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Phantasmal Fiend

Phantasmal Fiend

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Alliances

#57b · EN · Common · 1996-06-10

Browse all 6 printings ↓

Phantasmal Fiend

{3}{B}

Creature — Illusion

{B}: This creature gets +1/-1 until end of turn. {1}{U}: Switch this creature's power and toughness until end of turn.

Power: 1

Toughness: 5

Artist: Scott Kirschner

Color identity: B, U

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.09€0.11

MTGO: 0.06 tix

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

6 printings across 4 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneernot legal
Modernnot legal
Legacylegal
Pauperlegal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommanderlegal
Duellegal
Oldschoolnot legal
Premodernlegal
Predhlegal
Tlrnot legal
Rulings

2021-03-19 Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

2021-03-19 Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

2021-03-19 Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

2008-10-01 Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.

2005-11-01 Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.

Current Oracle text is shown for every printing.


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