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Sigil Captain

Sigil Captain

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Commander 2011

#225 · EN · Uncommon · 2011-06-17

Browse all 2 printings ↓

Sigil Captain

{1}{G}{W}{W}

Creature — Rhino Soldier

Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.

Power: 3

Toughness: 3

Artist: Howard Lyon

Color identity: G, W

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$0.39€0.28

MTGO: 0.04 tix

Data snapshot 2026-10-23. Not live offers.

Use in a combo · Use in a deck

Editions & versions

2 printings across 2 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-23. Prices vary by seller and condition; — means no quote.

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2 deaths to 1 of yours

Spirits of overkill

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Murderous Mill

Suprise Birds

man thst\'s one powerful ally

Pump up Vampire Aristocrat

Blast the forest down

Pop lock and kill you

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneernot legal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhlegal
Tlrnot legal
Rulings

2009-05-01 For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3.

2009-05-01 If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.

2009-05-01 Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.

2009-05-01 Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.

Current Oracle text is shown for every printing.