 or 5 people. That way, when someone gets the macho all-your-base-are-belong-to-us card combo, everyone turns on them and kills them or deals with the enchantment (or artifact, or whatever). Because with 5 people, there is a much greater chance that at least one person has the proper remove card in time. And if someone is pounding away with the kithkin crap, everyone can usually pick off one or two of them before they can kill anyone. People are more inclined to build decks that last a really long time and are slow to build, which is really great. Every game I have usually stretches for more than an hour, and it becomes a real bonding experience for a group of people. With little jokes here and there about the different combinations that accidentally happen between the interactions of decks. It becomes more of a game of "how can I appear like the smallest threat possible, but still take control." And I love when you have 5+ people with a single person who just tries to kill off a player at a time anyway, it really gets the game going (I mean with elves or something, not kithkins.... I hate kithkins).
Date Posted: Thu Jun/03/10 at 4:50pm

Icuonuez
Posts: 241
Joined: 02-Mar-10

Elves are highly underpowered in my opinion. They are all weak, especially the good ones. They can all be bolted, bladed, or slashed with ease. Elves need time to build, unlike Saprolings (Thanks to Mycoloth). I always found elves to be slower than any token gainer around.

Slivers also are not overpowered, especially with all the removal they've come up with. I hate playing slivers more than any other deck, just because I don't have fun playing against them. Like elves, most slivers can be flame slashed the moment they come out. Path to exile can take care of Sliver Overlord, Sliver Legion, or Sliver Queen, which would be what most players consider a win condition in casual play. The most powerful sliver in my opinion would be virulent. Flame Slash or Doom Blade it.

Allies take absolutely no skill to play, but it does take skill to make a deck around them. You have to have a nice balance between useful allies and spells. Hagra Diabolist has to be one of the most powerful allies in my opinion.

WotC didn't do enough with Affinity to make it overpowered, so that's explained.

Dredge is useless if you have some Tormod's Crypts or a deck based on speed. I've always found this while going against my friends Dredge deck and I was using Elementals.
Date Posted: Thu Jun/03/10 at 8:11pm

shakii23
Posts: 5711
Joined: 08-Sep-09

"Elves are highly underpowered in my opinion. They are all weak,
especially the good ones. They can all be bolted, bladed, or slashed
with ease. Elves need time to build, unlike Saprolings (Thanks to
Mycoloth). I always found elves to be slower than any token gainer
around."

Well, well. I think you haven't seen a good elf deck... The only deck that match elf speed is a good affinity deck... You know how fast elves are? It can cast Myojin of Life's Web on the 4th turn or the other 4 Myojins at 5th turn or less... 3rd turn with elvish spirit guide...

"Slivers also are not overpowered, especially with all the removal
they've come up with. I hate playing slivers more than any other deck,
just because I don't have fun playing against them. Like elves, most
slivers can be flame slashed the moment they come out. Path to exile
can take care of Sliver Overlord, Sliver Legion, or Sliver Queen, which
would be what most players consider a win condition in casual play. The
most powerful sliver in my opinion would be virulent. Flame Slash or
Doom Blade it."

Well, that is why slivers have Crystalline Sliver... That is the reason why Wrath of God is one of the few cards that can stop the slivers... yes they are slow but like any deck when they are setup, its hard to beat...

"Allies take absolutely no skill to play, but it does take skill to make
a deck around them. You have to have a nice balance between useful
allies and spells. Hagra Diabolist has to be one of the most powerful
allies in my opinion."

Got to agree on you about this one... though allies have yet to prevent removal spells like sliver does...


"WotC didn't do enough with Affinity to make it overpowered, so that's explained."

Ummm, are artifact lands enough reason to say that WotC made this just for affinity? During it's time most of the deck revolves around affinity... the fastest deck ever created well next to powered decks...


"Dredge is useless if you have some Tormod's Crypts or a deck based on
speed. I've always found this while going against my friends Dredge
deck and I was using Elementals."

Well, if you are looking for all the weaknesses of decks, well, you don't need to do that. all decks have weaknesses. that makes MtG a balanced game. If one deck has no weakness every player will use that specific deck. And if you are looking for a perfect deck, well, good luck on your quest.
Date Posted: Thu Jun/03/10 at 8:14pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Slivers easy to kill!?!?!

I think not. . .


Date Posted: Thu Jun/03/10 at 8:24pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10


Date Posted: Thu Jun/03/10 at 9:05pm

Icuonuez
Posts: 241
Joined: 02-Mar-10

You put too much faith in slivers. They are much too slow for anything these days.
Date Posted: Thu Jun/03/10 at 11:00pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Well, if you don't know how to make it faster...
Date Posted: Thu Jun/03/10 at 11:09pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Rebels have no weakness (arrogance, maybe. . .)
Date Posted: Sun Jun/06/10 at 8:03pm

shakii23
Posts: 5711
Joined: 08-Sep-09

LOL... Rebel?
Date Posted: Sun Jun/06/10 at 9:33pm

Ephemerance
Posts: 913
Joined: 18-Jun-09



Only a rebel is badass enough to be good against rebels.
Date Posted: Mon Jun/07/10 at 1:27am

shakii23
Posts: 5711
Joined: 08-Sep-09

I saw a white weenie with wrath of god and armageddon but it is working... i think that kind of deck can go up against rebels... just my opinion though...
Date Posted: Mon Jun/07/10 at 7:25am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

seen it.
beat it.
though of course it might have been made poorly.
What I found is that as long as I kept one rebel leader in my hand I would be fine.
Also my mana built up so fast that I was for the most part unstoppable (we're talking graveyard to play in a turn)
Date Posted: Tue Jun/08/10 at 9:35pm

redringer8
Posts: 183
Joined: 28-Mar-10

go skybreak!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Date Posted: Wed Jun/09/10 at 7:10am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

ehhh?
Date Posted: Wed Jun/09/10 at 7:49am

CaptinFluffy
Posts: 97
Joined: 22-Feb-10

I completely agree with Icuonuez about the allies. It takes a whole lot of skill make a four/five color deck that's based around getting good creatures with high mana costs out. And I believe that elves can be way overpowered. I've seen an elf deck that ends up pumping out 1/1 tokens that turn into 15/15 deathtouch tokens. It's a thing of evil.
Date Posted: Wed Jun/09/10 at 1:31pm

flagshippredator
Posts: 101
Joined: 22-Dec-09

If you've been playing since 94'-95 then you should have realized that the elves were always powerful, and this was never a new thing.

Sliver's (being a little more recent) isn't too bad. You just play control, and board wipe when you can't think of anything else. It's not that hard.

Allies... are weak. What are you talking about? You say 'Triggered ability on the stack' and remove whatever allie's already on the field, so when the triggers take into account the game state it doesn't have that much effect.

None of these are good reasons to quit the game. The level of planeswalkers and the amount they go for, that's a good reason. The level of competitiveness in tournaments, is a good reason. But unless you see someone go "Turn 2, goblin instigator, turn 3 goblin chieftan, turn 4, goblin chieftan, turn 5 goblin cheiftan, turn 6 goblin chieftan" you really don't have a good reason. (btw I actually seen that goblin scenario actually happen)

So, stop your bellyaching and sell me your cards for cheap. Because the game evolved and you've been playing long enough to evolve too.



Forum Overview >> General Chat

©2006-2023 MTGCombos.com