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Havoc Festival

Havoc Festival

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#166 · EN · Rare · 2012-10-05

Browse all 1 printings ↓

Havoc Festival

{4}{B}{R}

Enchantment

Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.

Artist: Johannes Voss

Color identity: B, R

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.39€0.43
Foil$1.56€0.85

MTGO: 0.02 tix

Data snapshot 2026-10-23. Not live offers.

Use in a combo · Use in a deck

Editions & versions

1 printings across 1 edition. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-23. Prices vary by seller and condition; — means no quote.

Combos using this card

In Chaos We Trust...

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneerlegal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrnot legal
Rulings

2012-10-01 Effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.

2012-10-01 If an effect says to set a player’s life total to a certain number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)

2012-10-01 In a Two-Headed Giant game, the last ability triggers for each player. Any life loss is applied to the team’s life total. For example, if the team has 30 life, the first ability will cause the player (and thus the team) to lose 15 life and then the second ability will cause the other player (and thus the team) to lose 8 life. The team will end up having 7 life.

2012-10-01 Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.

2012-10-01 The amount of life lost is calculated when the triggered ability resolves. For example, if a player has 20 life and there are two Havoc Festivals on the battlefield, the first ability will cause that player to lose 10 life and then the second ability will cause that player to lose 5 life.

Current Oracle text is shown for every printing.