Combos for: Darksteel Axe
Combo Name: army of indistructible 5/5 |
[Submitted by: ignis] |
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pretty easy, play the axe and plate when you can and use them on your creatuers if needed/you cant play de lich. as soon as you can play the lich you do it and put a counter on a indesructible artifact (your first 5/5is in position) use tezzereths abillity to make a seccond one. use the +1 abillity in time so you get more artifacts in the game/can still make them 5/5. try to save a darksteel plate for when platinum angel enters, and you win without a doubt
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Combos for: Darksteel Brute
Combo Name: Bear Umbra OMGWTFBBQ Grrrrrrrrrr |
[Submitted by: Skybreak22] |
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First, I want to thank Turbine for this combo idea......after reading his post on the upcoming card, Bear Umbra......I had a most excellent idea.
Obviously, Bear Umbra isn't listed in the database yet....and I don't know how to insert it, so please refer to his recent post for the image.
Having Aggravated Assault in play, along with your indestructible Darksteel Brute.......use 5GG to activate your Brute and cast Bear Umbra on him.
Being indestructible, he will attack as a 4/4, untapping your lands to activate Aggravated Assault.......over and over and over..... Thus, eventually killing every blocker available and then killing every opponent you may have.
Of course, if anyone happens to be using Pithing Needle, or any other method to block your Brute from activating, simply toss in Stuffy Doll instead...... Stuffy Doll doesn't need to activate, and will damage your opponent while he is "taking damage" from blockers......win win situation.
I've been wanting to build a G/R multi-player deck.....looks like I have some inspiration now...... Cheers.
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Combo Name: Emrakul the legendary ones |
[Submitted by: meike] |
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First go with the darksteel brute
then cast the proteus staff to play
next turn go with it's activated ability, and BAM
Emrakul, the Aeons Torn is in play
NB : U need to put only Emrakul, the Aeons Torn as the only creature in your library
The rest of your library can be filled with a lot of counter spell or destroy creature card
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Combos for: Darksteel Citadel
Combo Name: Indestructible 5/6 for 4 |
[Submitted by: ghostfire86] |
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Darksteel citadel is indestructible....Living terrain makes a land a 5/6 treefolk...
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Combo Name: Grrrr, Squirrels! |
[Submitted by: Turbine] |
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Get it?
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Combo Name: Marching into infinity |
[Submitted by: Xmarksthepedwalk] |
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Pretty straight forward. sac your lands to time sieve replay them with salvaging station and take infinite turns
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Combo Name: Artifact Landfall |
[Submitted by: MagicPunk] |
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Mirrorworks is not in the data base so swamp is( MIRRORWORKS.)
Mirrorworks: Whenever another nontoken artifact enters the battlefield under your control, you may pay 2. if you do a token that\'s a copy of that artifact onto the battelfield. That to me is great pair this with some landfall cards like Hedron Crab, or even Rampaging Baloths, it doesn\'t matter you are going to kill with it.
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Combo Name: Triskelavus/Bloodchief infinite |
[Submitted by: Dakkon Thued] |
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Use any artifact land for infinite damage
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Combo Name: Land |
[Submitted by: Karn] |
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Play Prototype Portal imprinting an artifact land you like and you can get a land every turn.
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Combo Name: meh synergy |
[Submitted by: PinkiePie] |
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Sac ghost quarter to "destroy" citadel! You get a land even if it isnt actually destroyed, so you can get a basic land (Untapped!)! Works best with Azusa and friends!
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Combo Name: M15 turn 2 indestructible 5/5 |
[Submitted by: Dusk] |
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island is "Ensoul Artifact", this new, strange, aura from M15 spoiler:
-turn 1: Darksteel citadel, Springleaf drum and ornithopter;
- turn 2: island, tap island and ornithopter with springleaf drum, cast Ensoul Artifact on Darksteel citadel and enjoy your 5/5 indestructible. Of course, also a 5/5 flying would not be bad.
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Combos for: Darksteel Colossus
Combo Name: 3rd turn Darksteel Colossus in play! |
[Submitted by: SKETCH] |
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1st turn drop a mana, cast Sol Ring. 2nd turn play Metalworker, 3rd tap Metalworker revieal 4 artifacts to get 8 mana, tap Sol Ring and 1 mana to cast Darksteel Colossus. You could get Colossus on 2nd turn if you can play Mana Crypt first turn. Use all artfact lands. Through in Sundering Titan and go for the land kill!!
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Combos for: Darksteel Colossus
Combo Name: Artifact Takeover |
[Submitted by: Turbine] |
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Play Freed from the Real enchanting Master Transmuter. Use Master Transmuter to return the borderpost to your hand to play Sharding Sphinx. Attack with an artifact creature to make tokens. Untap the Transmuter with Freed from the Real, then bounce your token creatures for Darksteel Colossus, Mindslaver, and Darksteel Forge.
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Combo Name: Gone Berserk? |
[Submitted by: shakii23] |
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Darksteel Colossus attacking, cast berserk on him...
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Combo Name: sneaky memories |
[Submitted by: JMDin83] |
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this works with any creature that goes back to your library when it dies, such as Serra Avatar or even the new eldrazi\\\'s as was pointed out by turbine. but its fun nonetheless.
sneak out a critter, end turn, it dies, get it back.
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Combo Name: Tinker and any badass artifact |
[Submitted by: Houston] |
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Too bad you can only play with one but tinker can combo any artifact card, third turn [ Darksteel Colossus ] is brutal.
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Combo Name: Toothy |
[Submitted by: goncax] |
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Combo Name: Darksteel Colossus on Turn 1 |
[Submitted by: Turbine] |
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Play an Island and Lotus Petal. Sacrifice the Lotus Petal for 1 blue mana, then spend it on Sol Ring. Tap the island and Sol Ring for Tinker. Sacrifice Sol Ring to search for the Colossus. Play Black Lotus then sacrifice it for Fervor. Attack with the Colossus. If they don't play a creature during their turn, they lose.
The Gemstone Cavern can replace Lotus Petal if you play second.
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Combo Name: Turn 1 Win NO Lotuses of Any Kind |
[Submitted by: Twogunkid] |
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Mountain one rite cast the other two RRRRRRR in mana pool RRRR spent on sneak attack RR on two colossuses attack collossuses can be substituted for any two creatures with total power 20
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Combo Name: Colossal Worldslayer |
[Submitted by: vspartan5] |
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Attach Worldslayer to Darksteel Colossus, and attack a player. All cards on the field will be destroyed with the exception of those two.
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Combo Name: Instant Blightsteel Colossus |
[Submitted by: Ephemerance] |
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Any giant artifact really quickly, just add something like Survival of the Fittest.
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Combo Name: counter opponent's stuff for 2 mana |
[Submitted by: Akinas86] |
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have the counterspell imprinted on isochron scepter. march of the machines makes scepter a creature. have training grounds on the field along with mind over matter. now counter opponents stuff for 1 mana, then discard a card to mind over matter to untap the scepter and the colossus keeps you from decking out. i admit this is slow but whatever.
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Combo Name: Reoccuring Thoughts |
[Submitted by: Skippylikeno] |
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I\'ve never tested this one out so I\'m not too sure how smooth it is, but the basic idea is to keep using false memories off of the scepter and far wanderings off the mirror. This will quickly cycle through your library by making you mill seven and search for three lands every turn (since you\'re always going to have threshold). Everytime darksteel is milled he will go back to the deck until you have essentially nothing left and just feel like drawing him (which can be done with any other creatures with that abilty too, like any of the legendary eldrazi). By then, you\'ll have so much land that he can be played with ease and hopefully take out the opponent before he finds a way to kill you first. This is a rough sketch of the potential this combo has but with some tweeking and fine-tuning it could probably be very powerful.
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Combo Name: utopia crawler |
[Submitted by: reaper] |
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okay put mycon in play soon enough so by the time the other 3 cards are out it will have made a saproling token now sacrifice the token for 1 mana when the token hits the grave you get to draw 1 card from fecundity pay the 1 mana you created and discard the card you've drawn rinse and repeat this over and over since psychosis crawler is in play the opponent loses 1 life each and every time you draw a card (leave colossus in your deck or hand so when you draw and discard him you can also have an infinite draw loop which makes it an infinite loss of life combo as well)
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Combos for: Darksteel Forge
Combo Name: Nevinyrral's Torment |
[Submitted by: uchihaoverlord] |
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Get the forge into play, Tinker works wonders in this combo for the Darksteel Forge seeing as that thing cost 9. Now Nevinyrral's Disk aside from being an artifact reads:
Nevinyrral's Disk comes into play tapped.
1, T Destroy all artifacts, creatures, and enchantments.
It is assumed that the disk would blow itself up upon use, but thanks to your handy Darksteel Forge all artifacts (forge included) are indestructible meaning that for the rest of the game you can reset the board for 1 mana.
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Combo Name: Nearly impossible to kill |
[Submitted by: The_Mind_Rapist] |
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First lay down Darksteel Forge, then Platinum Angel. Attach the Followed Footsteps to Platinum Angel, then lay down Doubling Season, and four Paradox Haze's. Now lay down That Which Was Taken and Leonin Abunas, using That Which Was Taken to put a divinity counter on Leonin Bunas.
Now you have Platinum Angel (You can't lose the game and your opponents can't win the game) and it is:
*Indestructible (Can't be destroyed by destroy effects and lethal damage)
*Platinum Angel can't be the target of spells and abilities.
*Every upkeep, you get two Platinum Angels because of Doubling Season, and you get four upkeeps so you get eights Platinum Angels per turn. (You could also attach 4x Followed Footsteps to Platinum Angel, and lay down 4x Doubling Season, along with 4x Paradox Haze and get up to 32 Platinum Angels per turn!)
*Leonin Abunas can't be the target of spells and abilities, because Mycosynth Lattice makes him and artifact and his ability allows him to protect himself if he is an artifact, not to mention the Darksteel Forge will make him indestructible as well
I hope this new combo I submitted helps,
The_Mind_Rapist
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Combo Name: God hates you all |
[Submitted by: killer43] |
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simple way to make your opponent pissy, just pop out DS Forge, and platinum angel, and to be really mean, put out lich. you can sacrifice lich without fear of reprisal.
Combo will work with just platinum angel and DS forge, but you can throw the lich in their just to make them think they have a chance.
The Ashnod's transmogrant is just in case you have a creature you'd also like to keep alive, say... Vigor!
Vigor works itself in as the combo can be undone with -1/-1 counters, but you can still block and get the angel blocked, which makes it harder to kill.
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Combo Name: overextending boardsweep |
[Submitted by: Squillis] |
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***Another card needed for the first part of this combo is not in the database, Dauntless Escort from Alara Reborn***
Using Hypergenesis, Dauntless Escort, and Wrath of God:
Suspend Hypergenesis. When it resolves, keep dropping permanents until you drop Dauntless Escort. Seeing you dropping all those creatures and stuff will cause your opponent to want to drop permanents to keep up with you and not lose board control. When you have both passed on dropping a creature, let yourself move to your main phase and activate Dauntless Escort to make your creatures indestructible, then activate Wrath of God to Wipe their board Hard.
Using Hypergenesis, Mycosynth Lattice, Darksteel Forge, and Scourglass:
Suspend Hypergenesis. Same as with the first, start putting things from your hand into play and end up putting Mycosynth Lattice, then Darksteel Forge, then Scourglass into play. Because this is during your upkeep that this all happens, you can activate the Scourglass. With Mycosynth Lattice in play making all of your permanents into artifacts and Darksteel Forge making all those then indestructible, you won't lose anything when you activate the scourglass (except itself in the sacrifice)
Another Alternative to Scourglass is Nevinyrral's Disk, but you need to play it the turn before Hypergenesis comes into play or have some method to untap it because it comes into play tapped. The disk is more powerful, though, because it doesn't need to be sacrificed, it just destroys all artifacts, creatures, and enchantments (Mycosynth Lattice makes sure the lands and planeswalkers go too) but sticks around because it becomes indestructible and can therefore be activated over and over again.
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Combo Name: tap 1 destroy everthing thats not mine(everyturn) |
[Submitted by: MerkonX] |
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The cards are in order as they would be best brought into play but its not necessary.
you have to hope you don't get the darksteel forge in your hand cause you want to put it in to play with Arcum Dagsson.
I have this deck built and it has 4 Silver and 4 Golden myrs and 3 Copper, Leaden, and Iron myrs for quick mana.
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Combo Name: i win |
[Submitted by: jafo] |
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hm i think this is a win basically if you see a way around it please tell me
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Combo Name: I WIN and you have nothing |
[Submitted by: drummerfromhell] |
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basicly everything is an indestructable artifact with shroud and you hit with the worldslayer to clear you opponents side of the board every time
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Combo Name: Invincible Attack/Defend Block |
[Submitted by: triggerhappy13] |
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Have all out, Isochron imprinting Fight to the Death, and just attack as much as you want. If they block, they die, and if they attack, they die. The M.L./D.F. combo is so easily exploited...
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Combo Name: Shattering Advantage |
[Submitted by: Carlfozza] |
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Put mycosynth lattice into play, making everything an artifact. Use darksteel forge to protect all of YOUR artifacts, then use shatterstorm to destroy everything your opponents have in play!
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Combo Name: Artifact Takeover |
[Submitted by: Turbine] |
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Play Freed from the Real enchanting Master Transmuter. Use Master Transmuter to return the borderpost to your hand to play Sharding Sphinx. Attack with an artifact creature to make tokens. Untap the Transmuter with Freed from the Real, then bounce your token creatures for Darksteel Colossus, Mindslaver, and Darksteel Forge.
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Combo Name: Self-Protecting Win Shield |
[Submitted by: triggerhappy13] |
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When you have 9 mana and Whispersilk Cloak out, play: Platinum Angel + Equip W.C.; or Darksteel Forge. Next turn, play the other option. The conclusion? A shrouded, indestructible Platinum Angel, with all parts of the combo protected from death by Darksteel Forge!
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Combo Name: ???? |
[Submitted by: Turbine] |
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From looking at JMDin83's combo, I remembered all the fun things you can do with Shahrazad.
NOTE: I forgot that Shahrazad was a sorcery, so replace IS with a PM. Also, add in a Mycosynth Lattice.
I encourage people to try to find ways stop this. Do not count in ways to kill the angel when finding ways to stop this.
The only way that I know is using the creature that can make a spell unable to be countered.
[Edited by Turbine on 14/Feb/10 at 10:12PM]
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Combo Name: Artifact Domination |
[Submitted by: Mike_D] |
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Throw down an everflowing chalice or a spellbook for absolutely no mana whatsoever and then tinker it and get a darksteel forge into play. Throw another spellbook or everflowing chalice into play next turn and have platinum angel enter play. Throw a whispersilk cloak on it and enjoy life.
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Combo Name: Is that Immortality? |
[Submitted by: shakii23] |
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Painter's Servant + Iona, Shield of Emeria - so that your opponent can't play spells.
Blazing Archon - so that creatures can't attack you. Mycosynth Lattice + March of the Machines + Linvala, Keeper of Silence - so that activated abilities can't be played. Platinum Angel + Darksteel Forge - You won't lose the game.
Tajuru Preserver - Just in case. Glorious Anthem - So that your lands won't die from March of the Machines
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Combo Name: KABOOM!!!!....for you. |
[Submitted by: JMDin83] |
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i managed to pull this off on a grp of friends in EDH. love it.
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Combo Name: True Invulnerability |
[Submitted by: Twogunkid] |
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Short of mass remove all creatures or artifacts from the game or sacraficeing, have lots of other creatures for fodder you can't lose. And not many people run final judgement
[Edited by Twogunkid on 26/May/10 at 11:10AM]
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Combo Name: infinate posibilities |
[Submitted by: krowbar28] |
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four myr gets you started tap all four for myr matrix mana echoes gives you infinate mana the staff wins the game
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Combo Name: The real no chance for you |
[Submitted by: master chancellor] |
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Simply amazing
[Edited by chancellorg on 1/Dec/10 at 12:39AM]
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Combo Name: Keep em' In Check (probably already known) |
[Submitted by: Matt566] |
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mycosynth lattice turns everything to artifacts, darksteel forge protects your stuff and nevinyrral's disk destroys everything else. i also use hannah's custody and platinum angel for extra protection.
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Combo Name: p angel is better |
[Submitted by: Nightmare] |
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indestructable and can;t be the target of spells or abilities
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Combo Name: tricky put possible |
[Submitted by: rich] |
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it takes a while but it is possible. play the angel and attach the greaves and the collar to it. now it has shroud, haste, deathtouch, and lifelink. if you can get out the forge they are all indestructible. make sure you play counter for protection. just for kicks, when you get the combp out... play the orb and really stick it to them
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Combo Name: Epic Creature |
[Submitted by: MagicalHacker] |
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Get Worldslayer and Darksteel Forge out as soon as you can. equip both of them to Platinum Angel and that's pretty much game.
EDIT: Sorry, meant to put Darksteel Plate, not Darksteel Forge...
[Edited by mstancea on 11/Sep/11 at 10:36PM]
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Combo Name: Boardwipe Burn Beatdown |
[Submitted by: Narcinek War-Rider] |
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Have out Lattice and Darksteel Forge to make the Giant and Spitemare indestructible. Tap Hammerfist Giant to deal 4 damage to each non-flyer and each player. Spitemare will take 4 letting you deal 4 more damage to your opponent. Rite of Passage will put a +1/+1 counter on the Giant, Spitemare and any other creatures you own. Do this every turn until your opponent gets burned to death or until you beat your opponent to death whichever comes first.
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Combo Name: unlimited anything, whole deck in play, no deckout, turn 5-8 win |
[Submitted by: xvmileycyrus] |
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basically not all of these cards are needed to pull of this awesome combo, basically the magus and senseis plus if you add in like a cloud key or anything that makes artifacts cost less you can draw your whole deck. i use alot of these in my edh and my general is mishra, i use mishra for the colors and the fact that none of your artifacts can be countered cause if they do mishras ability is on the stack taking it from the graveyard to play trust me it works ive asked magic store owners/judges, then you have the combo of karn, construct, and a tap add 3 artifact, this works as such, you use karn to make the 3 tap artifact a creature tap it for 3 and use 2 of the three with constructs ability to untap it and you basically get infinite colorless mana unless you get mycosynth out which if you drew your whole deck you can making it so you have infinite mana of any color and all of your things are artifacts that you can make creatures, nevinyralls and darksteel forge is a way to instantly destroy a bunch of things plus since everything is an artifact and you have infinite mana and card play you can use karns ability to make you opponents lands a creature killing it cause its a 0/0 and since you draw with senseis put it on top of library and play for free cause of cloud key and magus it builds up storm which if you use storm spells it will work or you can use tap deal one damage abilities or tap target play draws a card type abilities or tap gain life abilities or any tap ability with infinite mana and they are artifacts voltaic construct can infinitely untap them with these colors i use jeska cause she has haste that way i can instantly win with this, to pull this off just use card search and transmute i always always pull it off turn five to 8 if not earlier,. no basic lands in deck just nonbasic greatness. its fun trust me
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Combo Name: the ultimate pillow fort |
[Submitted by: PinkiePie] |
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Just chill while your enemies deck themselves!
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Combo Name: 2nd turn forge |
[Submitted by: Starship] |
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get lightning greaves out first turn, then lay out dagsson and the transmogrant on the second. equip dagsson with the greaves and turn him into an artifact with transmogrant. sac him and lay out the forge.
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Combo Name: angelic perfection |
[Submitted by: theotherguy] |
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I believe this combo makes it totally impossible for you to lose. Platinum Angel prevents you from losing, Darksteel Forge prevents Wrath of God-type mass removal, Witchbane Orb protects you from Cruel Edict-type force sac, and Leonin Abunas, equipped with Darksteel Plate, grants your Platinum Angel hexproof to prevent Tragic Slip-type toughness reduction. Silverskin Armor grants similar protection to the Abunas. If I have forgotten anything, PLEASE let me know.
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Combo Name: multiplayer lockdown(with squillis' suggestion) |
[Submitted by: shmogi] |
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also add some kind of mana engine
credit to squillis.
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Combos for: Darksteel Forge
Combo Name: how to piss an opponent off... 1 mana destroy all permanants... every turn (colorless) |
[Submitted by: Draco_lich] |
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much easier to attain with mana ramp stuff like sol ring, mana vault etc...
also with stuff to let you search for the cards, stuff like planar portal, ring of three wishes, skyship weatherlight
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Combo Name: destroy all artifacts, creatures and enchantments ... every turn you choose to do so... at 1 mana pe |
[Submitted by: Draco_lich] |
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both in play, use disk
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Combo Name: Safe and Sound Turn One |
[Submitted by: Chewy] |
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You'll be sitting at 3 life, but it won't change
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Combo Name: Saproalings |
[Submitted by: knarf_the_dwarf] |
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9 Tokens at each of your upkeeps.
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Combo Name: Confetti mountain |
[Submitted by: Stickgeneral] |
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Since there are no official rules on unset cards, we are allowed to interpret chaos confetti as being able to write it's name on a paper, and rip that up. So, play the galvanizers and the silvers. Play memnarch (not necessary but fun), the confetti, and the forge plus the march. Play all of this with your infinite mana. Now play xenograft and choose myr. Now, use memnarch to turn everything you control into an artifact, and take control of everything worth saving. Because the confetti is a myr, use the mana and tap it over and over. Each time use the loophole on top to tear up a ton of paper, and salvage your indestructible cards from below. Now command a tactical assault on the now defenseless youngster that let you do this. Muahaha ha!
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Combos for: Darksteel Gargoyle
Combo Name: Destroy all others 2 |
[Submitted by: Ephemerance] |
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Combos for: Darksteel Garrison
Combo Name: Yeah, Its a Land that's Beating You Up |
[Submitted by: Twogunkid] |
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Because your dryad Arbor is Indestructible, pump it up (Not hard in a Green Deck) and give it trample now laugh because you are killing people with a land. I know indestructibility plus creature is easier, but this has a fun little charm to it.
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Combo Name: Infinite Anycolor Mana and Giant indestructible Creature as Well as Boosted Individual Creatures No |
[Submitted by: Twogunkid] |
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Arbor than Wild Growth by turn two Turn three fertile ground turn four garrison and the witch turn five overgrowth turn six engage in combo by using the witch's abilaty to untap and grow the arbor with net one mana everytime attach the garrison begin to seriously boost the witch and arbor and crush whatever you want also work for blocking because you can do it on any turn
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Combo Name: Game Ender |
[Submitted by: Twogunkid] |
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Takes 5 mana to start enchant conclave while its a creature tap for blue untap giving +1/+1 to target creature untap for the u repeat. The land while fly so even if it is alone it will be close to a win condition, but if its in a faerie deck most of your creatures will have flying anyway.
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Combo Name: Cannibal Lands |
[Submitted by: terakhan] |
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Kudzu's triggered ability does not require the land to actually go to the graveyard for it to move to a new land, so this little setup will let you eat up opposing lands with your own.
1. Get the Garrison and Port out.
2. Cast Kudzu on an opposing land. When this land is tapped, Kudzu will destroy it, and in all likelihood your opponent will put Kudzu on one of your lands.
3. Attach Darksteel Garrison to that land, then use that land with the Rishadan Port to tap an opponent's land.
4. The Kudzu destroy-and-move trigger will stack and resolve, fail to destroy the now indestructible land, and move to the land you targeted.
5. The tap ability will resolve, tapping that land and destroying it thanks to the Kudzu. Return to step 3.
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Combos for: Darksteel Ingot
Combo Name: Spine of ooo dam. |
[Submitted by: Djentmatter] |
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Use master transmuter to return spine of ish sah (or some non relevant artifact while spine of ish sah is in your hand.) to your hand and then play it again by using master transmuter's ability. Tap the darksteel ingot or similarly functioning artifact to pay for the ability. With march of the machines and intruder alarm in play, spine of ish sah, darksteel ingot, and master transmuter will untap when spine of ish sah enters the battlefield. You can now tap darksteel ingot and the transmuter again to repeat the process and destroy another permanent. Repeat until you wipe your opponents board and then stop and you will be left with spine of ish sah as a 7/7 artifact creature.
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Combo Name: The Rings of the Laboratory of the Darksteel Leveler |
[Submitted by: RandyR] |
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Turn one: play an Island, tap to play Sol Ring, tap to play two more Sol Rings, tap both to play Darksteel Ingot and leaving a mana unused but who cares
Turn two: tap Island and a Sol Ring to play Laboratory Maniac, tap Darksteel Ingot and two Sol Ring to play Leveler and putting library into graveyard
Turn three starts with you being unable to draw and winning on the spot
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Combos for: Darksteel Juggernaut
Combo Name: complete field destruction |
[Submitted by: PinkiePie] |
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Really simple. Equip juggernaut with worldslayer, then swing, killing everything except juggernaut and worldslayer. Repeat. (works even better with a few darksteel relics)
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Combos for: Darksteel Myr
Combo Name: 0/1 Killer Myr |
[Submitted by: Granitesky] |
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The Nemesis Mask makes the Myr 1-shot a player's creature force able of blocking it, while the Myr is indestructible and thus can't be destroyed by the sledge. You have to admit it is quite hilarious to watch a 0/1 Myr pummel creatures to death with a hammer. xD
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Combo Name: woah, take it easy on the sac-ing... |
[Submitted by: MagicalHacker] |
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have all three out. it comes to the end step, sac death cultist. its still the end step so death cultist comes back (i think), sac again and it happens again. INFINITE DAMAGE! INFINITE LIFEGAIN! (in case they have pariah's shield on an indestructible/regenerate creature or a platinum emperion out)
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Combo Name: You dead Yet? |
[Submitted by: hedsak] |
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With the equipments on the myr, swing with the myr. The sledge kills all the blockers and your other creatures get to beat face unblocked. Since the myr is indestructible, you can use it turn after turn.
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Combo Name: Life Science |
[Submitted by: Boyachi] |
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Just kidding, Gladecover Scout is not in the database...odd considering it came out before Innistrad. Yes, the island is Omniscience (or infinite mana combo, personally I like Illusionist Bracers+Seeker of Skybreak and Llanowar Elves when in green).
Due to -free- casting abilities, Cycle of Life can be played repeatedly. I chose Gladecover Scout as an example of a cheap/hard-to-kill creature, but there are other great targets for this, from Darksteel Myr to Triskelion (and beyond)!
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Combo Name: Tag, You're it |
[Submitted by: Necroluna] |
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Chain lightning is Arcbond. put Charisma & Arcbond on Myr, Poke it, gain all the creatures with more than 1 toughness. Add Thran Armory, Enchanted Evening, & Opalescence to gain all the things.
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Combos for: Darksteel Plate
Combo Name: Zombies (BR) |
[Submitted by: Karn] |
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Equip Darksteel Plate on Nested Ghoul, then use something to deal damage to Nested Ghoul for trigger Pandemonium.
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Combo Name: Destroy ANY permanent for only one mana per permanent! |
[Submitted by: MagicalHacker] |
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_____ (Unhinged) is the creature - shapeshifter that has the ability \"1: change this name to whatever name you want. this ability can be played anywhere, anytime.\" The neat thing is that even if you do not have the other two cards, changing the name will kill other Legendary permanents without killing itself for only one colorless mana. The other two cards just allow it to kill any permanent instead of only legendary.
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Combo Name: Spell Magnet |
[Submitted by: strikerbolt] |
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Indestructible Spellskite is credit to team
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Combo Name: Do not do damage to me or else... |
[Submitted by: Pal-of-Lim-Dul] |
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equip the obliterator and watch the fur fly.
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Combo Name: Massive creature quick |
[Submitted by: CylentWulf] |
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Play enchanted evening and darksteel plate as soon as you can let the board fill with creatures. either wait until you have 7 cards in your graveyard or not. play kresh equip him with darksteel plate and cast cleansing meditation. clear the board on the opponets side and your side get your stuff back and kresh gets +X/+X equal to all the creatures that went into the graveyard the opponet has no land and swing with kresh. pretty expensive combo but it is powerful if played right.
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Combo Name: Give YOURSELF Indestructability |
[Submitted by: Sly] |
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Okay pretend Lightning Greaves are Swiftfoot Boots for now because I don't know if they'll work in this combo and Swiftfoot Boots aren't in the database.
First get Weathered Guard equipped with the Darksteel Plate and then Swiftfoot Boots, and vulah! The only way they can damage you now is by exiling Swiftfoot Boots and then tapping your creature.
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Combo Name: Go stuff yourself |
[Submitted by: Darth_Mahruk] |
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Okay, I know that there have been many Stuffy Doll / Pariah('s Shield) combos out there, but Stuffy Doll can only target one opponent, for each time it is brought into play. Wall of Souls does not have this downfall. Thus:
1) Bring out Darksteel Plate, Pariah's Shield, and Wall of Souls 2) Equip the Wall with the Plate and the Shield 3) Cast Siren's Call on opponent's turn
The combat damage from the attack is redirected to the indestructible wall, which damages any opponent you choose. There are many extra cards that make this truly nasty, such as Tainted Strike, which gives your wall infect until end of turn, or you could add Vampiric Link to the wall and have Sanguine Bond out, for really nasty damage (or a Wound Reflection). The possibilities for variation with this are many.
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Combo Name: Defensive Assualt |
[Submitted by: Twogunkid] |
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Deal one to the mare have it deal 2 to you redirect to the mare deal 4 to you etc... untill you can kill your opponent
[Edited by Twogunkid on 20/Sep/11 at 8:14PM]
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Combo Name: simply mean |
[Submitted by: Draco_lich] |
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thanks to MechanistLegend for giving the idea for this combo
first off... whiteout isnt white
anyways, back to the combo, cast basilisk collar, hammerfist giant, darksteel plate, natures revolt (any order)
equip the giant with basilisk collar and darksteel plate
use whiteout then activate hammerfist ability to gain a s*** load of life and basically board wipe (except other indestructible creatures, and enchantment and artifacts)
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Combo Name: Can you make a bad card better? |
[Submitted by: MagicalHacker] |
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yes, yes you can.
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Combo Name: Zombie Spawner |
[Submitted by: Lorath] |
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Play Nested Ghoul
Equip Darksteel Plate to Nested Ghoul
Use Pariah on Nested Ghoul
You get more zombies instead of damage
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Combo Name: Piss off a burn player |
[Submitted by: Narcinek War-Rider] |
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Hook both of these on Spitemare and like the title implies, piss off a burn player.
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Combo Name: Redirected Burn (Corrected) |
[Submitted by: Narcinek War-Rider] |
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Hook Armadillo Cloak on to Hammerfist Giant and Darksteel Plate and Pariah's Shield onto Spitemare. Tap the Giant and deal 4 damage to each creature and player, Spitemare takes 8 damage which you then redirect at your opponent wiping the board and dealing 12 damage to your opponent.
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Combo Name: DOOM! Revisited |
[Submitted by: Gregorius] |
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Credit goes to Twogunkid for the bread and butter of this combo, aptly named "DOOM!".
Basically, this leaves your opponent with a "damned if you do, damned if you don't" scenario. If your opponent attacks, you can destroy every one of his creatures by casting the Glyph; otherwise, he loses life equal to the number of creatures he has to tap by the end of his turn by not attacking. The only way out for the opponent is to either not have creatures out, or for him to forcefully tap all of his creatures beforehand.
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Combo Name: White Supremacy |
[Submitted by: Gregorius] |
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Put Nemesis Mask and Pariah on your Outrider en-Kor, then let your Wall of Hope equipped with the Darksteel Plate take all the damage. Receive all the damage; gain all the life. Also, don't ask me how a Wall creature can wear an indestructible suit of armor...
...it's Magic: the Gathering—I ain't gotta explain shit.
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Combo Name: block ALL the creatures! |
[Submitted by: E-n-S] |
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This guy can block any number of creatures, even with flying and shadow.
And pariah prevents you from trample damage.
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Combo Name: Disksteel Myr |
[Submitted by: Boyachi] |
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With this version of the indestructible disk, the combo is kept colorless. Hence more versitile.
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Combo Name: What happens? |
[Submitted by: Goemon] |
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Equip and enchant the spitemare, and attack.....
What happens? infinite loop?
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Combo Name: Draw and damage |
[Submitted by: PinkiePie] |
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Have them all out, plate on swans! Tap niv, or just draw a card, and deal 1 to swans, draw 1, deal 1, until youre done drawing!
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Combo Name: you probably won't lose |
[Submitted by: epicwizardrage] |
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start out by equiping your platinum angel with darksteel plate and then equiping it with lightning greaves.
your platinum could still be killed, but it's just as unlikely as this combo.
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Combo Name: Cheese Combo |
[Submitted by: darthnefas] |
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Just posting up a cheesy combo for the rats.
Just add infinite mana.
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Combo Name: angelic perfection |
[Submitted by: theotherguy] |
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I believe this combo makes it totally impossible for you to lose. Platinum Angel prevents you from losing, Darksteel Forge prevents Wrath of God-type mass removal, Witchbane Orb protects you from Cruel Edict-type force sac, and Leonin Abunas, equipped with Darksteel Plate, grants your Platinum Angel hexproof to prevent Tragic Slip-type toughness reduction. Silverskin Armor grants similar protection to the Abunas. If I have forgotten anything, PLEASE let me know.
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Combo Name: dont forget to use something like pirviliged position x2 (many options) |
[Submitted by: Draco_lich] |
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use shield of kaldra or darksteel plate
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Combo Name: B/W defense |
[Submitted by: Draco_lich] |
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put coalition flag on another riteer to make the obliterator harder to kill
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Combo Name: always 4 damage |
[Submitted by: pnpgamer] |
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Equip Vedalken ghoul with darksteel plate, and enchant it with Lure. the ghoul is always blocked and always deals 4 damage to the enemy when you attack. also other creatures can get past becouse of Lure.
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Combo Name: too many titans |
[Submitted by: reaper] |
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Get All cards in play attaching twin and plate to to titan.play memnite last it deals 1 damage to titan from pandemonium. This untaps titan. Tap to make snother over and over by damaging the first now play something like village bell ringer. Untapping all titans yay.
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Combo Name: sprouting death- RG |
[Submitted by: reaper] |
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Get phytohydra in play with plate equipped. Now once you have all other cards in play you must sacrifice any small whimp to station dealing one damage to phyto. making two tokens sac. one dealing damage and making two tokens. Rinsr and repeat for infinite defenders.
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Combo Name: infinte titans untapped |
[Submitted by: reaper] |
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Swapped a card to make infinite untapped titans please read first post (too many titans) to know how it works.
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Combo Name: Super CMC Board Wiping |
[Submitted by: icemetalpunk] |
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For this combo, you also need Ghave, Guru of Spores, which apparently is not in MTGCombos's database.
1) Put out Ghave, Guru of Spores. 2) Put out Necroplasm
Now you can easily board wipe any CMC you want! Use Ghave's first activated ability to pull counters off Necroplasm, which not only lets you wipe a lower CMC of your choice, but also gives you Saprolings! Use Ghave's second activated ability with those Saprolings (or any other tokens or creatures) to put counters back onto Necroplasm and board-wipe a higher CMC of your choice.
To keep Necroplasm from killing itself, you have a few options:
1) When it has 3 counters on it, use Ghave to remove 2 of them. Next turn, after Necro's upkeep trigger, sac those Saprolings to put all the counters back, leaving you with 4 counters, thus not killing Necroplasm.
2) Or, you can put a Darksteel Plate on Necroplasm. That works, too :)
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Combo Name: army of indistructible 5/5 |
[Submitted by: ignis] |
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pretty easy, play the axe and plate when you can and use them on your creatuers if needed/you cant play de lich. as soon as you can play the lich you do it and put a counter on a indesructible artifact (your first 5/5is in position) use tezzereths abillity to make a seccond one. use the +1 abillity in time so you get more artifacts in the game/can still make them 5/5. try to save a darksteel plate for when platinum angel enters, and you win without a doubt
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Combo Name: black/red lot of damage and life gain every turn |
[Submitted by: Draco_lich] |
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buried alive, get big creatures like the dreadnaught
put dead reckoning on panoptic mirror
put the darksteel plate on the goblin
then... when things are ready... use the mirror for dead reckoning effect, pulling dreadnaught from grave to library, hit the goblin and send damage at opponent, repeat every turn
the bond gives you a lot of life in the process :P
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Combo Name: so many zombies |
[Submitted by: pnpgamer] |
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Nested ghoul equipped with darksteel plate enchant with lure attack every turn with it ??? profit!
[Edited by pnpgamer on 30/Sep/13 at 2:37AM]
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Combo Name: So many zombies defensive |
[Submitted by: pnpgamer] |
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Nested Ghoul Equip with Darksteel Plate Equip with Echo Circlet Equip with Vanguard Shield Block every turn ??? Profit!
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Combo Name: better than icy+assassin (overall) for most situations |
[Submitted by: Draco_lich] |
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put equips on lord, level lord up, and attack
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Combo Name: Tromokratis is a good general once out |
[Submitted by: Draco_lich] |
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equip all to tromokratis, attack...
also makes people not want to block anything other than tromokratis
there are many things that can be done with this...
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Combo Name: can't touch this |
[Submitted by: ral_zarek] |
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equip guardian of the gateless with the above mentioned artifacts and enchant it with trollhide. the trollhide is so that if wither or infect is used, yjou can regenerate it. fireshriejer will let you deal twice the amount of damage, mask of avacyn will protect it from kill and exile spells, and darksteel plate will make it indestructable.
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Combo Name: Darksteel Disk |
[Submitted by: knarf_the_dwarf] |
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Has not been in the database yet.
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Combo Name: fight to poison |
[Submitted by: knarf_the_dwarf] |
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Decreases your opponent's creatures and poisons the enemy...
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Combo Name: Faith under Fire |
[Submitted by: terakhan] |
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Arc Lightning sitting in for:

Faithmender and Darksteel Plate to make it indestructible to start.
Next, Arcbond the Faithmender.
Finally, Fire Covenant for all but one of your life.
The Faithmender will shoot every creature and player on the field for that much damage. Thanks to it being lifelink, you will never drop below 0 and die from it, instead gaining back twice what you paid in life for every creature except the faithmender and every player in the game.
If 10 things/people get hit and you paid 10 life, you will be gaining 200 life.
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Combo Name: black/white destruction + life |
[Submitted by: Draco_lich] |
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when opponent has a bunch of creatures... you can destroy everything they have (except deathtouch)
simply get everything on the board (over time) and put all on high priest and start the chaos
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Combos for: Darksteel Reactor
Combo Name: Win Reactor |
[Submitted by: BladeAce] |
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Once you play Magistrates sceptre, during your next turn upkeep, you use any combo of coretapper + energy chamber to equal 3 counters per turn to apply to your sceptre. From that point on, leave aside 3 mana to use the sceptre's ability and you have infinite turns after that the reactor builds up every upkeep to 20 and you win.
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Combo Name: Bacterial Infection |
[Submitted by: JMDin83] |
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I hope this one tides you all over till i can return, but this is one i currently use in a Glacial Chasm deck of mine (with crucible of worlds and storm cauldron in case anyone wants to emulate it).
Here Goes:
Get all 3 cards in play and you're looking at about another 4-5 turns of sitting back till you win.
Chronozoa has 3 Vanishing counters on it. Power Conduit lets you move ANY KIND of counter from ANYTHING (you own) and convert it to a +1/+1 or, more importantly, a Charge counter. move a vanishing counter onto the Reactor, and you just got 2 counters on it this turn....
If you get 3-4 conduits out, you can not only win quickly, but by removing 3 vanishing counters from a chronozoa, you can quickly amass an army of 3/3 Flyers. (i use a seedborn muse in my deck too so that i can win in 2-3 turns from when combo hits the table)
Enjoy and Comment!
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Combo Name: easy win |
[Submitted by: verbosca] |
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pemmin's aura on the coretapper will pump up the darksteel reactor real quick
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Combo Name: Power the Reactor with a Renewable Energy Source |
[Submitted by: Turbine] |
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Play all of the above. Sacrifice the Coretapper to put counters on the Reactor, then it returns to your hand because of the Enduring Renewal. Play it again for 0. Repeat as many times as necessary.
This has the colors to work in an Esper deck.
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Combo Name: Dross Core Reactor Breaker. Weird |
[Submitted by: shakii23] |
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I know, you know how this combo works.
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Combo Name: Destroy any permanent for 4 mana |
[Submitted by: shakii23] |
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Cast in order: 2 power conduits Tornado
Tap the two power conduit to remove age counter and velocity counter on Tornado. Put the two charge counter on Darksteel Reactor or pump your own creature... You can pay 2G to destroy target permanent and G for cumulative upkeep which is always 1.
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Combo Name: Speedy Reactor |
[Submitted by: Zark-the-Damned] |
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Put the mantle on the Gilder Bairn and use it to repeatedly double the number of counters on the Reactor. You'll have 20 counters in no time!
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Combo Name: Don't know if will work. (Artifact combo) |
[Submitted by: Danielone] |
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Play the Reactor, the coretapper and dross scorpion.
Tap coretapper, and put a charge counter on Reactor
Play then the Incubator (in other turn if you wish). (Reactor has 2 charge counters)
Now pay for the ability of incubator, tap it, sac it. Search for all the Synod you have (20), and exile them, then put 20 Myr in play. Tap Coretapper, one more counter, sac a Myr and repeat until Reactor has 20 charge counters, win the game
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Combo Name: Win the game in 4 turns. (Artifact combo FIXED) |
[Submitted by: Danielone] |
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That is your hand, so you do:
1: Swamp, Dark Ritual, coretapper, SR and WJ.
2: Swamp, Tap those lands and SR: DR.
3: (Swamp), bring DS to play, tap Coretapper sac the jar, regenerate itself, untap Coretapper,
REPEAT 20 times!! (win).
(You would be very lucky if you have this hand)
ok, but if you have 2 welding jars, it will work, and you've seen this twice because both posts are mine, and it's the same idea.
[Edited by Danielone on 9/Apr/10 at 9:48AM]
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Combo Name: if you want to win it that way.... |
[Submitted by: Burning_Shadows] |
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i hate putting up instant victory combos cuz theyr soo cheap but this is meant to reiterate danielones' combo attempt
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Combo Name: Speed, speed, SPEED |
[Submitted by: Atir] |
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use coretapper and chamber to speed the effect of reactor
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Combo Name: Infinite Creature, Mana and Win the Game... |
[Submitted by: shakii23] |
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Enchant Coretapper with Freed from the real and Splinter twin or use Kiki-jiki and enchant it with freed from the real... Either way tap to produce a coretapper token, tap the coretapper for a charge counter then sacrifice for another 2 counters.... put it on pentad prism... remove 1 counter to add U... use in freed from the real to untap... then repeat...
When you have enough mana put the charge counter on spawning pit for infinite creature spawn...
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Combo Name: Infinite counters |
[Submitted by: DuffCapers] |
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Infinite counters:
Of course, have the mantle on the Bairn and in play, training grounds in play and one or more of the other artifacts listed in play. Tap the bairn for blue mana using the mantle, then because training grounds makes it only :U: to use you untap him and double the counters on whatever you like. Double the counters on your chalice for infinite colorless mana, the counters on your magma mine for infinite damage, the reactor for a quick game win, the time bomb to hit everything on the board (keep a reverse polarity/damage in hand if you don't wanna die here though)....really the uses are endless. The Gilder/Mantle combo was already pretty overpowered, Training grounds has just put it over the top though.
Later peeps - let me know what you think. This is all in a fun theme deck I play. "Evil Genius"
Duffy
[Edited by DuffCapers on 24/May/10 at 3:12PM]
[Edited by DuffCapers on 24/May/10 at 3:13PM]
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Combo Name: Dismantled Vessel = win |
[Submitted by: meisveerysmurt] |
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So this is pretty basic but requires you to stay at a high amount of life to pull off. First you play the vessel when you have roughly 20 life, if you have less, hopefully the vessel will allow you to keep enough life to fend off your opponent(s). You want to get the reactor out and then use dismantle to destroy the vessel and move the counters over to the reactor...and then congrats, you won.
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Combo Name: Proliferation Win |
[Submitted by: Narcinek War-Rider] |
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Have out Ironworks, Inexorable Tide, and Darksteel Reactor, cast the Retrievers sac them theyll return each other to your hand. Do this over and over using Tide to build up counters on Darksteel Reactor winning you the game.
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Combo Name: dismantling the vessel |
[Submitted by: Dakkon Thued] |
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NOTE: CLOCKWORK VORRAC IS REALLY CRUMBLING COLOSSUS!! (not in database)
Turn X : play darksteel reactor or crumbling colossus (both are not needed)
Turn X+1 : then play eternity vessel
Turn X+2 : dismantle your vessel for as close to 20 counters as u can manage and put them on the Reactor or colossus FTW!
I only chose the colossus as a different option to DR in case you have like 13 charge counters on it or something. the colossus was specifically chosen because it has high power, and most importantly, trample.
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Combo Name: cheesy win |
[Submitted by: Draco_lich] |
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Combo Name: counter counter counter counter reactor reactor WIN! YEAH! WIN! |
[Submitted by: Legend_Mageta] |
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this is one of the win conditions in my mono blue fun modern deck...
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Combo Name: Darksteel reactor win |
[Submitted by: Dakkon Thued] |
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takes many turns to put them all out without acceleration. i suggest semblance anvil maybe.. .
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Combo Name: wait..., we play MtG so we can win? |
[Submitted by: MagicalHacker] |
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equip paradise mantle to gilder bairn and have training grounds out. add infinity counters to whatever (best choice would be darksteel reactor, but im sure there are other cards that would be fun too, like magistrate's scepter...)
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Combo Name: toying around with Darksteel reactor |
[Submitted by: Dakkon Thued] |
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I was just trying to think of ways to use darksteel reactor.
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Combo Name: Cold Fusion (haha) |
[Submitted by: E-n-S] |
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This way, you win faster with the Reactor, plus you get a cheap Marit Lage to survive til then.
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Combo Name: Reactor Overload |
[Submitted by: Narcinek War-Rider] |
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Have these out with at least 5 counters on Reactor. Untap Bairn to double the counters on Reactor then tap Strings to tap Bairn and untap it again to double again to at least 20 counters.
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Combo Name: Quick Counter gain |
[Submitted by: JonnyIrish] |
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Every turn you'll be able to put 4 counters on the Darksteel Reactor. Quicker if you have multiple copies of Paradox Haze and Doubling Season in play.
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Combos for: Darksteel Relic
Combo Name: hard to deal with |
[Submitted by: krowbar28] |
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darksteel relic is usefull but this is the best use
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Combo Name: Theme Lich |
[Submitted by: darthnefas] |
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I dunno if you could call this a combo, but I felt a very theme oriented feel to it and I liked it for its fear vibe and it builds up to the moment of bang.
So put out the Relic, attach the Lich, Worship is going to keep you at one and when you're at one, drop the Near-Death Experience for the win!
Be awesome if we could use this in the Innistrad block.
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Combo Name: Tezzeret's Treasured Relic |
[Submitted by: Narcinek War-Rider] |
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Pretty much use Tezzeret's second ability to make the relic a 5/5. You can also equip it with Bladed Pinions if you want.
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Combo Name: From Dark to Blight |
[Submitted by: Sofronio] |
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This combo does indeed work wonders. If Darksteel relic and Blightsteel are the only two artifacts in your deck, then the deck works prfectly. Bring out Trinket Mage for Darksteel Relic and right after Shape Anew. From zero to hero, from dusk till dawn and from darksteel to blightsteel.
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Combo Name: Infinite Turns Mono Red |
[Submitted by: spiderman1100] |
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Darksteel Relic is Sundial of the Infinite.
Artifact
1 (tap): End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Have Final Fortune under scepter. Tap scepter, get a free turn. On that turn, tap sundial to prevent losing the game. Rinse and repeat as many times as you like.
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Combo Name: army of indistructible 5/5 |
[Submitted by: ignis] |
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pretty easy, play the axe and plate when you can and use them on your creatuers if needed/you cant play de lich. as soon as you can play the lich you do it and put a counter on a indesructible artifact (your first 5/5is in position) use tezzereths abillity to make a seccond one. use the +1 abillity in time so you get more artifacts in the game/can still make them 5/5. try to save a darksteel plate for when platinum angel enters, and you win without a doubt
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