The Brothers' War Retro Artifacts
| Finish | USD | EUR |
|---|---|---|
| Nonfoil | $2.13 | €0.92 |
| Foil | $3.70 | €1.02 |
MTGO: 0.03 tix
Selected printing
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Quietus SpikeThe Brothers' War Retro Artifacts Quietus SpikeArtifact — Equipment Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip Artist: David Astruga Color identity: Colorless Reference prices
MTGO: 0.03 tix Data snapshot 2026-10-22. Not live offers. Use in a combo · Use in a deck Editions & versions8 printings across 6 editions. Choose a printing to view its artwork and details. Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote. The Brothers' War Retro Artifacts
MTGO: 0.03 tix Selected printingThe Brothers' War Retro Artifacts
MTGO: 0.02 tix View this printingThe Brothers' War Retro Artifacts
New Capenna Commander
Commander 2017
Planechase Anthology
Planechase 2012
MTGO: 0.03 tix View this printingShards of Alara
MTGO: 0.02 tix View this printingNo printings match. Try another edition, number, or treatment. Combos using this cardI like life.... LIFE!!!! GIVE ME GIVE ME!!!!! Exile all your opponents\' creatures! Target player loses half of his/her life in 4th round! DEATH!!!!!!!!! (By the only non-unglued chicken) or I Feel Like Chicken Tonight red/green infinite life, mana, attacks and creatures all in one How to make a 1/2 take 11 life from your opponent Umnumnum imma drink your creatures Format legality
Rulings2010-06-15 In a Two-Headed Giant game, after combat damage is dealt, Quietus Spike looks at that player's life total (which is the same as the team's life total) when determining how much life the team will lose, which basically means the team's life total is halved. Here's an example of the math: The team has 19 life, so the player has 19 life. Quietus Spike causes the team to lose 10 life (19 divided by 2, rounded up). The team's life total becomes 9 (19 minus 10). 2008-10-01 If multiple Quietus Spikes trigger at the same time, that player loses half their life when the first ability resolves, then loses half of the remainder when the next ability resolves, and so on. The player does not lose the same amount each time. 2008-10-01 That player loses half their life after combat damage has been subtracted from the player's life total. The amount of life the player loses is determined as the triggered ability resolves. Current Oracle text is shown for every printing.
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