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Quietus Spike

Quietus Spike

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The Brothers' War Retro Artifacts

#109 · EN · Rare · 2022-11-18

Browse all 8 printings ↓

Quietus Spike

{3}

Artifact — Equipment

Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}

Artist: David Astruga

Color identity: Colorless

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$2.13€0.92
Foil$3.70€1.02

MTGO: 0.03 tix

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

8 printings across 6 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

Half-Life

Goblin Sniper

Extreme cruelty

Ickspitting Death

I like life.... LIFE!!!! GIVE ME GIVE ME!!!!!

Spikes Through The Heart

Exile all your opponents\' creatures!

instant kill

One hit kill

not bad...

Beloved Spike

Some count of small damage

Target player loses half of his/her life in 4th round!

DEATH!!!!!!!!! (By the only non-unglued chicken) or I Feel Like Chicken Tonight

red/green infinite life, mana, attacks and creatures all in one

make any creature scary

Come, Sweet Death Combo

How to make a 1/2 take 11 life from your opponent

Bad Religion

Block This

Please Hit Me, I Dare YOU!

DEath to the Flyers!!!!

Umnumnum imma drink your creatures

Zombie field

A fond farewell

Format legality
Standardnot legal
Futurenot legal
Historiclegal
Timelesslegal
Gladiatorlegal
Pioneernot legal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawllegal
Competitivebrawllegal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhlegal
Tlrlegal
Rulings

2010-06-15 In a Two-Headed Giant game, after combat damage is dealt, Quietus Spike looks at that player's life total (which is the same as the team's life total) when determining how much life the team will lose, which basically means the team's life total is halved. Here's an example of the math: The team has 19 life, so the player has 19 life. Quietus Spike causes the team to lose 10 life (19 divided by 2, rounded up). The team's life total becomes 9 (19 minus 10).

2008-10-01 If multiple Quietus Spikes trigger at the same time, that player loses half their life when the first ability resolves, then loses half of the remainder when the next ability resolves, and so on. The player does not lose the same amount each time.

2008-10-01 That player loses half their life after combat damage has been subtracted from the player's life total. The amount of life the player loses is determined as the triggered ability resolves.

Current Oracle text is shown for every printing.