| |||||
| You are not logged in [click to login] - [Join For Free!] | |||||
Archetype of ImaginationArchetype of ImaginationEnchantment Creature — Human Wizard Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying. Power: 3 Toughness: 2 Artist: Robbie Trevino Color identity: U Reference prices
Data snapshot 2026-10-22. Not live offers. Use in a combo · Use in a deck Editions & versions4 printings across 4 editions. Choose a printing to view its artwork and details. Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote. Duskmourn: House of Horror Commander
MTGO: 0.04 tix View this printingBorn of the Gods
MTGO: 0.03 tix View this printingNo printings match. Try another edition, number, or treatment. Combos using this cardlet\'s make an opponent completely helpless (bant) Format legality
Rulings2014-02-01 Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield. 2014-02-01 If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability. 2014-02-01 The Archetype's second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield. 2014-02-01 While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren't created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn't cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.) Current Oracle text is shown for every printing.
|