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Venser, the Sojourner

Venser, the Sojourner

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Secret Lair Drop

#1423 · EN · Mythic · 2023-09-22

Borderless

Browse all 4 printings ↓

Venser, the Sojourner

{3}{W}{U}

Legendary Planeswalker — Venser

+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. −1: Creatures can't be blocked this turn. −8: You get an emblem with "Whenever you cast a spell, exile target permanent."

Loyalty: 3

Artist: Uta Natsume

Color identity: U, W

Related cards: Venser, the Sojourner Emblem Venser, the Sojourner

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$6.49€5.31

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

4 printings across 3 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

Rainbow Rangers of Death

screw your turn

Work that Monkey

Leave nothing alive.

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneernot legal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhlegal
Tlrnot legal
Rulings

2011-01-01 A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time.

2011-01-01 Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.

2011-01-01 If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.

2011-01-01 If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.

2011-01-01 The first ability can target any permanent you own, including those another player controls.

2011-01-01 Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability.

2011-01-01 Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.

2011-01-01 Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.

Current Oracle text is shown for every printing.