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Argent Sphinx

Argent Sphinx

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Scars of Mirrodin

#28 · EN · Rare · 2010-10-01

Browse all 3 printings ↓

Argent Sphinx

{2}{U}{U}

Creature — Sphinx

Flying Metalcraft — {U}: Exile this creature. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.

Power: 4

Toughness: 3

Artist: Chris Rahn

Color identity: U

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.25€0.33
Foil$0.42€0.41

MTGO: 0.02 tix

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

3 printings across 3 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

No combos yet.

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneernot legal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhlegal
Tlrnot legal
Rulings

2011-01-01 If you activate Argent Sphinx’s metalcraft ability during a turn’s end step, Argent Sphinx will return to the battlefield at the beginning of the following turn’s end step.

2011-01-01 If you activate Argent Sphinx’s metalcraft ability, Argent Sphinx will return to the battlefield at the beginning of the next end step no matter how many artifacts you control at that time.

2011-01-01 If you control an Argent Sphinx owned by another player and activate its ability, Argent Sphinx will return to the battlefield under your control at the beginning of the next end step. You’ll retain control of it indefinitely.

Current Oracle text is shown for every printing.