Commander 2011
| Finish | USD | EUR |
|---|---|---|
| Nonfoil | $0.39 | €0.28 |
MTGO: 0.04 tix
Selected printing
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Sigil CaptainSigil CaptainCreature — Rhino Soldier Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it. Power: 3 Toughness: 3 Artist: Howard Lyon Color identity: G, W Reference prices
MTGO: 0.04 tix Data snapshot 2026-10-23. Not live offers. Use in a combo · Use in a deck Editions & versions2 printings across 2 editions. Choose a printing to view its artwork and details. Reference prices · Data snapshot 2026-10-23. Prices vary by seller and condition; — means no quote. Commander 2011
MTGO: 0.04 tix Selected printingAlara Reborn
MTGO: 0.03 tix View this printingNo printings match. Try another edition, number, or treatment. Combos using this cardI wanna be, Forever Young (Juniper Cauldron) Format legality
Rulings2009-05-01 For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3. 2009-05-01 If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger. 2009-05-01 Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then. 2009-05-01 Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves. Current Oracle text is shown for every printing.
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