Journey into Nyx
| Finish | USD | EUR |
|---|---|---|
| Nonfoil | $11.72 | €9.73 |
| Foil | $58.55 | €21.36 |
MTGO: 0.02 tix
Selected printing
| |||||
| You are not logged in [click to login] - [Join For Free!] | |||||
Sage of HoursSage of HoursCreature — Human Wizard Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one. Power: 1 Toughness: 1 Artist: Matt Stewart Color identity: U Reference prices
MTGO: 0.02 tix Data snapshot 2026-10-22. Not live offers. Use in a combo · Use in a deck Editions & versions2 printings across 2 editions. Choose a printing to view its artwork and details. Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote. Journey into Nyx
MTGO: 0.02 tix Selected printingSecret Lair DropBorderless · Inverted
No printings match. Try another edition, number, or treatment. Combos using this cardEvolution (combo w./Ezuri, Claw of Progress) I'm sorry. Did you want a turn? actual standard infinite turns Format legality
Rulings2014-04-26 Heroic abilities will resolve before the spell that caused them to trigger. 2014-04-26 Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times. 2014-04-26 Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability. 2014-04-26 You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns. Current Oracle text is shown for every printing.
|