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Magosi, the Waterveil

Magosi, the Waterveil

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Zendikar

#218 · EN · Rare · 2009-10-02

Browse all 1 printings ↓

Magosi, the Waterveil

Land

This land enters tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on this land. Skip your next turn. {T}, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.

Artist: Eric Deschamps

Color identity: U

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$1.05€0.63
Foil$22.14€5.41

MTGO: 0.02 tix

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

1 printings across 1 edition. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

infinite turns

convoluted infi turns

infinite turns?

extra turn for 1BRR

Unbelievable Infinite Turns

Ambiguity

very low cost green(ish) infinite turn for you (can be in a almost pure green deck)

I broke the Waterveil!!!!!!!

standard type 2; infinite turns, damage, mill

Magosi Broken

Infinite Turns

GB, my turn!

cheap extra turns...

Infinite turns

infinate turns

Infinate turns

Finaly the waterveil is broken

infinite turns and deck destruction V.2 -working

infinite turns and deck destruction

magosi combo

Fixed Magosi Infinite Turns

Infinite turns

Blue Infinite Turns

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneernot legal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhlegal
Tlrlegal
Rulings

2009-10-01 As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).

2009-10-01 If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.

2009-10-01 If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.

2009-10-01 You can activate Magosi’s fourth ability only if it has an eon counter on it.

2009-10-01 You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.

Current Oracle text is shown for every printing.


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