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Title: One Thing I hate about Magic: The Gathering
Date Posted: Tue Jun/01/10 at 7:32pm

Wolfclan14
Posts: 461
Joined: 23-Jan-10

There is only one thing I really hate about Magic: The Gathering. The Standard Rotation.

I know I have another year with it, but my Vampire deck has so much money in it, when it Rotates out, its gonna drop. (I don't plan on selling it anyway.)

Oh well nothing I can do about it.




What do you hate about Magic: The Gathering.
Date Posted: Tue Jun/01/10 at 7:45pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

The new sets are getting less and less balenced


more and more old cards are becoming useless


I can't win.
Date Posted: Tue Jun/01/10 at 8:01pm

Wolfclan14
Posts: 461
Joined: 23-Jan-10

I don't know what you mean, I still play old decks that are intense. What do you count as old?

The cards I'm talking about are like, Mirrodin and back.
Date Posted: Tue Jun/01/10 at 8:08pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Old, "prior to classic (sixith)"

yeah, there are still good cards from them, but a lot of cards have been simply out done unnessarilly.
Date Posted: Tue Jun/01/10 at 8:26pm

Twogunkid
Posts: 2609
Joined: 22-Jan-10

classic old I would say is urza block to onsluaght block. New cards that make old cards more or less pointless example emrakuel to krosan cloudscraper. I wouldn't quit wolfclan I'd just switch to casual play. I don't play in official tournaments often, but I do set up casual cash tournaments with friends.
Date Posted: Tue Jun/01/10 at 8:29pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Twogun Sixth edition was also known as Classic. . .
Date Posted: Tue Jun/01/10 at 8:32pm

Wolfclan14
Posts: 461
Joined: 23-Jan-10

Well no, I don't play in standard, mostly Vintage, but a lot of the cars in my deck ARE standard, and some fetch some good prices, and when they rotate out next year, I know they will drop.

I play in a lot of casual too.
Date Posted: Tue Jun/01/10 at 8:38pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Same here, that is the only thing i hate about MtG...
Date Posted: Wed Jun/02/10 at 9:39pm

MorbidAnimosity
Posts: 557
Joined: 18-Apr-10

i hate how cards get so expensive...
like,
if you just wanna play magic,
it gets no fun cause my friends all play with decks they spend TONS and TONS of money on...
and i got no money to get the cards i really wanna get...
Date Posted: Wed Jun/02/10 at 9:59pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Most cards are worth no more than a dollar (+shipping :( ) ☻
Date Posted: Wed Jun/02/10 at 10:15pm

yolemekim
Posts: 98
Joined: 28-Apr-10

the whole 'mythic' rare thing and the plainswalkers. Most of the walkers are just SO good that its hard to justify not putting them in a deck if you can afford to buy them (and as a max/min gammer i feel that a most decks i have would be that much better if they ran a walker if i could afford it) and the mythic rare thing strikes me as way to yu-go-oh-sh... common uncommon and rare worked for years so why change the formula? that and MOST (yes some of them are crap) of the mythics are the best cards in the set, and with a lower print rate, it drives the prices way up. This to me alienates people like me who enjoy the game but would still like to pay rent every month and keep the power on.
Date Posted: Wed Jun/02/10 at 11:07pm

shakii23
Posts: 5711
Joined: 08-Sep-09

For me, i just play and try to improve what i have and what i can buy... I'm don't really play on tournaments, just once... I used an elf deck, back then i was still a little newbish... But i came so close to defeating a Mindslaver deck (with power cards... I just don't know if his Power cards is complete but i saw 2 Moxes on the first game and 2 other moxes on the second game so i think his moxes are complete)... The closest that i ever come to defeating that deck was via beatdown (he was down to 1 life and then it stuck Goblin Tinkerer + Mindslaver + Pentavus... DAMN...)... I eventually lost 2-0 against the Mindslaver deck...

I play casual with my friends no restriction for cards, no banned card... It's just fun that way...



[Edited by shakii23 on 2/Jun/10 at 11:14PM]
Date Posted: Thu Jun/03/10 at 6:55am

Ephemerance
Posts: 913
Joined: 18-Jun-09

Honestly, I hate what they did with the Stack. When that rolled around in classic 6th
 edition, they were trying to fix a loophole with Interrupts and make the gameplay "more interesting."

My group always plays with some sort of hybrid of pre and post sixth edition because of that.

Originally, spells had three speeds. Sorceries which you could only play on your mainphase on your turns, instants, which you could play at any time, and interrupts, which snap into play before another spell had resolved. Part of the problem with interrupts at the time was that they worked faster than the last spell, and so you could create a whole series of these windows for going faster than the last. For example, if you played a lightning bolt, your opponent wouldn't have time to play down an unsummon to save the creature, but you could play a counterspell and it would be forced to resolve before any other ability - except other interrupts.

Cards with triggers like Nether Void wouldn't be activate by interrupts in time because their resolution could only be interrupted by other interrupts. So instead of salvaging the interrupts by finding a way to make triggers function more in line like some sort of static effect, they scraped the whole system and introduced the stack. I don't mind the stack, it gives us a little more room for choice (like holding an unsummon to save your creature from previously certain death). But I still don't like how triggers work. I still think it should be understood more like a text replacement e.g. "If a player would draw a card, skip that draw instead" I still think triggers should act like static effects that continue until the stack is empty.

Consider Oblivion Ring and disenchant. I still think you shouldn't be able to permanently exile a creature this way by essentially making the card read backwards due to the stack. My friends and I always play by the idea that when you play down a spell it chooses a target (if applicable) and then anyone else can play down another spell to quick cast and resolve (in the same way interrupts would), if the target isn't valid after this, or the card is no longer in play, it fizzles the effect. For example, if I was trying to put saprolings into play from my nearby Thallid that produces my precious 1/1 nuisances, I would declare my intent and then if someone played down a lightning bolt after that, my creature would die and the 1/1 that would have gone into play fizzles. Really, try it out some time, it works beautifully.


I don't like how overpowered things became. Especially when they got rid of mana-burn. I remember going up to a guy in a cardshop and complained about how they got rid of it, all he could say is "oh it's not so bad, it's absence isn't really a draw-back to that many combos" ---- But that's the point. Is that all magic has become? Who can throw up the quickest combo? It's supposed to be a hinderance, it's to make sure you balance your mana-usage properly. And it seems to be the trend of magic cards, there are less and less natural drawbacks to using the card to the point that all anyone worries about is some quick snap-to card combination to win the game instantly. It was always the best when they had a card with a really cool ability that had a drawback or two so you had to be mindful of how and when you use it. When using an artifact's ability to prevent damage wasn't free, and when really large creatures didn't have ridiculously low casting costs that you could use any combination of mana for. When a 3/3 was a naturally good creature for 4 mana, when Serra Angel was a really good card.


Another thing I don't like is the direction the art went. For the first few sets, it was classic handmade, artistic paintings with varying styles and vague and mysterious background stories to them. And then we progress and things looked more and more cartoonish (yes, I'm pointing at you Mirrodin). And then it was kind of nice with Foresight and Kamigawa with the intentionally stylized art. --- But everything from a set looked the same. And then it went into that faerie nonsense with the Kithkins. I only became really impressed when 2010 came around and they went full out comic-book quality artwork. It was completely fantastic. But -- it would be nice to see a set with various styles of art again.
Date Posted: Thu Jun/03/10 at 7:47am

Turbine
Posts: 10194
Joined: 26-Oct-09

I have the money to play, but I am not allowed to spend much of it.
Date Posted: Thu Jun/03/10 at 8:53am

Skybreak22
Posts: 327
Joined: 01-Feb-10

Ephemerance made a very good point. MTG has become less skill-oriented and more focused on who can throw up the quickest combo.  For anyone who hasn't read my post called  "MTG Ruined", I made a similar point. Which is why I have become so sickened with the game, that it just isn't any fun anymore on a competitive level. Even in casual play, someone breaks out a sliver deck or a dark depths deck and the game is over by turn 5 most of the time. Makes you miss those long games where both players amass armies, then someone plays wrath, then the armies build again and you both struggle to keep a slight advantage. Then after 45 mins of epic, someone draws dead and you both laugh about it and start a new game. Glad to see I'm not the only one who sees the faults in the mechanics and rulings. Little loopholes like the Oblivion Ring and Mangara of Corondor rulings just give unfair advantages. (And if another chump tosses out an Umezawa's Jitte on me in an online game, I'm gonna freakin' explode.)
Date Posted: Thu Jun/03/10 at 9:37am

Skybreak22
Posts: 327
Joined: 01-Feb-10

It's probably unhealthy to stew on something this much, but another point crosses my mind, since this seems to be a venting thread.

On every MTG site you go to, there are probably thousands of combos listed, this one included. And about 50% of them are some type of infinite something-or-other. Sure, it's nice to show everyone, "hey, check out this infinite." and it's nice to play a couple times just to pull it off. But really, after you've pulled it a few times, it gets old quick. This is why I tore down my Living Death/Yosei/Reya deck, and my Magistrate's Scepter/Coretapper deck, and my Staff of Domination/Viridian Joiner deck, etc etc etc. Just sick of infinite decks and hard-lock combos....sure, I can build them no problem.....they're just not fun anymore.

Another thing.....there are certain cards that over time I have decided simply to never put into a deck, simply due to being overpowered or give unfair advantage. Just as a short list of examples, some include...

Demonic Tutor
Tinker
Umezawa's Jitte
Aether Vial
Strip Mine
Armageddon
Cranial Plating
I would almost say Sensei's Divining Top, but I think every deck ever built deserves to have a single Top in there, just because.  But only one.

Like I said, a very short list, but there are many more. Most cards like these become banned or restricted anyway but there's always a few jack-legs that you play against that love to use this crap in their decks, especially online. I guess it's simply become a personal preference of mine to become more creative in my deck-building. I can build very good decks without using these kind of overplayed trash cards. There are even times that even though a particular card would be "perfect" for a deck that I'm working on, I won't use it simply because it's an old card and the artwork isn't as nice as the newer cards used in the rest of the deck.....kind of an aesthetics thing, really. And I can find another suitable card to use in its place which fills the need.

Honestly, some of the best games I've ever played were casual games playing either "all-commons" decks, or sometimes my buddies and I will simply stack about 500 random cards on the table and do draft-style games. This is where creativity and skill actually come into play. If you end up with some combo, it's purely by chance, and hardly ever infinite. 


Date Posted: Tue Jun/08/10 at 7:44am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

My favorite types of games are where you each try to build a deck off one theme or win condition.  The one I am currently hosting involves building a deck based on winning with battle of wits.




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