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Flayer Husk

Flayer Husk

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The List

#PCA-110 · EN · Common · 2019-11-07

Browse all 6 printings ↓

Flayer Husk

{1}

Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip {2}

Artist: Igor Kieryluk

Color identity: Colorless

Related cards: Flayer Husk Phyrexian Germ

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.27€0.19

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

6 printings across 6 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

60 Cards Mill

Batterskull echoes

Clear the common folk

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneernot legal
Modernlegal
Legacylegal
Pauperlegal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommanderlegal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhlegal
Tlrlegal
Rulings

2020-08-07 If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.

2020-08-07 If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

2020-08-07 Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

2020-08-07 The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

Current Oracle text is shown for every printing.