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Circling Vultures

Circling Vultures

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Weatherlight

#64 · EN · Uncommon · 1997-06-09

Browse all 1 printings ↓

Circling Vultures

{B}

Creature — Bird

Flying You may discard this card any time you could cast an instant. At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.

Power: 3

Toughness: 2

Artist: Una Fricker

Color identity: B

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.32€0.22

MTGO: 0.18 tix

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

1 printings across 1 edition. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneernot legal
Modernnot legal
Legacylegal
Paupernot legal
Vintagelegal
Pennynot legal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernlegal
Predhlegal
Tlrlegal
Rulings

2008-04-01 Circling Vultures's discard ability is a static ability, not an activated ability. Although it acts like an activated ability that says "Discard Circling Vultures: Nothing happens," it is not one and cards like Pithing Needle or Abeyance won't prevent you from being able to discard it.

2008-04-01 If an effect or rule puts two or more cards into the same graveyard at the same time, the owner of those cards may arrange them in any order.

2008-04-01 If the creature is no longer on the battlefield when the ability resolves, you may still perform the action if you want.

2008-04-01 Players may not rearrange the cards in their graveyards. This is a little-known rule because new cards that care about graveyard order haven't been printed in years.

2008-04-01 Say you're the owner of both a permanent and an Aura that's attached to it. If both the permanent and the Aura are destroyed at the same time (by Akroma's Vengeance, for example), you decide the order they're put into your graveyard. If just the enchanted permanent is destroyed, it's put into your graveyard first. Then, after state-based actions are checked, the Aura (which is no longer attached to anything) is put into your graveyard on top of it.

2008-04-01 The "top" card of your graveyard is the card that was put there most recently.

2008-04-01 The last thing that happens to a resolving instant or sorcery spell is that it's put into its owner's graveyard. —Example: You cast Wrath of God. All creatures on the battlefield are destroyed. You arrange all the cards put into your graveyard this way in any order you want. The other players in the game do the same to the cards that are put into their graveyards. Then you put Wrath of God into your graveyard, on top of the other cards.

2008-04-01 When the ability resolves, you choose whether to sacrifice the creature or perform the other action. If you can't perform the other action, then you must sacrifice the creature.

Current Oracle text is shown for every printing.