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Sage of Hours

Sage of Hours

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Journey into Nyx

#50 · EN · Mythic · 2014-05-02

Browse all 2 printings ↓

Sage of Hours

{1}{U}

Creature — Human Wizard

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.

Power: 1

Toughness: 1

Artist: Matt Stewart

Color identity: U

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$11.72€9.73
Foil$58.55€21.36

MTGO: 0.02 tix

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

2 printings across 2 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

Infinite...Whatever you want!

Evolution (combo w./Ezuri, Claw of Progress)

C15 Ezuri, Claw of Progress

Worshipped Time

sage it all

When you get started...

Vigorous times in Ulvenwald

how many turns do you need?

bug infinite turns

The Blues

Inf turns, life, and tokens

I'm sorry. Did you want a turn?

Another Sage of Hours Combo

actual standard infinite turns

Standard infinite turns

Elite's solidarity

Sagely Experiment

Sage Advice - Hourly Savagery

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneerlegal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrlegal
Rulings

2014-04-26 Heroic abilities will resolve before the spell that caused them to trigger.

2014-04-26 Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.

2014-04-26 Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.

2014-04-26 You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.

Current Oracle text is shown for every printing.


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