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Strength of the Tajuru

Strength of the Tajuru

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Commander 2020

#192 · EN · Rare · 2020-04-17

Browse all 2 printings ↓

Strength of the Tajuru

{X}{G}{G}

Instant

Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.

Artist: Christopher Moeller

Color identity: G

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.32€0.13

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

2 printings across 2 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

Spellwild Ouphes

double-doubling counters!..?

Mana Overflow

Tajuru combo-Red Green Goblins

Tajuru Combo-Elf

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneernot legal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhlegal
Tlrlegal
Rulings

2024-11-08 If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

2024-11-08 If a spell's kicker cost was paid, the spell is "kicked."

2024-11-08 If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

2024-11-08 If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

2024-11-08 The kicker ability doesn't let you pay a kicker cost more than once.

2024-11-08 To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

2010-03-01 As long as any of its targets are legal at the time Strength of the Tajuru resolves, you'll put X +1/+1 counters on each of those legal targets.

2010-03-01 Each target you choose must be different.

2010-03-01 For example, if you want to put four +1/+1 counters on each of three different targets, that means X is 4 and you're kicking the spell twice. You'll pay a mana cost of {4}{G}{G}, plus a kicker cost of {1}, plus another kicker cost of {1}, for a total of {6}{G}{G}.

2010-03-01 The number of targets you choose for Strength of the Tajuru is one more than the number of times it's kicked. First you declare how many times you're going to kick the spell (at the same time you declare the value of X), then you choose the targets accordingly, then you pay the costs. No player can respond between the time you declare how many times you'll kick the spell and the time you choose the targets.

Current Oracle text is shown for every printing.