Commander Masters
| Finish | USD | EUR |
|---|---|---|
| Nonfoil | $21.28 | €16.66 |
| Foil | $22.83 | €18.87 |
MTGO: 0.33 tix
Selected printing
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Bloodchief AscensionBloodchief AscensionEnchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. Artist: Adi Granov Color identity: B Reference prices
MTGO: 0.33 tix Data snapshot 2026-10-22. Not live offers. Use in a combo · Use in a deck Editions & versions6 printings across 4 editions. Choose a printing to view its artwork and details. Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote. Commander Masters
MTGO: 0.33 tix Selected printingAvatar: The Last Airbender EternalFull art · Borderless · Inverted
MTGO: 0.40 tix View this printingCommander MastersInverted · Etched
MTGO: 0.32 tix View this printingCommander MastersBorderless · Inverted
MTGO: 1.42 tix View this printingZendikar
MTGO: 0.02 tix View this printingNo printings match. Try another edition, number, or treatment. Combos using this cardPainfulmancer\'s Bloodcrank Caress dishs out 11 damge for all of 3 mana kinda New Phyrexia Infinite Milling and Damage Infinite life + damage + mana + mill = winning Crumbling/Bloodchief infinite mill combo Format legality
Rulings2009-10-01 Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time. 2009-10-01 Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger. 2009-10-01 Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins. 2009-10-01 Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger. 2009-10-01 For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life. Current Oracle text is shown for every printing.
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