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Curse of Inertia

Curse of Inertia

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Commander Anthology

#35 · EN · Uncommon · 2017-06-09

Browse all 2 printings ↓

Curse of Inertia

{2}{U}

Enchantment — Aura Curse

Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

Artist: Jasper Sandner

Color identity: U

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.32€0.35

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

2 printings across 2 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneernot legal
Modernnot legal
Legacylegal
Paupernot legal
Vintagelegal
Pennynot legal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrlegal
Rulings

2013-10-17 A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.

2013-10-17 Curse is an enchantment type, not a creature type (or any other kind of subtype).

2013-10-17 Curse of Inertia’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.

2013-10-17 Each of the Curses can be attached to any player, including the player who cast the Curse.

2013-10-17 Even though the attacking player chooses the target of the ability, the ability is still controlled by the player who controls Curse of Inertia. Notably, a creature with hexproof controlled by the player who controls Curse of Inertia could be chosen, even though another player may be choosing the target.

2013-10-17 The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.

2013-10-17 The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.

Current Oracle text is shown for every printing.