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Archon of the Triumvirate

Archon of the Triumvirate

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Magic Online Promos

#46877 · EN · Rare · 2015-12-29

Browse all 4 printings ↓

Archon of the Triumvirate

{5}{W}{U}

Creature — Archon

Flying Whenever this creature attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Power: 4

Toughness: 5

Artist: Svetlin Velinov

Color identity: U, W

Reference prices

No price available for this printing.

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

4 printings across 4 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneerlegal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhnot legal
Tlrnot legal
Rulings

2013-04-15 Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

2013-04-15 If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

2013-04-15 If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

2013-04-15 If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

2013-04-15 The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

2013-04-15 When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

2012-10-01 The nonland permanents will be detained before blockers are chosen. Notably, a creature detained this way can’t block before it is detained.

2012-10-01 The two nonland permanents can be controlled by the same opponent or by different opponents.

Current Oracle text is shown for every printing.


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