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Murderous Redcap

Murderous Redcap

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Shadowmoor

#192 · EN · Uncommon · 2008-05-02

Browse all 6 printings ↓

Murderous Redcap

{2}{B/R}{B/R}

Creature — Goblin Assassin

When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Power: 2

Toughness: 2

Artist: Dave Allsop

Color identity: B, R

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$1.61€0.88
Foil$21.33€3.82

MTGO: 0.03 tix

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

6 printings across 6 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

Death is present

updated murder

muderous medicine infinite damage

Cloudfin Feeder

Destroy all opp non-lands

3 card kill all opponents

Sacing Synergy

Infinite burn

Sneak Hellcarver,1 Red / 3Black; instant win

Murderous Mikaeus

The last line has been breached

Persistence

Persist + Melira = Immortal creatures

New Gravestorm

Massive Satisfaction

Juniper Cauldron version 2

murderous order

Unkillable Murderous Redcap

Murderous Mill

Blow it all down

Infinite damage via persist and quillspike

Format legality
Standardnot legal
Futurenot legal
Historiclegal
Timelesslegal
Gladiatorlegal
Pioneernot legal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennynot legal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawllegal
Competitivebrawllegal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhlegal
Tlrnot legal
Rulings

2013-06-07 If a creature with persist stops being a creature, persist will still work.

2013-06-07 If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

2013-06-07 If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

2013-06-07 If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

2013-06-07 If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

2013-06-07 The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

2013-06-07 When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

2008-05-01 Murderous Redcap’s power is checked at the time the ability resolves. If it’s left the battlefield by then, its last known information is used.

Current Oracle text is shown for every printing.